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Team Guide by Guest

team sky

By Guest | Updated on August 14, 2010

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Choose Champion Build:

  • LoL Champion: Pantheon
  • LoL Champion: Garen
  • LoL Champion: Zilean
  • LoL Champion: Taric
  • LoL Champion: Veigar
Array ( [display_name] => [champion_id] => 44 [skin_id] => 0 [summoner_spell_builds] => Array ( ) [item_builds] => Array ( ) [ability_builds] => Array ( ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 44 [display_name] => Pantheon [url_str] => pantheon [title] => The Artisan of War [key] => Pantheon [description] => Far above the clouds on Mount Gargantuan resides a stalwart tribe of people known as the Stanpar who still revere combat and war as ultimate artforms. They remember the Rune Wars of Runeterra and know that the League of Legends can only repress the rising tides of violence for so long. Each member of the tribe is bred to be a disciplined and vicious warrior, preferring to battle soldiers of either the Noxian or Demacian armies only when outnumbered at least ten to one. Stanpar warriors are trained not only to be as lethal with their bare hands as the most capable martial artists, but also to fiercely wield the many relic-weapons of the tribe. Such treasures have been handed down from generation to generation, and have harnessed the mystical nature of Runeterra in their very cores. These relic-weapons are among the most dangerous in existence - and it comes as no surprise that they have found their way to the League of Legends in the hands of Pantheon. This stone-faced warrior is a paragon of his people, his very existence an anthem of exultation to the art of combat. Pantheon found it insulting that the people of Valoran would install an organization to replace war, complete with so-called champions, without including the Stanpar. Gathering the blessings of his tribe and armed with the relics of his ancestors, he has descended on the League to show the world a true warrior. He cares not who he fights, and cares nothing for the pageantry or prestige of a League champion, but lives only for the austere glory of battle. As long as Pantheon breathes, he thirsts for another foe to vanquish. "I was hoping they had more reinforcements." - Pantheon, standing amidst the pieces of a brutalized Noxian battalion. [spotlight_embed_url] => http://www.youtube.com/watch?v=h2yjpxzTNvs [role] => Fighter [defense_rating] => 4 [magic_rating] => 3 [attack_rating] => 9 [difficulty_rating] => 4 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 1 [health] => 579 [health_increase] => 80 [mana] => 317 [mana_increase] => 32 [movement_speed] => 355 [armor] => 27.7 [armor_increase] => 3.66 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 55.6 [attack_damage_increase] => 2.778 [critical_strike] => 2 [critical_strike_increase] => 0 [health_regeneration] => 7.8 [health_regeneration_increase] => 0.105 [mana_regeneration] => 7.4 [mana_regeneration_increase] => 0.04 [attack_range] => 150 [attack_speed] => 0.644 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.967 [health_18] => 2058 [mana_18] => 844 [movement_speed_18] => 355 [armor_18] => 94 [magic_resistance_18] => 53.4 [attack_damage_18] => 104.9 [critical_strike_18] => 0 [health_regeneration_18] => 18.9 [mana_regeneration_18] => 15 [attack_range_18] => 150 [tip_playing_as] => * Using Aegis of Zeonia quickly followed by heartseeker strike can devastate your enemies. * Using spear shot frequently in a battle, along with attack speed items can help defensively by charging Aegis Protection. * Using Grand Skyfall to assist your allies across the map can quickly turn the tides of battle, putting your allies at an advantage. [tip_playing_against] => * Keeping yourself hidden in brush can make it harder for Pantheon to target you with Grand Skyfall. * Watch out for when Pantheon has a stunning or snaring partner in lane with him (example: Morgana, Sion) as he can cause devastating damage with his Heartseeker Strike. * Pantheon's Aegis Protection shield will block a single champion basic attack or turret shot, but he's vulnerable until he brings it back up again by attacking or using abilities. [client_id] => 80 [riot_points] => 790 [influence_points] => 3150 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 48966 [view_count] => 9374674 [comments] => 2 [comment_count] => 12 [votes] => 18 [vote_count] => 24 [community_tier_list_vote_count] => 483 [community_tier_list_score] => 0.450518 [community_tier_list_rank] => 2 [score] => 16 [lastpost_ts] => 2011-12-27 06:58:18 [last_comment_ts] => 2014-08-02 12:42:03 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 328 [create_ts] => 2010-02-02 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 219 [champion_id] => 44 [display_name] => Aegis Protection [unranked_description] => After attacking or casting spells 4 times, Pantheon will block the next tower or champion basic attack. [ranked_description] => After attacking or casting spells 4 times, Pantheon will block the next tower or champion basic attack. [description] => After attacking or casting spells 4 times, Patheon will block the next normal attack that deals more than 40 damage to him. [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0080_01.mp4 [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 5 