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Team Guide by Guest

Team noob winnnnnnnnn

By Guest | Updated on April 3, 2010

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Choose Champion Build:

  • LoL Champion: Karthus
    The master death
  • LoL Champion: Nunu & Willump
    Valren
  • LoL Champion: Cho'Gath
    Tonyl
  • LoL Champion: Soraka
  • LoL Champion: Sivir
  • LoL Champion: Ryze
Array ( [display_name] => The master death [champion_id] => 21 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 3 [1] => 9 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 3 [client_id] => 7 [display_name] => Heal [url] => heal [description] => Heals the caster and the allied champion nearest to the caster's cursor (or the most wounded ally if no target is near the cursor) by 90-345 health, and gives affected champions +30% movement speed for 1 seconds. Heal is 50% less effective on allies previously healed with another Summoner Spell Heal within the past 35 seconds. [icon] => Spell_SummonerHeal.png [level] => 1 [cooldown] => 240 [range] => 850 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 8 [last_comment_ts] => 2012-09-15 21:04:30 ) [1] => Array ( [summoner_spell_id] => 9 [client_id] => 13 [display_name] => Clarity [url] => clarity [description] => Restores 50% of your maximum Mana to your champion and 25% of max mana to nearby allies. Only available on Howling Abyss. [icon] => Spell_SummonerClarity.png [level] => 1 [cooldown] => 144 [range] => 0 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 17 [last_comment_ts] => 2014-06-12 10:13:26 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 1 [1] => 1 [2] => 3 [3] => 2 [4] => 2 [5] => 4 [6] => 2 [7] => 3 [8] => 1 [9] => 3 [10] => 4 [11] => 1 [12] => 3 [13] => 2 [14] => [15] => 4 [16] => [17] => ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 21 [display_name] => Karthus [url_str] => karthus [title] => The Deathsinger [key] => Lich [description] => Karthus is a harbinger of oblivion, zealously devoted to the beauty and clarity of death. Even in his youth, he was utterly obsessed with mortality, growing ever more relentless in the pursuit of his dark desires. Yearning to be one with death itself, Karthus journeyed to the Shadow Isles and willingly offered himself to undeath. Karthus transformed into the Deathsinger, a dread lich existing solely to deliver the blessed gift of annihilation. [spotlight_embed_url] => https://www.youtube.com/watch?v=zSKw3m7JGvg [role] => Mage [defense_rating] => 2 [magic_rating] => 10 [attack_rating] => 2 [difficulty_rating] => 7 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 1 [toughness_rating] => 1 [utility_rating] => 2 [health] => 516 [health_increase] => 75 [mana] => 373 [mana_increase] => 61 [movement_speed] => 335 [armor] => 20.9 [armor_increase] => 3.5 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 45.7 [attack_damage_increase] => 3.25 [critical_strike] => 1.75 [critical_strike_increase] => 0.25 [health_regeneration] => 6.4 [health_regeneration_increase] => 0.11 [mana_regeneration] => 6 [mana_regeneration_increase] => 0.08 [attack_range] => 450 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.849 [health_18] => 1791 [mana_18] => 1410 [movement_speed_18] => 335 [armor_18] => 80.4 [magic_resistance_18] => 38.5 [attack_damage_18] => 100.9 [critical_strike_18] => 0 [health_regeneration_18] => 15.8 [mana_regeneration_18] => 19.6 [attack_range_18] => 450 [tip_playing_as] => *Ask your allies to help point out when you should use Requiem to get kills in different lanes. *Lay Waste is very strong at farming minions and harassing enemy champions. [tip_playing_against] => *Karthus can cast spells for a short duration after his is killed. Move away from his corpse to be safe. *Make sure you always have enough health to survive Requiem, even if you have to go back to the base more frequently to heal. [client_id] => 30 [riot_points] => 790 [influence_points] => 3150 [icon] => /content/champion/312e302e302e37302d3330.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 17991 [view_count] => 3304217 [comments] => 3 [comment_count] => 8 [votes] => 15 [vote_count] => 15 [community_tier_list_vote_count] => 411 [community_tier_list_score] => 0.597567 [community_tier_list_rank] => 3 [score] => 11 [lastpost_ts] => 2011-03-19 07:47:03 [last_comment_ts] => 2012-06-15 08:27:48 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 0 [create_ts] => 2009-06-12 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 102 [champion_id] => 21 [display_name] => Death Defied [unranked_description] => Upon dying, Karthus enters a spirit form allowing him to continue casting spells for 7 seconds. During this time his abilities cost no mana. [ranked_description] => Upon dying, Karthus enters a spirit form allowing him to continue casting spells for 7 seconds. During this time his abilities cost no mana. [description] => On Death, Karthus enters a spirit form where he can cast spells while dead. [icon] => /content/spell/312e302e302e37302d33302d3 [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0030_01.mp4 [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 4 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-12-25 01:16:44 ) [1] => Array ( [ability_id] => 103 [champion_id] => 21 [display_name] => Lay Waste [unranked_description] => Karthus unleashes a delayed blast at a location, dealing damage to nearby enemies. [ranked_description] => Creates a delayed blast at Karthus' cursor position. After 0.5 seconds, deals {50/70/90/110/130} {0.3} magic damage to each nearby enemy. This deals double damage if it hits only a single unit. [description] => Karthus unleashes a delayed blast at a location, dealing damage to nearby enemies. [icon] => /content/spell/312e302e302e37302d33302d3 [cooldown_rank_1] => 1 [cooldown_rank_2] => 1 [cooldown_rank_3] => 1 [cooldown_rank_4] => 1 [cooldown_rank_5] => 1 [cooldown] => 1 [cost_rank_1] => 20 [cost_rank_2] => 26 [cost_rank_3] => 32 [cost_rank_4] => 38 [cost_rank_5] => 44 [cost_type] => mana [attack_range] => 875 [range_rank_1] => 875 [range_rank_2] => 875 [range_rank_3] => 875 [range_rank_4] => 875 [range_rank_5] => 875 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0030_02.mp4 [display_order] => 1 [range_type] => ranged [target_type] => location [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2014-12-29 14:28:47 ) [2] => Array ( [ability_id] => 104 [champion_id] => 21 [display_name] => Wall of Pain [unranked_description] => Karthus creates a passable screen of leeching energy. Any enemy units that walk through the screen have their move speed, armor, and magic resistance reduced for a period. [ranked_description] => Karthus creates a {800/900/1000/1100/1200} distance wide wall at the target location for 5 seconds. The wall reduces the magic resistance of enemies who pass through it by 15% for 5 seconds and applies a {40/50/60/70/80}% slow which drops to half effectiveness after 1 second and then decays over the remaining debuff duration. [description] => Karthus creates a passable screen of leeching energy. Any enemy units that walk through the screen have their move speed, armor, and magic resistance reduced for a period. [icon] => /content/spell/312e302e302e37302d33302d3 [cooldown_rank_1] => 15 [cooldown_rank_2] => 15 [cooldown_rank_3] => 15 [cooldown_rank_4] => 15 [cooldown_rank_5] => 15 [cooldown] => 22 [cost_rank_1] => 70 [cost_rank_2] => 70 [cost_rank_3] => 70 [cost_rank_4] => 70 [cost_rank_5] => 70 [cost_type] => mana [attack_range] => 1000 [range_rank_1] => 1000 [range_rank_2] => 1000 [range_rank_3] => 1000 [range_rank_4] => 1000 [range_rank_5] => 1000 [keybind] => W [video_url] => [display_order] => 2 [range_type] => ranged [target_type] => location [comment_count] => 4 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2017-10-29 01:03:39 ) [3] => Array ( [ability_id] => 105 [champion_id] => 21 [display_name] => Defile [unranked_description] => Karthus passively steals energy from his victims, gaining mana on each kill. Alternatively, Karthus can surround himself in the souls of his prey, dealing damage to nearby enemies, but quickly draining his own mana. [ranked_description] => Toggle Off: When Karthus kills a unit, he restores {20/27/34/41/48} mana. Toggle On: Drains {30/42/54/66/78} Mana to deal {30/50/70/90/110} {0.20} damage to nearby enemies each second. [description] => Karthus passively steals energy from his victims, gaining mana on each kill. Alternatively, Karthas can surround himself in the souls of his prey, dealing damage to nearby enemies, but quickly draining his own mana. [icon] => /content/spell/312e302e302e37302d33302d3 [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 1 [cost_rank_1] => 30 [cost_rank_2] => 42 [cost_rank_3] => 54 [cost_rank_4] => 