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-02-19 20:40:33 ) [1] => Array ( [ability_id] => 220 [champion_id] => 44 [display_name] => Spear Shot [unranked_description] => Pantheon hurls his spear at an opponent, dealing damage plus a percent of his attack in physical damage. [ranked_description] => Pantheon hurls his spear at an opponent, dealing {75/110/155/195/235} (+1.4 per bonus attack damage) physical damage. If Heartseeker Strike has been leveled up once, Spear Shot will crit to deal 150% damage against opponents whose current health is below 15% of their max health. [description] => Pantheon hurls his spear at an opponent. [icon] => [cooldown_rank_1] => 4 [cooldown_rank_2] => 4 [cooldown_rank_3] => 4 [cooldown_rank_4] => 4 [cooldown_rank_5] => 4 [cooldown] => 4 [cost_rank_1] => 45 [cost_rank_2] => 45 [cost_rank_3] => 45 [cost_rank_4] => 45 [cost_rank_5] => 45 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 600 [range_rank_2] => 600 [range_rank_3] => 600 [range_rank_4] => 600 [range_rank_5] => 600 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0080_02.mp4 [display_order] => 1 [range_type] => ranged [target_type] => unit [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2010-11-06 21:11:40 ) [2] => Array ( [ability_id] => 221 [champion_id] => 44 [display_name] => Aegis of Zeonia [unranked_description] => Pantheon leaps at an enemy and bashes the enemy with his shield, stunning them. After finishing the attack, Pantheon readies himself to block the next attack. [ranked_description] => Pantheon leaps at the target enemy and deals {60/85/110/135/160} {1} magic damage and stuns them for 1 second. Pantheon also instantly refreshes his Aegis Protection. [description] => Pantheon leaps at an enemy and bashes the enemy with his shield, stunning them. After finishing the attack, Pantheon redies himself to block the next attack. [icon] => [cooldown_rank_1] => 13 [cooldown_rank_2] => 12 [cooldown_rank_3] => 11 [cooldown_rank_4] => 10 [cooldown_rank_5] => 9 [cooldown] => 20 [cost_rank_1] => 55 [cost_rank_2] => 55 [cost_rank_3] => 55 [cost_rank_4] => 55 [cost_rank_5] => 55 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 600 [range_rank_2] => 600 [range_rank_3] => 600 [range_rank_4] => 600 [range_rank_5] => 600 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0080_03.mp4 [display_order] => 2 [range_type] => ranged [target_type] => unit [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-05-09 04:44:35 ) [3] => Array ( [ability_id] => 222 [champion_id] => 44 [display_name] => Heartseeker Strike [unranked_description] => Pantheon focuses and unleashes 3 swift strikes to the area in front of him, dealing double damage to champions. Pantheon also becomes more aware of his enemy's vital spots, allowing him to always crit enemies below 15% health. [ranked_description] => Passive: Pantheon gains 100% critical strike chance against targets below 15% of their max health. Active: Pantheon channels for 0.75 seconds and deals 3 swift strikes in a cone in front of him. Each strike deals {33.3/50/66.6/83.3/100} (+1.0 per bonus attack damage) physical damage. This ability deals 60% damage to minions and monsters. [description] => Pantheon focuses and unleashes 5 swift strikes to the area infront of him, dealing double damage to champions. Pantheon also becomes more aware of his enemy's vital spots, allowing him to always crit enemies below 20% health. [icon] => [cooldown_rank_1] => 10 [cooldown_rank_2] => 9 [cooldown_rank_3] => 8 [cooldown_rank_4] => 7 [cooldown_rank_5] => 6 [cooldown] => 30 [cost_rank_1] => 45 [cost_rank_2] => 50 [cost_rank_3] => 55 [cost_rank_4] => 60 [cost_rank_5] => 65 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 400 [range_rank_2] => 400 [range_rank_3] => 400 [range_rank_4] => 400 [range_rank_5] => 400 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0080_04.mp4 [display_order] => 3 [range_type] => self [target_type] => self [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-01-07 16:43:28 ) [4] => Array ( [ability_id] => 223 [champion_id] => 44 [display_name] => Grand Skyfall [unranked_description] => Pantheon composes himself then leaps into the air to a target, striking all enemy units in an area. Enemies closer to the impact point take more damage. [ranked_description] => Pantheon gathers his strength channeling for 2 seconds and then leaps high in to the air, crashing down at the target area 1.5 seconds later. Deals {400/700/1000} {1} magic damage to units at the center (down to 50% at the edge) and slows them by 35% for 1 second. If the channeling is cancelled, the cooldown is reduced to 30 seconds. [description] => Pantheon composes himself then leaps into the air to a target, striking all enemy units in an area. Enemies closer to the impact point take more damage. [icon] => [cooldown_rank_1] => 150 [cooldown_rank_2] => 135 [cooldown_rank_3] => 120 [cooldown_rank_4] => 120 [cooldown_rank_5] => 120 [cooldown] => 0 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 5500 [range_rank_2] => 5500 [range_rank_3] => 5500 [range_rank_4] => 5500 [range_rank_5] => 5500 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0080_05.mp4 [display_order] => 4 [range_type] => ranged [target_type] => unit [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-11-19 09:39:02 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 80 [mobafire_id] => 44 [name] => Pantheon [url] => pantheon [free_to_play] => 0 ) [lane] => Top [laneAlt] => Top Lane [rank] => 29 [rankings] => 50 [rankingsCount] => 58 [winRate] => 53 ) ) ) 1
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Top Lane
Ranked #29 in
Top Lane
Win 53%
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Array ( [display_name] => [champion_id] => 51 [skin_id] => 0 [summoner_spell_builds] => Array ( ) [item_builds] => Array ( ) [ability_builds] => Array ( ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 51 [display_name] => Garen [url_str] => garen [title] => The Might of Demacia [key] => [description] => Throughout Valoran, the resolve of Demacia's military is alternately celebrated or despised, but always respected. Their ''zero tolerance'' moral code is strictly upheld by civilians and soldiers alike. In combat, this means Demacian troops may not make excuses, flee, or surrender under any circumstance. These principles are espoused to their forces by unrivaled demagogues who lead by example. Garen, the valiant warrior who bears the title ''the Might of Demacia'', is the paradigm to which these leaders are compared. Thousands of great heroes have risen and fallen on the bloody battlefields between Demacia and its preeminent rival, Noxus. It was beneath their mighty banners of war that Garen first met steel with Katarina, the Sinister Blade. The infantrymen who beheld this event (and survived) commented that it seemed as though the two were locked in a mortal waltz against a symphony of clashing blades. Garen, the pride of the Demacian military and leader of the Dauntless Vanguard, returned from this battle breathless for the first time in his career, though some speculate that this was due to reasons other than exhaustion. The plausibility of these rumors was bolstered when, in every instance thereafter, Garen seized the opportunity to encounter the Sinister Blade again. A paragon of Demacian ethic, Garen never entertained such allegations, for he knew others couldn't understand. Even simply the pursuit of a worthy opponent on the battlefield is, to a true warrior, the reason to rise each morning. The promise of one, particularly so beautifully and diametrically opposed, is the validation of his existence. "The most effective way to kill an opponent is to slice through the man next to him." - Garen, on front line strategy [spotlight_embed_url] => https://www.youtube.com/watch?v=Q7oyW6LjxrA [role] => Fighter [defense_rating] => 7 [magic_rating] => 1 [attack_rating] => 7 [difficulty_rating] => 5 [damage_rating] => 2 [mobility_rating] => 1 [cc_rating] => 1 [toughness_rating] => 3 [utility_rating] => 1 [health] => 616 [health_increase] => 0 [mana] => 0 [mana_increase] => 0 [movement_speed] => 340 [armor] => 27.5 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 57.9 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 7.8 [health_regeneration_increase] => 0 [mana_regeneration] => 0 [mana_regeneration_increase] => 0 [attack_range] => 175 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.933 [health_18] => 2049 [mana_18] => 0 [movement_speed_18] => 340 [armor_18] => 78.5 [magic_resistance_18] => 53.4 [attack_damage_18] => 134.4 [critical_strike_18] => 0 [health_regeneration_18] => 16.3 [mana_regeneration_18] => 0 [attack_range_18] => 175 [tip_playing_as] => *Garen's regeneration greatly increases if he can avoid receiving damage for several seconds. *Courage increases the effectiveness of defensive items. Be sure to itemize appropriately against your opponents damage types. *Garen is only constrained by cooldowns, making items such as Youmuu's Ghostblade and Brutalizer very effective for him. [tip_playing_against] => *Stack armor items to lower the large amount of physical damage that Garen deals out. *Try to run away from Garen as your health gets lower, as he can execute you quickly with Demacian Justice. *Be careful about attacking Garen in a brush. It often will lead to taking full damage from Judgment. [client_id] => 86 [riot_points] => 260 [influence_points] => 450 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 31782 [view_count] => 9410378 [comments] => 2 [comment_count] => 25 [votes] => 9 [vote_count] => 15 [community_tier_list_vote_count] => 489 [community_tier_list_score] => 0.512883 [community_tier_list_rank] => 2 [score] => 13 [lastpost_ts] => 2011-04-05 20:13:28 [last_comment_ts] => 2018-11-17 15:29:25 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 879 [create_ts] => 2010-04-27 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 254 [champion_id] => 51 [display_name] => Perseverance [unranked_description] => Garen regenerates a small percentage of his maximum health per second after not receiving damage for a certain amount of time. Until level 11, the regenerative state will stop if Garen receives damage from any source other than lane minions. After that, Perseverance is also no longer removed by non-epic monsters. [ranked_description] => Garen regenerates {2/8}% of his maximum health per 5 seconds after not receiving damage for {9/4} seconds (at levels 1/11). The regeneration increases to {4/16}% maximum health per 5 seconds when Garen is below {25/50}% health (at levels 1/11). Until level 11, the regenerative state will stop if Garen receives damage from any source other than lane minions. After that, Perseverance is