66 [cost_rank_5] => 78 [cost_type] => mana [attack_range] => 550 [range_rank_1] => 425 [range_rank_2] => 425 [range_rank_3] => 425 [range_rank_4] => 425 [range_rank_5] => 425 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0030_04.mp4 [display_order] => 3 [range_type] => ranged [target_type] => self [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [4] => Array ( [ability_id] => 106 [champion_id] => 21 [display_name] => Requiem [unranked_description] => After channeling for 3 seconds, Karthus deals damage to all enemy champions. [ranked_description] => After channeling for 3 seconds, Karthus deals {250/400/550} {0.75} magic damage to all enemy champions (regardless of distance). [description] => After channeling for 3 seconds, Karthus deals damage all enemy champions. [icon] => /content/spell/312e302e302e37302d33302d3 [cooldown_rank_1] => 200 [cooldown_rank_2] => 180 [cooldown_rank_3] => 160 [cooldown_rank_4] => 160 [cooldown_rank_5] => 160 [cooldown] => 180 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => R [video_url] => [display_order] => 4 [range_type] => global [target_type] => self [comment_count] => 12 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2015-02-22 11:45:10 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 30 [mobafire_id] => 21 [name] => Karthus [url] => karthus [free_to_play] => 0 ) [lane] => Middle [laneAlt] => Middle Lane [rank] => 25 [rankings] => 57 [rankingsCount] => 58 [winRate] => 52 ) ) ) 1

Spells:

LoL Summoner Spell: Heal

Heal

LoL Summoner Spell: Clarity

Clarity

LeagueSpy Logo
Middle Lane
Ranked #25 in
Middle Lane
Win 52%
Get More Stats

Ability Order

Array ( [display_name] => Valren [champion_id] => 12 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 3 [1] => 6 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 3 [client_id] => 7 [display_name] => Heal [url] => heal [description] => Heals the caster and the allied champion nearest to the caster's cursor (or the most wounded ally if no target is near the cursor) by 90-345 health, and gives affected champions +30% movement speed for 1 seconds. Heal is 50% less effective on allies previously healed with another Summoner Spell Heal within the past 35 seconds. [icon] => Spell_SummonerHeal.png [level] => 1 [cooldown] => 240 [range] => 850 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 8 [last_comment_ts] => 2012-09-15 21:04:30 ) [1] => Array ( [summoner_spell_id] => 6 [client_id] => 12 [display_name] => Teleport [url] => teleport [description] => After channeling for 4.5 seconds, teleports your champion to target allied minion, turret, or ward. Cancelling a Teleport in progress reduces the cooldown of Teleport to 240 seconds. [icon] => Spell_SummonerTeleport.png [level] => 6 [cooldown] => 360 [range] => 0 [is_classic] => 1 [is_dominion] => 0 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 12 [last_comment_ts] => 2017-07-27 13:06:37 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 12 [display_name] => Nunu & Willump [url_str] => nunu-amp-willump [title] => The Boy and His Yeti [key] => Yeti [description] => One of the Notai, a nomadic tribe that long traveled the Freljord, Nunu learned from his mother, Layka, that behind every thing is a story. Together, they gathered tales that Layka turned into songs. For Nunu, nothing was better than journeying from village to village, hearing his mother sing of ancient heroes. With music and dance, the Notai brought one last celebration to everyone they met, as each winter’s chill set in. Riding the wave of frost spilling from Anivia’s wings, his heart beating the rhythm of a jubilant song, Nunu’s world was full of possibility. On his fifth nameday, Layka gave Nunu a special gift: a flute, so he could learn to play her melodies himself. In the safety of their cart, the two bundled together and followed the knotted string that served as Layka’s heart-song, recording everywhere they’d been together, as the years came and went. When the caravan was attacked by raiders, Nunu was separated from his mother. Dragged to safety by a band of Frostguard, the surviving Notai children were taken to a village near their towering citadel. Nunu was left to wonder what happened to Layka, waiting to hear her songs on the wind. Snow fell. Weeks passed. Nunu missed his mother desperately, but the Frostguard assured him no child could safely search for her. They weren’t even impressed when he showed them the flute he now called Svellsongur—the name of a mighty blade existing only in his imagination. Nunu spent more and more time alone, escaping into his mother’s songs—the legends and heroes of old. He yearned to be one of these heroes, a warrior like the Frostguard, who could have saved his mother. He even met their leader, Lissandra, who asked countless questions about his mother’s stories, always seeking information about one particular song. No one believed Nunu could be a hero, not even the other Notai children, who teased him for his flute when they now had daggers. But Nunu knew the songs in his heart, and one night, he realized how he could prove himself and earn the Frostguard’s help to find his mother. From Lissandra, he’d learned of a fierce monster that killed all who sought its power, thwarting the Frostguard who were sent each year, never to return. There was a song that Nunu’s mother sang… could it be the one Lissandra would always ask about? Suddenly, Nunu understood. Lissandra wanted to know about the yeti. Nunu could name the beast. It would answer his challenge, and feel the wrath of Svellsongur! Using his flute to tame a herd of elkyr, Nunu snuck out into the snow. One lonely child traveled to face a monster, finally living out a legend that not even he could imagine. An ancient and noble race that once ruled over the mountains of the Freljord, the yeti civilization was destroyed in a cataclysm of ice. Forced to watch his brethren descending into savagery after being stripped of their magic, one yeti swore to protect what remained of their power—a gem that swirled with the frozen dreams of any mortal mind nearby. As the last magical yeti, the guardian was also shaped by perception. Though he had been chosen to safeguard the magic until it would be needed again, he could find no worthy vessel. The men who intruded upon his ruined home had only malice in their hearts… and so a monster greeted them with fang and claw. But the guardian knew he was forgetting something. His name… and the names of those he had loved... Once, there had been song. That all changed when a young boy stumbled into the ruins. After centuries of unbroken vigil, the monster was prepared to end the boy’s life, snarling as he sensed the human approach. Unexpectedly, the gem brought forth images of heroes slaying dragons and beheading ancient serpents from the boy’s mind. The child roared, drawing his flute like a fearsome sword. But the blow never came, for even as the boy saw visions of heroes swirling around him, he realized the deeper truths of the songs his mother sang… When he looked at the guardian, he didn’t see a monster. He saw someone who needed a friend. Still enraged, the yeti did not expect the first snowball to the face. Or the second. Snowball fight! In anger, then shock, then joy, the guardian joined in, shaped not by fear, but by a child’s imagination. He was growing furrier and friendlier. His growl was becoming a laugh. Until the beast accidentally broke the boy’s flute. As the child began to cry, the guardian felt a kindred grief take shape around the gem. For centuries, he had looked into it and seen the end of his people—the threat they had buried, betrayal by the blind one—and now, instead, he saw a caravan burning. He heard a voice on the wind. He sensed something else within the boy, something he had never felt from a human, not even the three sisters who had come to him long ago. It was love, fighting back despair. In that moment, the guardian knew the Freljord’s only hope lay in the power already within this child. The magic he’d been guarding was a tool; what truly mattered was the heart that would shape it. With a gesture, the magic passed from the gem into the boy, giving him the ability to make his imagination real. To repair his flute, freezing it in dreams that hardened into True Ice. To imagine a best friend named “Willump.” Escaping into the Freljordian plains, Nunu’s heart and Willump’s strength now enable the pair to do what they never could alone: to have an adventure! Following the songs of Nunu’s mother, they snowball wildly from one place to the next, holding onto the hope that she is still out there, somewhere. But Willump knows that with magic and dreams come responsibility. One day the games will end, as the dark ice at the heart of the Freljord thaws, and thaws… [spotlight_embed_url] => [role] => Support [defense_rating] => 6 [magic_rating] => 7 [attack_rating] => 4 [difficulty_rating] => 4 [damage_rating] => 1 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 3 [utility_rating] => 2 [health] => 535 [health_increase] => 108 [mana] => 284 [mana_increase] => 42 [movement_speed] => 345 [armor] => 23 [armor_increase] => 3.5 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 59 [attack_damage_increase] => 3.45 [critical_strike] => 2 [critical_strike_increase] => 0.3 [health_regeneration] => 5 [health_regeneration_increase] => 0.16 [mana_regeneration] => 7.4 [mana_regeneration_increase] => 0.06 [attack_range] => 125 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.738 [health_18] => 1980 [mana_18] => 998 [movement_speed_18] => 345 [armor_18] => 82.5 [magic_resistance_18] => 53.4 [attack_damage_18] => 127 [critical_strike_18] => 0 [health_regeneration_18] => 18.6 [mana_regeneration_18] => 15.9 [attack_range_18] => 125 [tip_playing_as] => [tip_playing_against] => [client_id] => 20 [riot_points] => 260 [influence_points] => 450 [icon] => /content/champion/312e302e302e37302d3230.