also no longer removed by non-epic monsters. [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0086_01.mp4 [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 6 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2015-08-25 16:04:53 ) [1] => Array ( [ability_id] => 255 [champion_id] => 51 [display_name] => Decisive Strike [unranked_description] => Garen removes all slows on him and gains bonus movement speed. His next melee attack within 4.5 seconds will deal physical damage and silence his target for 1.5 seconds. This attack can critically strike. [ranked_description] => Garen removes all slows on him and gains 30% movement speed for {1.5/2/2.5/3/3.5} seconds. His next melee attack within 4.5 seconds will deal {30/60/90/120/150} (+0.4 per attack damage) physical damage and silence his target for 1.5 seconds. This attack can critically strike. [description] => [icon] => [cooldown_rank_1] => 8 [cooldown_rank_2] => 8 [cooldown_rank_3] => 8 [cooldown_rank_4] => 8 [cooldown_rank_5] => 8 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0086_02.mp4 [display_order] => 1 [range_type] => self [target_type] => passive [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2014-08-20 10:01:31 ) [2] => Array ( [ability_id] => 256 [champion_id] => 51 [display_name] => Courage [unranked_description] => Passive: Killing units permanently grants Armor and Magic Resistance (up to a maximum). Active: Garen places a defensive shield on himself, decreasing all damage taken for several seconds. [ranked_description] => Passive: Garen permanently gains 0.25 bonus armor and bonus magic resistance every time he kills an enemy unit, up to a maximum of 40 bonus resistances. Active: Garen reduces incoming damage by 60% and has 60% Tenacity for the first 0.75 seconds. For the rest of the {2/3/4/5/6} second duration, Garen reduces incoming damage by 30%. [description] => [icon] => [cooldown_rank_1] => 24 [cooldown_rank_2] => 23 [cooldown_rank_3] => 22 [cooldown_rank_4] => 21 [cooldown_rank_5] => 20 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0086_03.mp4 [display_order] => 2 [range_type] => self [target_type] => passive [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2015-01-05 05:15:21 ) [3] => Array ( [ability_id] => 257 [champion_id] => 51 [display_name] => Judgment [unranked_description] => Garen rapidly spins his sword around his body a set number of times over 3 seconds, ignoring unit collision and dealing physical damage per spin to nearby enemies. This damage is increased by 33% when striking a single target. Enemies hit 4 times have their armor reduced. Garen can deactivate Judgement early by activating the ability again after 1 second, which reduces the cooldown by the remaining duration of the spin. Garen cannot use Decisive Strike or Demacian Justice while Judgement is in effect. [ranked_description] => Garen rapidly spins his sword around his body {5/6/7/8/9/10} times over 3 seconds (permanently increases every 3 levels), ignoring unit collision and dealing {14/18/22/26/30} (+{0.36/0.37/0.38/0.39/0.4} per attack damage) physical damage per spin to nearby enemies. This damage is increased by 33% when striking a single target. Enemy champions hit 4 times have their armor reduced by 25% for 6 seconds (hits after the 4th refresh the duration) Garen can deactivate Judgement early by activating the ability again after 1 second, which reduces the cooldown by the remaining duration of the spin. Garen cannot use Decisive Strike or Demacian Justice while Judgement is in effect. [description] => [icon] => [cooldown_rank_1] => 9 [cooldown_rank_2] => 9 [cooldown_rank_3] => 9 [cooldown_rank_4] => 9 [cooldown_rank_5] => 9 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 325 [range_rank_2] => 325 [range_rank_3] => 325 [range_rank_4] => 325 [range_rank_5] => 325 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0086_04.mp4 [display_order] => 3 [range_type] => self [target_type] => passive [comment_count] => 9 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-04-30 06:27:08 ) [4] => Array ( [ability_id] => 258 [champion_id] => 51 [display_name] => Demacian Justice [unranked_description] => Passive: Garen marks the enemy champion with the highest killing spree as the Villain, causing his basic attacks and each spin of Judgment against them to deal a percentage of the target's maximum health as bonus true damage. The mark cannot be assigned to another champion while Garen is in combat with the Villain. If more than one enemy has the same bounty, the enemy who received it first is marked as the Villain. Active: Garen brings down Demacian Justice on his opponent, dealing magic damage plus additional damage per amount of health his opponent has already lost. If his target is the Villain, Garen deals true damage instead of magic damage. [ranked_description] => Passive: Garen marks the enemy champion with the highest killing spree as the Villain, causing his basic attacks and each spin of Judgment against them to deal 1% of the target's maximum health as bonus true damage. The mark cannot be assigned to another champion while Garen is in combat with the Villain. If more than one enemy has the same bounty, the enemy who received it first is marked as the Villain. Active: Garen brings down Demacian Justice on his opponent, dealing {175/350/525} magic damage plus {28/33/40}% of the target's missing health. If his target is the Villain, Garen deals true damage instead of magic damage. [description] => [icon] => [cooldown_rank_1] => 120 [cooldown_rank_2] => 100 [cooldown_rank_3] => 80 [cooldown_rank_4] => 80 [cooldown_rank_5] => 80 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 400 [range_rank_2] => 400 [range_rank_3] => 400 [range_rank_4] => 400 [range_rank_5] => 400 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0086_05.mp4 [display_order] => 4 [range_type] => self [target_type] => passive [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-12-30 00:36:18 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 86 [mobafire_id] => 51 [name] => Garen [url] => garen [free_to_play] => 0 ) [lane] => Top [laneAlt] => Top Lane [rank] => 2 [rankings] => 97 [rankingsCount] => 58 [winRate] => 54 ) ) ) 1
Array ( [display_name] => [champion_id] => 17 [skin_id] => 0 [summoner_spell_builds] => Array ( ) [item_builds] => Array ( ) [ability_builds] => Array ( ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 17 [display_name] => Zilean [url_str] => zilean [title] => The Chronokeeper [key] => Chronokeeper [description] => In the wastelands of Urtistan, there was once a great city. It perished long ago in a terrible Rune War, like most of the lands below the Great Barrier. Nevertheless, one man survived: a sorcerer named Zilean. Being obsessed with time, it was only fitting that he dwelled in the city's Clock Tower. As the havoc of the war neared his home, Zilean experimented with powerful temporal magic to divine all possible futures, hoping to discover a peaceful solution. But Zilean's enchantments affected his perception of the passage of time, and he was in a contemplative stasis when Urtistan was set upon by an entire phalanx of dark summoner-knights of unknown affiliation. By the time he realized his error, Urtistan was nothing more than smoldering debris. The summoners who were responsible for its destruction had wisely left the Clock Tower unharmed, both to avoid drawing Zilean's attention and to torment him for his oversight. Zilean barely had time to grieve the momentous loss before he learned that his dangerous research had a cruel side effect: chrono-displasia. This mystical disease granted him immortality, but detached his consciousness from its anchor in the present time. He now mentally drifts through time, from any point he has already lived to the present, unable to impact the events which unfold. The most torturous aspect of this curse is that Zilean sometimes experiences Urtistan as it once was and the rest of the time resides in its lonely ruins. Only the powerful summoning magic employed by members of the League of Legends has been able to treat this condition, and Zilean has joined in hopes of finding a cure, and thereafter a way to save his people. "There is no greater grief than for a loss that is yet to come." - Zilean [spotlight_embed_url] => [role] => Support [defense_rating] => 5 [magic_rating] => 8 [attack_rating] => 2 [difficulty_rating] => 6 [damage_rating] => 2 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 3 [health] => 499 [health_increase] => 71 [mana] => 361 [mana_increase] => 60 [movement_speed] => 335 [armor] => 19.1 [armor_increase] => 3.8 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 51.6 [attack_damage_increase] => 3 [critical_strike] => 2 [critical_strike_increase] => 0.3 [health_regeneration] => 5.4 [health_regeneration_increase] => 0.1 [mana_regeneration] => 8.5 [mana_regeneration_increase] => 0.09 [attack_range] => 550 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.838 [health_18] => 1808 [mana_18] => 1381 [movement_speed_18] => 335 [armor_18] => 83.7 [magic_resistance_18] => 38.5 [attack_damage_18] => 102.6 [critical_strike_18] => 0 [health_regeneration_18] => 13.9 [mana_regeneration_18] => 22.1 [attack_range_18] => 550 [tip_playing_as] => * You can combine the use of Time Bomb and Rewind to place two Time Bombs on a target quickly. Placing the second bomb will detonate the first and stun all nearby enemies. * Time Warp is an effective way to enable allies to finish off enemies, or escape from a losing battle. * Chronoshift is a powerful deterent to attacking your carries, but casting Chronoshift too early in a fight can cause the enemy to switch targets too soon, making it less effective. [tip_playing_against] => * If you're able to match Zilean's speed, it can sometimes be beneficial to wait until his ultimate has faded before landing the killing blow. * Zilean is fragile if a team focuses on him, but otherwise he's very difficult to kill. Commit to killing him as a team. [client_id] => 26 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d3236.