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 20845 [view_count] => 5012396 [comments] => 5 [comment_count] => 5 [votes] => 8 [vote_count] => 11 [community_tier_list_vote_count] => 449 [community_tier_list_score] => 0.599555 [community_tier_list_rank] => 3 [score] => 11 [lastpost_ts] => 2010-12-27 08:36:16 [last_comment_ts] => 2010-12-18 17:35:23 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 314 [create_ts] => 2018-08-29 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 895 [champion_id] => 12 [display_name] => Call of the Freljord [unranked_description] => Damaging enemy champions, large monsters, or structures increases the attack and movement speed of Willump and a nearby ally for a few seconds (prioritizing the ally with the highest attack speed). While Willump hears the Call of the Freljord, his basic attacks cleave the immediate area for a portion of the damage. [ranked_description] => Nunu's and Willump's next instance of damage dealt to an enemy champion, large monster or structure grants both Willump and the nearest allied champion Call of the Freljord for 4 seconds, prioritizing the ally with highest attack speed. Call of the Freljord: Targets gain 20% bonus attack speed and 10% bonus movement speed. Willump's basic attacks additionally deal 30% AD Attack damage bonus physical damage against the main target and to enemies around himself. Nunu and Willump cannot trigger Call of the Freljord from the same enemy again for a time. Successive triggers of Call of the Freljord will stack with duration, up to 40 seconds, after which the duration will be refreshed. [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [ability_id] => 58 [champion_id] => 12 [display_name] => Consume [unranked_description] => Willump takes a bite of a target enemy, dealing damage and healing himself, increased by 50% when below 50% of maximum health. Against champions, deals magic damage, and against minions and monsters deals true damage. [ranked_description] => Willump takes a bite of a target enemy. Against non-champions, he deals {340/500/660/820/980} true damage and heals himself by {75/120/165/210/255} {0.7} (+ 10% bonus health), increased by 50% when below 50% of maximum health. Against champions, Consume deals {60/100/140/180/220} {0.5} (+ 5% bonus health) magic damage, and heals Nunu & Willump by {60/96/132/168/204} {0.56} (+ 8% bonus health). [description] => The Yeti takes a bite out of target minion, dealing heavy damage to it and restoring his own health. [icon] => /content/spell/312e302e302e37302d32302d3 [cooldown_rank_1] => 12 [cooldown_rank_2] => 11 [cooldown_rank_3] => 10 [cooldown_rank_4] => 9 [cooldown_rank_5] => 8 [cooldown] => 35 [cost_rank_1] => 60 [cost_rank_2] => 60 [cost_rank_3] => 60 [cost_rank_4] => 60 [cost_rank_5] => 60 [cost_type] => mana [attack_range] => 230 [range_rank_1] => 125 [range_rank_2] => 125 [range_rank_3] => 125 [range_rank_4] => 125 [range_rank_5] => 125 [keybind] => Q [video_url] => [display_order] => 1 [range_type] => ranged [target_type] => unit [comment_count] => 5 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-11-23 10:15:44 ) [2] => Array ( [ability_id] => 896 [champion_id] => 12 [display_name] => Biggest Snowball Ever! [unranked_description] => Willump starts rolling a snowball that grows in size and speed. Crashing the snowball into a wall, enemy champion, or large monster damages and knocks up nearby enemies. Reactivating the ability sends the snowball forward in straight line, damaging and knocking up minions in addition to champions and monsters. [ranked_description] => Nunu conjures a snowball that Willump begins rolling with increasing movement speed in the target direction for up to 10 seconds, increasing its size over 5 seconds. The duo is immune to slows during the charge. The trajectory can be adjusted over the duration at a highly reduced capacity that increases while turning in the same direction, resetting when changing direction. The snowball will hit enemies it passes through, and explodes upon colliding with an enemy champion, large monster or terrain, hitting enemies within range of the explosion. Enemies hit take up to {180/225/270/315/360} {1.5} magic damage, and are knocked up. The damage and knockup increase based on charge time. After 10 seconds, upon re-activation or if the duo are interrupted, they will let loose the snowball, sending it rolling forward for an additional 1-3 (based on charge time) seconds during which it will not grow any larger. [description] => [icon] => [cooldown_rank_1] => 14 [cooldown_rank_2] => 14 [cooldown_rank_3] => 14 [cooldown_rank_4] => 14 [cooldown_rank_5] => 14 [cooldown] => 0 [cost_rank_1] => 50 [cost_rank_2] => 55 [cost_rank_3] => 60 [cost_rank_4] => 65 [cost_rank_5] => 70 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => W [video_url] => [display_order] => 2 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [3] => Array ( [ability_id] => 897 [champion_id] => 12 [display_name] => Snowball Barrage [unranked_description] => Nunu rapidly flings up to three volleys of snowballs for a few seconds, damaging champions and monsters and marking them Snowbound. Enemies hit by all three snowballs in a volley are briefly slowed. When Snowball Barrage ends, all Snowbound enemies near Nunu & Willump are briefly rooted. [ranked_description] => Nunu throws a volley of 3 snowballs in the target direction over 0.4 seconds, each snowball shattering upon hitting an enemy, dealing {16/24/32/40/48} {0.06} magic damage to enemies in a cone. Enemies hit 3 times are slowed by 50% for 1 second. Champions and large monsters hit once are also Snowbound for 4 seconds, resetting on each hit. Damage per volley: {48/72/96/120/144} {0.18} Total damage: {144/216/288/360/432} {0.54} Snowball Barrage can be re-activated up to 2 times at no cost for 3 seconds. An enemy cannot be slowed more than once. After 3 seconds, it is Willump's Turn. Willump's Turn: Willump roots Snowbound enemies around him for 0.5-1.5 (based on level) seconds, dealing {20/30/40/50/60} {0.8} magic damage. [description] => [icon] => [cooldown_rank_1] => 14 [cooldown_rank_2] => 14 [cooldown_rank_3] => 14 [cooldown_rank_4] => 14 [cooldown_rank_5] => 14 [cooldown] => 0 [cost_rank_1] => 50 [cost_rank_2] => 55 [cost_rank_3] => 60 [cost_rank_4] => 65 [cost_rank_5] => 70 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 690 [range_rank_2] => 690 [range_rank_3] => 690 [range_rank_4] => 690 [range_rank_5] => 690 [keybind] => E [video_url] => [display_order] => 3 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [4] => Array ( [ability_id] => 61 [champion_id] => 12 [display_name] => Absolute Zero [unranked_description] => Nunu & Willump sap heat from the area around them for up to 3 seconds, gaining a shield and slowing all nearby enemies. Enemies caught in the area when the channel ends are dealt massive damage. [ranked_description] => Nunu & Willump sap heat from the area around them for up to 3 seconds. Moving ends Absolute Zero's effects immediately, and the area is invisible if the duo is not revealed. The duo gains a shield for {65/75/85} (+ {30/40/50}% bonus health) while channeling that refreshes each second, and enemies within the frosted area are slowed by 50-95% (based on channel time). Enemies caught in the frozen area when the channel ends or is interrupted take up to {625/950/1275} {2.5} magic damage (based on channel time). [description] => Nunu begins to sap the area of heat, gradually slowing all nearby enemies. When the ability ends, he deals massive damage to all enemies caught in the area. [icon] => /content/spell/312e302e302e37302d32302d3 [cooldown_rank_1] => 110 [cooldown_rank_2] => 100 [cooldown_rank_3] => 90 [cooldown_rank_4] => 90 [cooldown_rank_5] => 90 [cooldown] => 150 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 575 [range_rank_1] => 575 [range_rank_2] => 575 [range_rank_3] => 575 [range_rank_4] => 575 [range_rank_5] => 575 [keybind] => R [video_url] => [display_order] => 4 [range_type] => ranged [target_type] => self [comment_count] => 24 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2017-03-03 15:42:55 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 20 [mobafire_id] => 12 [name] => Nunu [url] => nunu [free_to_play] => 0 ) [lane] => Jungle [laneAlt] => Jungle Role [rank] => 13 [rankings] => 74 [rankingsCount] => 50 [winRate] => 51 ) ) ) 1