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 21602 [view_count] => 3019477 [comments] => 1 [comment_count] => 6 [votes] => 13 [vote_count] => 13 [community_tier_list_vote_count] => 394 [community_tier_list_score] => 0.559391 [community_tier_list_rank] => 3 [score] => 9 [lastpost_ts] => 2010-11-08 09:24:38 [last_comment_ts] => 2013-12-10 19:02:41 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 0 [create_ts] => 2009-04-18 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 734 [champion_id] => 17 [display_name] => Time in a Bottle [unranked_description] => Zilean bottles experience over time. When he has enough experience stored to finish an ally's level, he can right-click them to give both himself and his ally the amount stored. Time in a Bottle cannot be used in combat. [ranked_description] => Zilean bottles {2/3.5/5/6/12} experience every 5 seconds. When he has enough experience stored to finish an ally's level, he can right-click them to give both himself and his ally the amount stored. Time in a Bottle cannot be used in combat. [description] => [icon] => [cooldown_rank_1] => 120 [cooldown_rank_2] => 120 [cooldown_rank_3] => 120 [cooldown_rank_4] => 120 [cooldown_rank_5] => 120 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [ability_id] => 83 [champion_id] => 17 [display_name] => Time Bomb [unranked_description] => Zilean tosses a time-delayed bomb to a location, which then sticks to the first unit that comes within a small area around it (prioritizes champions). After a short duration, the bomb detonates, dealing magic damage to all surrounding enemies. Placing two bombs on a unit detonates the first bomb early, stunning all enemies in the blast for a short duration. [ranked_description] => Zilean tosses a time-delayed bomb to a location, which then sticks to the first unit that comes within a small area around it (prioritizes champions). After 3 seconds, the bomb detonates, dealing {75/115/165/230/300} {0.9} magic damage to all surrounding enemies. Placing two bombs on a unit detonates the first bomb early, stunning all enemies in the blast for 1.5 seconds. [description] => Places a bomb on any unit, allied or enemy, which detonates after 4 seconds, dealing area of effect damage. [icon] => /content/spell/312e302e302e37302d32362d3 [cooldown_rank_1] => 10 [cooldown_rank_2] => 9.5 [cooldown_rank_3] => 9 [cooldown_rank_4] => 8.5 [cooldown_rank_5] => 8 [cooldown] => 10 [cost_rank_1] => 60 [cost_rank_2] => 65 [cost_rank_3] => 70 [cost_rank_4] => 75 [cost_rank_5] => 80 [cost_type] => mana [attack_range] => 650 [range_rank_1] => 900 [range_rank_2] => 900 [range_rank_3] => 900 [range_rank_4] => 900 [range_rank_5] => 900 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0026_02.mp4 [display_order] => 1 [range_type] => ranged [target_type] => unit [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-07-29 02:13:10 ) [2] => Array ( [ability_id] => 84 [champion_id] => 17 [display_name] => Rewind [unranked_description] => Zilean can prepare himself for future confrontations, reducing the cooldowns of his Time Bomb and Time Warp. [ranked_description] => Reduces the cooldowns of Time Bomb and Time Warp by 10 seconds. Cannot be learned at level 1. [description] => Zilean can prepare himself for future confrontations, reducing the cooldowns of all his abilities. [icon] => /content/spell/312e302e302e37302d32362d3 [cooldown_rank_1] => 14 [cooldown_rank_2] => 12 [cooldown_rank_3] => 10 [cooldown_rank_4] => 8 [cooldown_rank_5] => 6 [cooldown] => 18 [cost_rank_1] => 35 [cost_rank_2] => 35 [cost_rank_3] => 35 [cost_rank_4] => 35 [cost_rank_5] => 35 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0026_03.mp4 [display_order] => 2 [range_type] => self [target_type] => self [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-07-29 02:13:45 ) [3] => Array ( [ability_id] => 85 [champion_id] => 17 [display_name] => Time Warp [unranked_description] => Zilean bends time around any unit, decreasing an enemies movement speed or increasing an allied units movement speed for a short time. [ranked_description] => Zilean slows an enemy champion's movement speed or increases an allied champion's movement speed by {40/55/70/85/99} % for 2.5 seconds. [description] => Zilean bends time around any unit, decreasing an enemies movement speed or increasing an allied units movement speed for a short time. [icon] => /content/spell/312e302e302e37302d32362d3 [cooldown_rank_1] => 15 [cooldown_rank_2] => 15 [cooldown_rank_3] => 15 [cooldown_rank_4] => 15 [cooldown_rank_5] => 15 [cooldown] => 20 [cost_rank_1] => 50 [cost_rank_2] => 50 [cost_rank_3] => 50 [cost_rank_4] => 50 [cost_rank_5] => 50 [cost_type] => mana [attack_range] => 650 [range_rank_1] => 550 [range_rank_2] => 550 [range_rank_3] => 550 [range_rank_4] => 550 [range_rank_5] => 550 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0026_04.mp4 [display_order] => 3 [range_type] => ranged [target_type] => unit [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2011-09-07 14:15:09 ) [4] => Array ( [ability_id] => 86 [champion_id] => 17 [display_name] => Chronoshift [unranked_description] => Zilean marks an ally champion or himself with a protective time rune for 5 seconds. [ranked_description] => Marks an ally champion or himself with a protective time rune for 5 seconds. If the target takes lethal damage during this time, instead of dying, they will be untargettable and remain in stasis for 2 seconds, then return to life, regaining {600/850/1100} {2} Health. [description] => Zilean places a protective time rune on an allied champion, teleporting the champion back in time if he takes lethal damage. [icon] => /content/spell/312e302e302e37302d32362d3 [cooldown_rank_1] => 120 [cooldown_rank_2] => 90 [cooldown_rank_3] => 60 [cooldown_rank_4] => 60 [cooldown_rank_5] => 60 [cooldown] => 180 [cost_rank_1] => 125 [cost_rank_2] => 150 [cost_rank_3] => 175 [cost_rank_4] => 175 [cost_rank_5] => 175 [cost_type] => mana [attack_range] => 900 [range_rank_1] => 900 [range_rank_2] => 900 [range_rank_3] => 900 [range_rank_4] => 900 [range_rank_5] => 900 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0026_05.mp4 [display_order] => 4 [range_type] => ranged [target_type] => unit [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2015-06-07 10:50:59 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 26 [mobafire_id] => 17 [name] => Zilean [url] => zilean [free_to_play] => 0 ) [lane] => Support [laneAlt] => Support Role [rank] => 3 [rankings] => 93 [rankingsCount] => 41 [winRate] => 52 ) ) ) 1