Array ( [display_name] => Tonyl [champion_id] => 22 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 3 [1] => 6 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 3 [client_id] => 7 [display_name] => Heal [url] => heal [description] => Heals the caster and the allied champion nearest to the caster's cursor (or the most wounded ally if no target is near the cursor) by 90-345 health, and gives affected champions +30% movement speed for 1 seconds. Heal is 50% less effective on allies previously healed with another Summoner Spell Heal within the past 35 seconds. [icon] => Spell_SummonerHeal.png [level] => 1 [cooldown] => 240 [range] => 850 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 8 [last_comment_ts] => 2012-09-15 21:04:30 ) [1] => Array ( [summoner_spell_id] => 6 [client_id] => 12 [display_name] => Teleport [url] => teleport [description] => After channeling for 4.5 seconds, teleports your champion to target allied minion, turret, or ward. Cancelling a Teleport in progress reduces the cooldown of Teleport to 240 seconds. [icon] => Spell_SummonerTeleport.png [level] => 6 [cooldown] => 360 [range] => 0 [is_classic] => 1 [is_dominion] => 0 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 12 [last_comment_ts] => 2017-07-27 13:06:37 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 22 [display_name] => Cho'Gath [url_str] => chogath [title] => The Terror of the Void [key] => GreenTerror [description] => There is a place between dimensions, between worlds. To some it is known as the Outside, to others it is the Unknown. To those that truly know, however, it is called the Void. Despite its name, the Void is not an empty place, but rather the home of unspeakable things - horrors not meant for minds of men. Cho'Gath is a creature born of the Void, a thing whose true nature is so awful most will not speak its name. Its fellows have been poking at the walls that divide dimensions for a crack, a way into Runeterra, where they can visit their own personal paradise of horror upon the world. They are called the Voidborn, creatures so ancient and terrible that they have been removed from history altogether. It is rumored that the Voidborn command vast armies of unspeakable creatures on other worlds, that they were once driven from Runeterra by powerful magic lost to antiquity. If such tales are true, then the rumors that follow must be equally true - that one day, the Voidborn will return. Even now, something dark stirs in Icathia, perverting the summoning rituals of the League to allow the presence of Cho'Gath. It is an alien creature of malice and violence, a thing that causes all but the most stalwart to cringe in fear. Cho'Gath even appears to feed on its predations, growing and swelling as it gorges itself. Worse yet, the creature is intelligent, perhaps greatly so, making most wonder how such a monster could be contained. Fortunately, the power of the League's summoning has confined Cho'Gath's presence exclusively to the League of Legends. It is here that summoners use Cho'Gath's Voidborn abilities to help decide the fate of Runeterra. The Terror of the Void knows what fate it would choose for Runeterra, given half the chance. Woe betide the day when Cho'Gath grows weary of the League. [spotlight_embed_url] => http://www.youtube.com/watch?v=GJ8QI_7puvU [role] => Tank [defense_rating] => 7 [magic_rating] => 7 [attack_rating] => 3 [difficulty_rating] => 5 [damage_rating] => 2 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 3 [utility_rating] => 1 [health] => 574 [health_increase] => 80 [mana] => 272 [mana_increase] => 40 [movement_speed] => 345 [armor] => 28.9 [armor_increase] => 3.5 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 61.2 [attack_damage_increase] => 4.2 [critical_strike] => 2.5 [critical_strike_increase] => 0.31 [health_regeneration] => 8.9 [health_regeneration_increase] => 0.17 [mana_regeneration] => 7.2 [mana_regeneration_increase] => 0.05 [attack_range] => 125 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.778 [health_18] => 1934 [mana_18] => 952 [movement_speed_18] => 345 [armor_18] => 88.4 [magic_resistance_18] => 53.4 [attack_damage_18] => 132.6 [critical_strike_18] => 0 [health_regeneration_18] => 23.4 [mana_regeneration_18] => 14.9 [attack_range_18] => 125 [tip_playing_as] => *Use of Rupture and Feral Scream can lead to mana starvation, but if partnered with a champion such as Soraka or one with a Mana Manipulator, using both skills early can yield positive results. *If you're having difficultly feasting upon champions, try eating minions until you're larger. *Using Rupture on creeps in combination with Carnivore is a good way to gain health and mana. [tip_playing_against] => *Purchasing a few HP items decreases the chances of Cho'Gath killing you quickly. *Focus on preventing Cho'Gath from reaching his max size, or obtaining it again after you've killed him. [client_id] => 31 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d3331.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 29817 [view_count] => 9090565 [comments] => 2 [comment_count] => 10 [votes] => 10 [vote_count] => 18 [community_tier_list_vote_count] => 526 [community_tier_list_score] => 0.422433 [community_tier_list_rank] => 2 [score] => 18 [lastpost_ts] => 2010-10-17 23:04:40 [last_comment_ts] => 2017-11-08 15:36:45 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 0 [create_ts] => 2009-06-26 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 107 [champion_id] => 22 [display_name] => Carnivore [unranked_description] => Whenever Cho'Gath kills a unit, he recovers a small amount of Health and Mana. [ranked_description] => Whenever Cho'Gath kills a unit, he recovers 20 - 71 (+2.83 each level) Health and 3.5 - 7.75 Mana (+0.25 each level). [description] => Whenever Cho'Gath kills a unit, he recovers 40 - 82 (based on level) Health. [icon] => /content/spell/312e302e302e37302d33312d3 [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-08-31 08:10:25 ) [1] => Array ( [ability_id] => 108 [champion_id] => 22 [display_name] => Rupture [unranked_description] => Ruptures the ground at target location, popping enemy units into the air, dealing damage and slowing them. [ranked_description] => Ruptures the ground at target location. After a delay of 0.5 seconds, enemies are launched into the air for 1 second, dealt {80/135/190/245/300} {1.0} magic damage, and have their movement speed slowed by 60% for 1.5 seconds. [description] => Ruptures the ground at target location, popping enemy units into the air, dealing damage and slowing them. [icon] => /content/spell/312e302e302e37302d33312d3 [cooldown_rank_1] => 9 [cooldown_rank_2] => 9 [cooldown_rank_3] => 9 [cooldown_rank_4] => 9 [cooldown_rank_5] => 9 [cooldown] => 10 [cost_rank_1] => 60 [cost_rank_2] => 60 [cost_rank_3] => 60 [cost_rank_4] => 60 [cost_rank_5] => 60 [cost_type] => mana [attack_range] => 950 [range_rank_1] => 950 [range_rank_2] => 950 [range_rank_3] => 950 [range_rank_4] => 950 [range_rank_5] => 950 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0031_02.mp4 [display_order] => 1 [range_type] => ranged [target_type] => location [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-11-29 02:22:54 ) [2] => Array ( [ability_id] => 109 [champion_id] => 22 [display_name] => Feral Scream [unranked_description] => Cho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds. [ranked_description] => After 0.5 seconds, Cho'Gath screams in a cone in front of him, silencing enemies for {1.6/1.7/1.8/1.9/2} seconds and dealing {75/125/175/225/275} {0.7} magic damage. [description] => Cho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds. [icon] => /content/spell/312e302e302e37302d33312d3 [cooldown_rank_1] => 13 [cooldown_rank_2] => 12 [cooldown_rank_3] => 11 [cooldown_rank_4] => 10 [cooldown_rank_5] => 9 [cooldown] => 16 [cost_rank_1] => 70 [cost_rank_2] => 80 [cost_rank_3] => 90 [cost_rank_4] => 100 [cost_rank_5] => 110 [cost_type] => mana [attack_range] => 650 [range_rank_1] => 650 [range_rank_2] => 650 [range_rank_3] => 650 [range_rank_4] => 650 [range_rank_5] => 650 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0031_03.mp4 [display_order] => 2 [range_type] => ranged [target_type] => self [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2016-10-04 17:16:11 ) [3] => Array ( [ability_id] => 110 [champion_id] => 22 [display_name] => Vorpal Spikes [unranked_description] => Cho'Gath's next 3 basic attacks have bonus range and launch a volley of spikes in a line, dealing magic damage and applying a decaying slow to enemies hit. [ranked_description] => Cho'Gath's next 3 basic attacks have 50 bonus range and launch a volley of spikes in a line, dealing {20/30/40/50/60} {0.3} (+ 3% of target's maximum health (+ 0.5% per Feast stack)) magic damage and applying a {30/35/40/45/50}% slow that decays over 1.5 seconds to enemies hit. Vorpal Spikes resets Cho'Gath's autoattack timer. [description] => Cho'gath's attacks passively release deadly spines, dealing damage to all enemy units in front of him. [icon] => /content/spell/312e302e302e37302d33312d3 [cooldown_rank_1] => 8 [cooldown_rank_2] => 7 [cooldown_rank_3] => 6 [cooldown_rank_4] => 5 [cooldown_rank_5] => 4 [cooldown] => 0 [cost_rank_1] => 30 [cost_rank_2] => 30 [cost_rank_3] => 30 [cost_rank_4] => 30 [cost_rank_5] => 30 [cost_type] => mana [attack_range] => 40 [range_rank_1] => 500 [range_rank_2] => 500 [range_rank_3] => 500 [range_rank_4] => 500 [range_rank_5] => 500 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0031_04.mp4 [display_order] => 3 [range_type] => ranged [target_type] => self [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-08-31 08:49:09 ) [4] => Array ( [ability_id] => 111 [champion_id] => 22 [display_name] => Feast [unranked_description] => Devours an enemy unit, dealing true damage that ignores armor and magic resist. If the target is killed, Cho'Gath grows, gaining maximum health, size and attack range. [ranked_description] => After 0.5 seconds, Cho'Gath devours an enemy unit, dealing {300/475/650} {0.5} (+10% of bonus health) true damage. Against non-champions, the base damage is increased to 1000. If the target is killed, Cho'Gath grows, gaining {80/120/160} extra health. Each stack of Feast gives Cho'Gath {4.9/6.2/7.5} attack range, up to {49/62/75} bonus range. Cho'Gath can only gain 6 stacks from minions and non-epic monsters, but Feast can stack infinitely. [description] => Devours an enemy unit, killng champions at low health and most minions instantly. Every successful Feast increases Cho'Gath's health. Maximum 6 growths. [icon] => /content/spell/312e302e302e37302d33312d3 [cooldown_rank_1] => 80 [cooldown_rank_2] => 80 [cooldown_rank_3] => 80 [cooldown_rank_4] => 80 [cooldown_rank_5] => 80 [cooldown] => 60 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 275 [range_rank_1] => 175 [range_rank_2] => 175 [range_rank_3] => 175 [range_rank_4] => 175 [range_rank_5] => 175 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0031_05.mp4 [display_order] => 4 [range_type] => ranged [target_type] => unit [comment_count] => 7 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2015-11-16 06:33:03 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 31 [mobafire_id] => 22 [name] => Cho'Gath [url] => chogath [free_to_play] => 0 ) [lane] => Top [laneAlt] => Top Lane [rank] => 35 [rankings] => 40 [rankingsCount] => 58 [winRate] => 51 ) ) ) 1
Array ( [display_name] => [champion_id] => 8 [skin_id] => 0 [summoner_spell_builds] => Array ( ) [item_builds] => Array ( ) [ability_builds] => Array ( ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 8 [display_name] => Soraka [url_str] => soraka [title] => The Starchild [key] => Soraka [description] => A healer gifted with the magic of the stars, Soraka holds all living creatures close to her heart. She was once a celestial being, but she sacrificed her immortality and entered the world of mortals. So long as evil threatens life in Valoran, Soraka will not allow herself peace. Soraka lived for centuries in an enchanted grove. A being of the stars, she healed the wounded and sick that sought her out. One man called Warwick came to her grove and begged her to heal his wife, who lay lifeless in his arms. His despair touched Soraka's heart. Though it was too late to save his wife, she offered to help heal the pain of his loss. Unwilling to let go of his grief Warwick ran from the grove, but returned over the following days to hear Soraka's guidance. She began to grow attached to the grieving man. One day Warwick told her he had found the men who killed his wife. He believed revenge would heal his pain – and if he died fighting, he would at least find peace. Though she pleaded with him, Warwick ignored her and left the grove. The voices of the stars warned her not to follow him, but Soraka had to intervene. She stepped into the mortal world for the first time, and soon found Warwick desperately fighting a group of men. She tried to heal him, but for every wound she closed, the men inflicted two more. Soraka realized that she would have to fight to save her friend. The stars screamed in her mind, telling her not to use her powers for harm. Ignoring their warning, she struck the attackers with a flash of brilliant light. Crying out in terror and shielding their eyes from her divine radiance, they fled. Soraka's celestial form faded and the stars fell silent – for her transgression, she became mortal. She still felt the power of the stars within her, but they no longer offered her guidance. She took comfort in Warwick's safety, gently healing his wounds, but the man she had called her friend slipped a dagger between her ribs. As her blood spilled, Soraka realized he had fooled her, and everything he had done was a complicated ruse. Feeling humiliated and betrayed she called once more on the power of the stars, searing his flesh and cursing his cruelty. He retreated with an agonized howl, leaving Soraka to reflect upon her fate. Though her life had changed, she felt empowered and renewed with a singular purpose. No longer bound to the grove, Soraka set out into the mortal world, vowing to heal the wounded and protect the helpless. "The cruelty of one will not blind me to the suffering of many." ― Soraka [spotlight_embed_url] => https://www.youtube.com/watch?v=KJ6f1nsoUTs [role] => Support [defense_rating] => 5 [magic_rating] => 7 [attack_rating] => 2 [difficulty_rating] => 3 [damage_rating] => 1 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 3 [health] => 529 [health_increase] => 67 [mana] => 351 [mana_increase] => 60 [movement_speed] => 325 [armor] => 23.4 [armor_increase] => 3.8 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 50 [attack_damage_increase] => 3 [critical_strike] => 2.18 [critical_strike_increase] => 0.32 [health_regeneration] => 3 [health_regeneration_increase] => 0.11 [mana_regeneration] => 11.5 [mana_regeneration_increase] => 0.09 [attack_range] => 550 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.852 [health_18] => 1855 [mana_18] => 1371 [movement_speed_18] => 325 [armor_18] => 88 [magic_resistance_18] => 38.5 [attack_damage_18] => 101 [critical_strike_18] => 0 [health_regeneration_18] => 11.5 [mana_regeneration_18] => 18.3 [attack_range_18] => 550 [tip_playing_as] => * Soraka is a powerful ally in battle, using her healing and mana restoration spells to keep the party moving forward. * You can use Wish on your allies from across the map to save them from otherwise fatal events. * Equinox can be used as a powerful zoning tool to keep enemies at bay. [tip_playing_against] => * Focus on attacking Soraka if she ever ventures to the frontline in a team fight. * Take advantage of Soraka's long cooldown on Equinox if she uses it to harass. * It's easier to focus Soraka than the ally she is healing. [client_id] => 16 [riot_points] => 260 [influence_points] => 450 [icon] => /content/champion/312e302e302e37302d3136.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 16180 [view_count] => 5898623 [comments] => 1 [comment_count] => 8 [votes] => 6 [vote_count] => 6 [community_tier_list_vote_count] => 541 [community_tier_list_score] => 0.425508 [community_tier_list_rank] => 2 [score] => 6 [lastpost_ts] => 2011-03-18 21:54:42 [last_comment_ts] => 2015-10-15 02:25:26 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 667 [create_ts] => 2009-02-21 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 37 [champion_id] => 8 [display_name] => Salvation [unranked_description] => Soraka gains movement speed when moving towards allied champions below 40% of their maximum health who are outside of Astral Infusion's range. [ranked_description] => Soraka gains 70% movement speed when moving towards allied champions below 40% of their maximum health who are outside of Astral Infusion's range. [description] => Increases surrounding allies Magic Resistance by 16 [icon] => /content/spell/312e302e302e37302d31362d3 [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 2500 [range_rank_2] => 2500 [range_rank_3] => 2500 [range_rank_4] => 2500 [range_rank_5] => 2500 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2014-02-15 15:05:04 ) [1] => Array ( [ability_id] => 38 [champion_id] => 8 [display_name] => Starcall [unranked_description] => Soraka calls down a star at a target location. Enemies standing at the point of impact take magic damage and are slowed. If Soraka hits at least one enemy champion, she is also granted Rejuvenation for 4 seconds, which restores Health every second and grants her 15% movement speed when not moving towards enemies Starcall takes more time to fall the farther the ability is cast. [ranked_description] => Soraka calls down a star at a target location. Enemies standing at the point of impact take {70/110/150/190/230} {0.35} magic damage and are slowed by 30% for 2 seconds. If Soraka hits at least one enemy champion, she is also granted Rejuvenation for 4 seconds, which restores {14/16/18/20/22} {0.1} Health per second and grants her 10% movement speed when not moving towards enemies. Starcall takes more time to fall the farther the ability is cast. [description] => A shower of stars falls from the sky, striking all nearby enemies for magic damage and reducing their magic resistance temporarily. [icon] => /content/spell/312e302e302e37302d31362d3 [cooldown_rank_1] => 5 [cooldown_rank_2] => 5 [cooldown_rank_3] => 5 [cooldown_rank_4] => 5 [cooldown_rank_5] => 5 [cooldown] => 3 [cost_rank_1] => 40 [cost_rank_2] => 45 [cost_rank_3] => 50 [cost_rank_4] => 55 [cost_rank_5] => 60 [cost_type] => mana [attack_range] => 630 [range_rank_1] => 800 [range_rank_2] => 800 [range_rank_3] => 800 [range_rank_4] => 800 [range_rank_5] => 800 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0016_02.mp4 [display_order] => 1 [range_type] => ranged [target_type] => self [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-12-28 08:43:27 ) [2] => Array ( [ability_id] => 39 [champion_id] => 8 [display_name] => Astral Infusion [unranked_description] => Soraka blesses a friendly unit, restoring its health. Astral Infusion cannot be self-cast, nor can it be cast if Soraka is below 5% of her maximum health. If cast while under the effect of Rejuvenation, Soraka gives her target Rejuenation. [ranked_description] => Soraka blesses a friendly champion, restoring {80/110/140/170/200} {0.6} of its health. If cast while under the effect of Rejuvenation, Soraka gives her target Rejuvenation for 3 / 3.5 / 4 / 4.5 / 5 seconds (based on rank of Starcall). Astral Infusion cannot be self-cast, nor can it be cast if Soraka is below 5% of her maximum health. [description] => Soraka blesses a friendly unit, restoring health every second and increasing armor for a short time. [icon] => /content/spell/312e302e302e37302d31362d3 [cooldown_rank_1] => 8 [cooldown_rank_2] => 6.5 [cooldown_rank_3] => 5 [cooldown_rank_4] => 3.5 [cooldown_rank_5] => 2 [cooldown] => 9 [cost_rank_1] => 50 [cost_rank_2] => 55 [cost_rank_3] => 60 [cost_rank_4] => 65 [cost_rank_5] => 70 [cost_type] => mana [attack_range] => 650 [range_rank_1] => 550 [range_rank_2] => 550 [range_rank_3] => 550 [range_rank_4] => 550 [range_rank_5] => 550 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0016_03.mp4 [display_order] => 2 [range_type] => ranged [target_type] => self [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-01-22 08:41:47 ) [3] => Array ( [ability_id] => 679 [champion_id] => 8 [display_name] => Equinox [unranked_description] => Soraka creates a zone at a target location for 1.5 seconds. Enemy champions standing in the zone take magic damage and are silenced until they leave. At the end of the zone's duration, all enemy champions inside are rooted for a few seconds and take additional magic damage. [ranked_description] => Soraka creates a zone at a target location for 1.5 seconds. Enemy champions standing in the zone take {70/110/150/190/230} {0.4} magic damage and are silenced until they leave. At the end of the zone's duration, all enemy champions inside are rooted for {1/1.25/1.5/1.75/2} seconds and take {70/110/150/190/230} {0.4} additional magic damage. [description] => [icon] => [cooldown_rank_1] => 24 [cooldown_rank_2] => 22 [cooldown_rank_3] => 20 [cooldown_rank_4] => 18 [cooldown_rank_5] => 16 [cooldown] => 0 [cost_rank_1] => 70 [cost_rank_2] => 70 [cost_rank_3] => 70 [cost_rank_4] => 70 [cost_rank_5] => 70 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 925 [range_rank_2] => 925 [range_rank_3] => 925 [range_rank_4] => 925 [range_rank_5] => 925 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0016_04.mp4 [display_order] => 3 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [4] => Array ( [ability_id] => 41 [champion_id] => 8 [display_name] => Wish [unranked_description] => Soraka calls upon the stars, restoring health to all allied champions across the field. Wish can affect untargetable allies. Wish has a 50% increased heal on allied champions below 40% of their maximum health. [ranked_description] => Soraka calls upon the stars, restoring {150/250/350} {0.55} health to all allied champions across the field. Wish can affect untargetable allies. Wish has a 50% increased heal on allied champions below 40% of their maximum health. [description] => Soraka fills her allies with hope, instantly restoring health to all friendly champions. [icon] => /content/spell/312e302e302e37302d31362d3 [cooldown_rank_1] => 160 [cooldown_rank_2] => 145 [cooldown_rank_3] => 130 [cooldown_rank_4] => 130 [cooldown_rank_5] => 130 [cooldown] => 120 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0016_05.mp4 [display_order] => 4 [range_type] => global [target_type] => self [comment_count] => 4 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2016-01-17 03:27:24 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 16 [mobafire_id] => 8 [name] => Soraka [url] => soraka [free_to_play] => 0 ) [lane] => Support [laneAlt] => Support Role [rank] => 4 [rankings] => 90 [rankingsCount] => 41 [winRate] => 52 ) ) ) 1
Array ( [display_name] => [champion_id] => 7 [skin_id] => 0 [summoner_spell_builds] => Array ( ) [item_builds] => Array ( ) [ability_builds] => Array ( ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 7 [display_name] => Sivir [url_str] => sivir [title] => The Battle Mistress [key] => Sivir [description] => Known as the Battle Mistress, Sivir is a mercenary with a ruthless reputation. Combining unflinching bravery with endless ambition, she has garnered great fame and fortune. Faced with the revelation of her mysterious heritage, Sivir must weigh her desire to continue on her own path, or accept the burden of a greater legacy. [spotlight_embed_url] => http://www.youtube.com/watch?feature=player_embedded&v=6NkXkpHnf30 [role] => Marksman [defense_rating] => 3 [magic_rating] => 1 [attack_rating] => 9 [difficulty_rating] => 4 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 1 [toughness_rating] => 1 [utility_rating] => 2 [health] => 516 [health_increase] => 76 [mana] => 284 [mana_increase] => 43 [movement_speed] => 335 [armor] => 22.2 [armor_increase] => 3.25 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 57.5 [attack_damage_increase] => 2.9 [critical_strike] => 2.6 [critical_strike_increase] => 0.4 [health_regeneration] => 5.2 [health_regeneration_increase] => 0.11 [mana_regeneration] => 8 [mana_regeneration_increase] => 0.06 [attack_range] => 500 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.795 [health_18] => 1910 [mana_18] => 1134 [movement_speed_18] => 335 [armor_18] => 77.5 [magic_resistance_18] => 38.5 [attack_damage_18] => 98.4 [critical_strike_18] => 0 [health_regeneration_18] => 14.5 [mana_regeneration_18] => 23.3 [attack_range_18] => 500 [tip_playing_as] => * Sivir's Boomerang Blade returns to her after reaching the max range, so you can shift position to hit enemies who would otherwise have evaded it. * Ricochet resets Sivir's basic attack timer on activation, so activating this immediately after landing a normal basic attack will maximize damage output. * Try saving Spell Shield for enemy abilities that can disable you such as stuns and roots. [tip_playing_against] => * Boomerang Blade costs a lot of mana to cast, so dodging it sets Sivir back. If it hits you on the way out, avoid its path on the way back. * Sivir is a powerful pushing champion, so leaving her unattended in a lane for too long will often result in your turrets being destroyed. * When laning against Sivir, it is possible to throw off the timing of her Spell Shield by faking an advance, then backing off. [client_id] => 15 [riot_points] => 260 [influence_points] => 450 [icon] => /content/champion/312e302e302e37302d3135.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 21853 [view_count] => 7070787 [comments] => 0 [comment_count] => 15 [votes] => 4 [vote_count] => 7 [community_tier_list_vote_count] => 425 [community_tier_list_score] => 0.528471 [community_tier_list_rank] => 3 [score] => 5 [lastpost_ts] => 2010-12-20 14:31:36 [last_comment_ts] => 2017-10-27 13:29:20 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 0 [create_ts] => 2009-02-21 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 32 [champion_id] => 7 [display_name] => Fleet of Foot [unranked_description] => Sivir gains movement speed for a short duration when she hits an enemy champion with Boomerang Blade, Ricochet or a basic attack. [ranked_description] => Sivir gains {30/35/40/45/50} Movement Speed for 2 seconds when she hits an enemy champion with Boomerang Blade, Ricochet or a basic attack. The amount changes every 5 levels. [description] => Increases Sivir's dodge chance by 10/15/20/25% while moving. [icon] => /content/spell/312e302e302e37302d31352d3 [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0015_01.mp4 [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2011-12-18 14:47:08 ) [1] => Array ( [ability_id] => 33 [champion_id] => 7 [display_name] => Boomerang Blade [unranked_description] => Sivir hurls her crossblade like a boomerang, dealing damage each way. [ranked_description] => Sivir hurls her crossblade like a boomerang, dealing {35/55/75/95/115} {0.5} (+{0.7/0.8/0.9/1.0/1.1} per total attack damage) physical damage to the first unit and 15% reduced damage to each subsequent target down to a minimum of 40%. [description] => Sivir hurls her crossblade like a boomerang, dealing damage each way. [icon] => /content/spell/312e302e302e37302d31352d3 [cooldown_rank_1] => 7 [cooldown_rank_2] => 7 [cooldown_rank_3] => 7 [cooldown_rank_4] => 7 [cooldown_rank_5] => 7 [cooldown] => 9 [cost_rank_1] => 70 [cost_rank_2] => 80 [cost_rank_3] => 90 [cost_rank_4] => 100 [cost_rank_5] => 110 [cost_type] => mana [attack_range] => 1175 [range_rank_1] => 1250 [range_rank_2] => 1250 [range_rank_3] => 1250 [range_rank_4] => 1250 [range_rank_5] => 1250 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0015_02.mp4 [display_order] => 1 [range_type] => ranged [target_type] => unit [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-08-31 07:31:23 ) [2] => Array ( [ability_id] => 34 [champion_id] => 7 [display_name] => Ricochet [unranked_description] => Sivir's next 3 basic attacks bounce to nearby enemies, dealing a percentage of her attack damage to each additional enemy hit. Enemies can only be hit once but there is no limit on how many targets can be hit per attack. [ranked_description] => Sivir's next 3 basic attacks bounce to nearby enemies, dealing {50/55/60/65/70} % of her attack damage to each additional enemy hit. Enemies can only be hit once but there is no limit on how many targets can be hit per attack. Ricochet's cooldown starts once the ability is cast and the buff duration lasts 4 seconds. [description] => Each of Sivir's attacks will bounce between targets, dealing reduced damage with each successive hit. [icon] => /content/spell/312e302e302e37302d31352d3 [cooldown_rank_1] => 12 [cooldown_rank_2] => 10.5 [cooldown_rank_3] => 9 [cooldown_rank_4] => 7.5 [cooldown_rank_5] => 6 [cooldown] => 0 [cost_rank_1] => 60 [cost_rank_2] => 60 [cost_rank_3] => 60 [cost_rank_4] => 60 [cost_rank_5] => 60 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 450 [range_rank_2] => 450 [range_rank_3] => 450 [range_rank_4] => 450 [range_rank_5] => 450 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0015_03.mp4 [display_order] => 2 [range_type] => self [target_type] => self [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-11-02 11:49:33 ) [3] => Array ( [ability_id] => 35 [champion_id] => 7 [display_name] => Spell Shield [unranked_description] => Creates a magical barrier which blocks a single enemy ability used on Sivir. [ranked_description] => Creates a magical barrier which blocks a single enemy ability used on Sivir. Lasts up to 1.5 seconds. If an ability is blocked by the shield, Sivir regains {80/95/110/125/140} mana. [description] => Creates a magical barrier which blocks a single enemy spell cast on Sivir. [icon] => /content/spell/312e302e302e37302d31352d3 [cooldown_rank_1] => 22 [cooldown_rank_2] => 19 [cooldown_rank_3] => 16 [cooldown_rank_4] => 13 [cooldown_rank_5] => 10 [cooldown] => 28 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0015_04.mp4 [display_order] => 3 [range_type] => self [target_type] => self [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2014-03-15 02:20:50 ) [4] => Array ( [ability_id] => 36 [champion_id] => 7 [display_name] => On The Hunt [unranked_description] => Passive: Sivir gains bonus Attack Speed while Ricochet is active. Active: Sivir rallies her allies for 8 seconds, granting all nearby allies an initial Movement Speed bonus which decays to a weaker bonus after a short duration. Allies that enter On The Hunt's radius after the cast are given the same bonus movement speed value and duration Sivir currently has. [ranked_description] => Passive: Sivir gains {30/45/60} % bonus Attack Speed while Ricochet is active. Active: Sivir rallies her allies for 8 seconds, granting all nearby allies an initial {40/50/60}% Movement Speed bonus that reduces to 20% after {2/3/4} seconds. Allies that enter On The Hunt's radius after the cast are given the same bonus movement speed value and duration Sivir currently has. [description] => Grants Sivir and nearby allies faster movement and attack speeds for a short period. [icon] => /content/spell/312e302e302e37302d31352d3 [cooldown_rank_1] => 120 [cooldown_rank_2] => 100 [cooldown_rank_3] => 80 [cooldown_rank_4] => 80 [cooldown_rank_5] => 80 [cooldown] => 90 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 1200 [range_rank_1] => 1000 [range_rank_2] => 1000 [range_rank_3] => 1000 [range_rank_4] => 1000 [range_rank_5] => 1000 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0015_05.mp4 [display_order] => 4 [range_type] => ranged [target_type] => self [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-02-01 03:30:58 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 15 [mobafire_id] => 7 [name] => Sivir [url] => sivir [free_to_play] => 0 ) [lane] => ADC [laneAlt] => ADC Role [rank] => 37 [rankings] => 16 [rankingsCount] => 44 [winRate] => 53 ) ) ) 1
Array ( [display_name] => [champion_id] => 5 [skin_id] => 0 [summoner_spell_builds] => Array ( ) [item_builds] => Array ( ) [ability_builds] => Array ( ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 5 [display_name] => Ryze [url_str] => ryze [title] => The Rogue Mage [key] => Ryze [description] => There are many on Runeterra who are attracted to the study of magic or, in recent times, the emerging field of techmaturgy. For most, pursuit of such knowledge is formalized in a college or university. The halls of traditional study were never for Ryze, however, who felt a more raw and primal connection to the magic of Runeterra than those who tried to teach him. He struck out on his own as a young man to discover what already called to him. Ryze traveled the world, seeking the wisdom of powerful hermits, witches, and shamans - anyone who had something to share beyond what was taught in the city-states of Valoran. When he had learned all he could from these fonts of wisdom, Ryze turned to seek the lost, forgotten, and forbidden knowledge in the world, delving into mystical worlds where others feared to tread. Ryze's tireless searching for magical knowledge led him to an ancient form of spellcraft known as thorn magic. This art required Ryze to tattoo spells on his body, permanently infusing his being with vast arcane power and finally fulfilling his need to bond with the mystical energies of Runeterra. His travels also led him to uncover the giant indestructible scroll he now carries on his back - the purpose of the inscribed spell remains a secret only Ryze knows. He claims it is an abomination - something that he must safeguard from the world. This has piqued the curiosity of many, though no one is sure how to separate the scroll from Ryze, or if it is possible to overcome the rogue mage to do so. Since then, Ryze has joined the League of Legends to study the magical creatures and powerful will-workers that fight there, in order to complete his exploration of mystical Runeterra. "Ryze is no longer just a mage - he has become a creature of magic itself." - High Councilor Heywan Relivash [spotlight_embed_url] => [role] => Mage [defense_rating] => 2 [magic_rating] => 10 [attack_rating] => 2 [difficulty_rating] => 7 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 2 [health] => 559 [health_increase] => 86 [mana] => 392 [mana_increase] => 55 [movement_speed] => 340 [armor] => 21.6 [armor_increase] => 3.7 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 55 [attack_damage_increase] => 3 [critical_strike] => 1.75 [critical_strike_increase] => 0.25 [health_regeneration] => 5.3 [health_regeneration_increase] => 0.11 [mana_regeneration] => 5 [mana_regeneration_increase] => 0.08 [attack_range] => 550 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.849 [health_18] => 2021 [mana_18] => 1276 [movement_speed_18] => 340 [armor_18] => 72.6 [magic_resistance_18] => 38.5 [attack_damage_18] => 106 [critical_strike_18] => 0 [health_regeneration_18] => 14.6 [mana_regeneration_18] => 22 [attack_range_18] => 550 [tip_playing_as] => * Ryze can use himself as a conduit for his Spell Flux ability if there are no additional enemies to bounce the spell off of. * Using Ryze's ultimate to farm creeps can lead to a large gold advantage. [tip_playing_against] => * Be cautious about engaging Ryze alone with less than full Health. * Cleanse and Banshee's Veil are especially effective defenses against Ryze. * Ryze can lock down one player with Rune Prison. Attacking with friends is the most effective approach, but remember to avoid Spell Flux bouncing between you and your allies. [client_id] => 13 [riot_points] => 260 [influence_points] => 450 [icon] => /content/champion/312e302e302e37302d3133.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 28259 [view_count] => 7423499 [comments] => 3 [comment_count] => 14 [votes] => 7 [vote_count] => 12 [community_tier_list_vote_count] => 475 [community_tier_list_score] => 0.607158 [community_tier_list_rank] => 3 [score] => 8 [lastpost_ts] => 2011-01-25 19:07:56 [last_comment_ts] => 2017-07-21 12:33:08 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 367 [create_ts] => 2009-02-21 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 24 [champion_id] => 5 [display_name] => Arcane Mastery [unranked_description] => Ryze's spells deal extra damage based on his bonus mana, and his maximum mana is increased by 5% per 100 ability power. [ranked_description] => Ryze's spells deal extra damage based on his bonus mana, and his maximum mana is increased by 5% per 100 ability power. [description] => Ryze becomes more adept at arcane magic, permanently increasing Ryze's maximum mana and causing his attacks to deal magic damage upon activation. [icon] => /content/spell/312e302e302e37302d31332d3 [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 7 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2014-12-01 16:54:04 ) [1] => Array ( [ability_id] => 23 [champion_id] => 5 [display_name] => Overload [unranked_description] => Passive: Ryze's other basic abilities reset Overload's cooldown and generate a Rune for 4 seconds, up to a maximum of 2. Active: Ryze unleashes a runic blast in the target direction, dealing magic damage to the first enemy struck and consuming all of his Runes for bonus effects. [ranked_description] => Passive: Ryze's other basic abilities reset Overload's cooldown and generate a Rune for 4 seconds, up to a maximum of 2. Active: Ryze unleashes a runic blast in the target direction, dealing {60/85/110/135/160/185} {0.45} (+3% of bonus mana) magic damage to the first enemy struck and consuming all of his Runes. If Ryze consumes 2 Runes, he shields himself from up to 65-150 (60 +5 per level) {0.6} (+3% of bonus mana) damage for 2 seconds and gains {25/28/31/34/37/40}% bonus movement speed for the duration. Flux: Overload deals {40/50/60/70/80}% bonus damage based on Spell Flux's rank and spreads to all nearby enemies marked with Flux, consuming the mark on all targets. [description] => Ryze throws a charge of pure energy at an enemy unit for heavy damage and additional damage based upon Ryze's current mana. [icon] => /content/spell/312e302e302e37302d31332d3 [cooldown_rank_1] => 6 [cooldown_rank_2] => 6 [cooldown_rank_3] => 6 [cooldown_rank_4] => 6 [cooldown_rank_5] => 6 [cooldown] => 11 [cost_rank_1] => 40 [cost_rank_2] => 40 [cost_rank_3] => 40 [cost_rank_4] => 40 [cost_rank_5] => 40 [cost_type] => mana [attack_range] => 600 [range_rank_1] => 1000 [range_rank_2] => 1000 [range_rank_3] => 1000 [range_rank_4] => 1000 [range_rank_5] => 1000 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0013_02.mp4 [display_order] => 1 [range_type] => ranged [target_type] => unit [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-07-29 03:10:29 ) [2] => Array ( [ability_id] => 25 [champion_id] => 5 [display_name] => Rune Prison [unranked_description] => Ryze instantly deals magic damage and roots the target enemy for 0.75 seconds. Flux: Rune Prison's root duration is doubled to 1.5 seconds. [ranked_description] => Ryze instantly deals {80/100/120/140/160} {0.6} (+1% bonus mana) magic damage and roots the target enemy for 0.75 seconds. Flux: Rune Prison's root duration is doubled to 1.5 seconds. [description] => Ryze traps target enemy unit in a cage of runes, preventing them from moving or attacking, dealing damage for the duration. [icon] => /content/spell/312e302e302e37302d31332d3 [cooldown_rank_1] => 13 [cooldown_rank_2] => 12 [cooldown_rank_3] => 11 [cooldown_rank_4] => 10 [cooldown_rank_5] => 9 [cooldown] => 14 [cost_rank_1] => 50 [cost_rank_2] => 60 [cost_rank_3] => 70 [cost_rank_4] => 80 [cost_rank_5] => 90 [cost_type] => mana [attack_range] => 550 [range_rank_1] => 600 [range_rank_2] => 600 [range_rank_3] => 600 [range_rank_4] => 600 [range_rank_5] => 600 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0013_03.mp4 [display_order] => 2 [range_type] => ranged [target_type] => unit [comment_count] => 4 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2017-06-27 05:11:13 ) [3] => Array ( [ability_id] => 26 [champion_id] => 5 [display_name] => Spell Flux [unranked_description] => Ryze hurls an orb of runic energy at the target enemy, dealing magic damage and marking them with Flux for 3 seconds, causing his next basic ability against them to consume the mark and gain bonus effects. After hitting, Spell Flux bounces to nearby enemies and Ryze (up to a total of 6 secondary targets) before returning to the original target, dealing additional magic damage. [ranked_description] => Ryze hurls an orb of runic energy at the target enemy, dealing {70/90/110/130/150} {0.3} (+2% bonus mana) magic damage and marking them with Flux for 3 seconds, causing his next basic ability against them to consume the mark and gain bonus effects. Flux: Spell Flux spreads to all nearby enemies, applying 50% of its damage and marking them with Flux. Enemies killed by Spell Flux or while marked with Flux also trigger its bonus effect. [description] => Ryze releases an orb of pure magical power which bounces from the initial target up to 6 times. Any enemy target struck is dealt heavy damage. [icon] => /content/spell/312e302e302e37302d31332d3 [cooldown_rank_1] => 3.25 [cooldown_rank_2] => 3 [cooldown_rank_3] => 2.75 [cooldown_rank_4] => 2.5 [cooldown_rank_5] => 2.25 [cooldown] => 9 [cost_rank_1] => 60 [cost_rank_2] => 70 [cost_rank_3] => 80 [cost_rank_4] => 90 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 700 [range_rank_1] => 600 [range_rank_2] => 600 [range_rank_3] => 600 [range_rank_4] => 600 [range_rank_5] => 600 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0013_04.mp4 [display_order] => 3 [range_type] => ranged [target_type] => unit [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2011-11-25 21:10:44 ) [4] => Array ( [ability_id] => 775 [champion_id] => 5 [display_name] => Realm Warp [unranked_description] => Ryze opens a portal to a nearby location. After 2 seconds, all allied units within the portal's sphere are warped to the target location. If Ryze becomes unable to cast or move, Realm Warp is cancelled. [ranked_description] => Ryze opens a portal to a nearby location. After 2 seconds, all allied units within the portal's sphere are warped to the target location. If Ryze becomes unable to cast or move, Realm Warp is cancelled. [description] => [icon] => [cooldown_rank_1] => 180 [cooldown_rank_2] => 180 [cooldown_rank_3] => 180 [cooldown_rank_4] => 180 [cooldown_rank_5] => 180 [cooldown] => 0 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 1750 [range_rank_2] => 3000 [range_rank_3] => 3000 [range_rank_4] => 3000 [range_rank_5] => 3000 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0013_05.mp4 [display_order] => 4 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 13 [mobafire_id] => 5 [name] => Ryze [url] => ryze [free_to_play] => 0 ) [lane] => Middle [laneAlt] => Middle Lane [rank] => 56 [rankings] => 3 [rankingsCount] => 58 [winRate] => 44 ) ) ) 1
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