Array ( [display_name] => [champion_id] => 32 [skin_id] => 0 [summoner_spell_builds] => Array ( ) [item_builds] => Array ( ) [ability_builds] => Array ( ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 32 [display_name] => Taric [url_str] => taric [title] => The Shield of Valoran [key] => GemKnight [description] => "The best weapons are beautiful." Taric is the Aspect of the Protector, wielding incredible power as Runeterra’s guardian of life, love, and beauty. Shamed by a dereliction of duty and exiled from his homeland Demacia, Taric ascended Mount Targon to find redemption, only to discover a higher calling among the stars. Imbued with the might of ancient Targon, the Shield of Valoran now stands ever vigilant against the insidious corruption of the Void. [spotlight_embed_url] => https://www.youtube.com/watch?v=Y91qo99osLI [role] => Support [defense_rating] => 8 [magic_rating] => 5 [attack_rating] => 4 [difficulty_rating] => 3 [damage_rating] => 1 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 3 [health] => 575 [health_increase] => 90 [mana] => 300 [mana_increase] => 56 [movement_speed] => 340 [armor] => 25 [armor_increase] => 3.2 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 55 [attack_damage_increase] => 3.375 [critical_strike] => 2 [critical_strike_increase] => 0.25 [health_regeneration] => 6 [health_regeneration_increase] => 0.1 [mana_regeneration] => 8.5 [mana_regeneration_increase] => 0.08 [attack_range] => 150 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.838 [health_18] => 2105 [mana_18] => 1320 [movement_speed_18] => 340 [armor_18] => 82.8 [magic_resistance_18] => 53.4 [attack_damage_18] => 114.5 [critical_strike_18] => 0 [health_regeneration_18] => 14.5 [mana_regeneration_18] => 22.1 [attack_range_18] => 150 [tip_playing_as] => * The cooldown reducing component of Bravado makes Cooldown Reduction items like Frozen Heart, Iceborn Gauntlet, and Spirit Visage exceptionally powerful on Taric. * Using Starlight's Touch at lower charges makes its healing less Mana efficient, but can greatly increase Taric's sustained damage via Bravado. * Rather than saving Cosmic Radiance for the last moment and risking someone dying during the delay, it can be more beneficial to cast it as soon as you know a teamfight is guaranteed to start. [tip_playing_against] => * Taric's ultimate, Cosmic Radiance, has a long delay before its effect. Try to quickly assess whether to disengage the fight or attempt to kill his allies before it goes off. * Taric reduces his spell cooldowns by basic attacking enemies with Bravado. Try to kite him in teamfights and punish him for approaching the minion wave in lane. [client_id] => 44 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d3434.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 24291 [view_count] => 4231310 [comments] => 1 [comment_count] => 9 [votes] => 12 [vote_count] => 12 [community_tier_list_vote_count] => 442 [community_tier_list_score] => 0.465158 [community_tier_list_rank] => 2 [score] => 10 [lastpost_ts] => 2011-02-08 06:02:15 [last_comment_ts] => 2012-08-30 18:12:00 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 428 [create_ts] => 2009-08-19 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 761 [champion_id] => 32 [display_name] => Bravado [unranked_description] => Taric infuses his next two basic attacks whenever he casts an ability. He swings faster with these two attacks, which deal bonus magic damage and reduce his base spells' cooldowns. [ranked_description] => Taric infuses his next two basic attacks whenever he casts an ability. He swings faster with these two attacks, which deal 25-93 (at levels 1-18) (+15% of bonus armor) bonus magic damage and reduce his base spells' cooldowns by 1-0.6 seconds (scales down with CDR). [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [ability_id] => 762 [champion_id] => 32 [display_name] => Starlight's Touch [unranked_description] => Passive: Taric stores a charge of Starlight's Touch every 15 seconds, up to a maximum of 3 charges stored at once. Starlight's Touch cannot be cast without charges. Bravado-empowered attacks reduce this recharge time by 5 - 3 additional seconds (scales down with CDR). Active: Taric heals himself and all nearby allies based on the number of Starlight's Touch charges he's stored. [ranked_description] => Passive: Taric stores a charge of Starlight's Touch every 15 seconds, up to a maximum of {1/2/3/4/5} charges stored at once. Starlight's Touch cannot be cast without charges. Bravado-empowered attacks reduce Starlight's Touch's cooldown by 1 second and instantly grant a charge. Active: Taric spends all charges to heal himself and all nearby allies for 30 {0.2} (+1.5% of Taric's maximum health) per charge. [description] => [icon] => [cooldown_rank_1] => 3 [cooldown_rank_2] => 3 [cooldown_rank_3] => 3 [cooldown_rank_4] => 3 [cooldown_rank_5] => 3 [cooldown] => 0 [cost_rank_1] => 70 [cost_rank_2] => 80 [cost_rank_3] => 90 [cost_rank_4] => 100 [cost_rank_5] => 110 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 325 [range_rank_2] => 325 [range_rank_3] => 325 [range_rank_4] => 325 [range_rank_5] => 325 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0044_02.mp4 [display_order] => 1 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [2] => Array ( [ability_id] => 763 [champion_id] => 32 [display_name] => Bastion [unranked_description] => Passive: Bastion increases the armor of Taric and the champion he is linked with by a percentage of Taric's armor. Active: Taric links with an ally, shielding them for a percentage of their maximum Health for 2.5 seconds. Bastion remains on Taric's ally until he recasts it onto another ally, or the two move far enough apart to break their link. While linked, all of Taric's abilities are simultaneously cast from both Taric and his linked ally, though the effects do not stack. [ranked_description] => Passive: Bastion increases the armor of Taric and the champion he is linked with by {10/12.5/15/17.5/20}% of Taric's armor. Active: Taric links with an ally, shielding them for {8/9/10/11/12}% of their maximum Health for 2.5 seconds. Bastion remains on Taric's ally until he recasts it onto another ally, or the two move far enough apart to break their link. While linked, all of Taric's abilities are simultaneously cast from both Taric and his linked ally, though the effects do not stack. [description] => [icon] => [cooldown_rank_1] => 15 [cooldown_rank_2] => 15 [cooldown_rank_3] => 15 [cooldown_rank_4] => 15 [cooldown_rank_5] => 15 [cooldown] => 0 [cost_rank_1] => 60 [cost_rank_2] => 60 [cost_rank_3] => 60 [cost_rank_4] => 60 [cost_rank_5] => 60 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 800 [range_rank_2] => 800 [range_rank_3] => 800 [range_rank_4] => 800 [range_rank_5] => 800 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0044_03.mp4 [display_order] => 2 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [3] => Array ( [ability_id] => 160 [champion_id] => 32 [display_name] => Dazzle [unranked_description] => After a brief delay, Taric fires out a short wave of celestial energy in a target direction that damages and stuns all enemies struck. [ranked_description] => Taric fires out a short wave of celestial energy in a target direction which, after 1 second, deals {90/130/170/210/250} {0.5} (+50% of bonus armor) magic damage to all enemies struck and stuns them for 1.25 seconds. [description] => Taric emits a brilliant ball of prismatic light from his gemmed shield, stunning and damaging his enemies. [icon] => /content/spell/312e302e302e37302d34342d3 [cooldown_rank_1] => 17 [cooldown_rank_2] => 16 [cooldown_rank_3] => 15 [cooldown_rank_4] => 14 [cooldown_rank_5] => 13 [cooldown] => 14 [cost_rank_1] => 60 [cost_rank_2] => 60 [cost_rank_3] => 60 [cost_rank_4] => 60 [cost_rank_5] => 60 [cost_type] => mana [attack_range] => 650 [range_rank_1] => 575 [range_rank_2] => 575 [range_rank_3] => 575 [range_rank_4] => 575 [range_rank_5] => 575 [keybind] => E [video_url] => [display_order] => 3 [range_type] => ranged [target_type] => unit [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-04-24 11:04:25 ) [4] => Array ( [ability_id] => 764 [champion_id] => 32 [display_name] => Cosmic Radiance [unranked_description] => Taric calls on the stars themselves for protection. After a 2.5 second delay, he and all nearby allies are granted invulnerability for 2.5 seconds. [ranked_description] => Taric calls on the stars themselves for protection. After a 2.5 second delay, he and all nearby allies are granted invulnerability for 2.5 seconds. [description] => [icon] => [cooldown_rank_1] => 180 [cooldown_rank_2] => 150 [cooldown_rank_3] => 120 [cooldown_rank_4] => 120 [cooldown_rank_5] => 120 [cooldown] => 0 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 400 [range_rank_2] => 400 [range_rank_3] => 400 [range_rank_4] => 400 [range_rank_5] => 400 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0044_05.mp4 [display_order] => 4 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2016-04-28 23:44:58 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 44 [mobafire_id] => 32 [name] => Taric [url] => taric [free_to_play] => 0 ) [lane] => Support [laneAlt] => Support Role [rank] => 9 [rankings] => 78 [rankingsCount] => 41 [winRate] => 52 ) ) ) 1
Array ( [display_name] => [champion_id] => 33 [skin_id] => 0 [summoner_spell_builds] => Array ( ) [item_builds] => Array ( ) [ability_builds] => Array ( ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 33 [display_name] => Veigar [url_str] => veigar [title] => The Tiny Master of Evil [key] => Permission [description] => To most, thoughts of yordles do not conjure images to be feared. The easygoing half-pint race, though fierce, is often regarded with some degree of joviality. Their high-pitched voices and naturally cute forms inspire something of a protective instinct in the larger races, or at least bring to mind images of children playing at being adults. every now and again, however, a yordles turns so bad that, even at its small stature, it strikes terror into the hearts of others. Veigar is such a twisted yordle. As a master of the magical black arts, as well as a corruptor of cosmic energy, he is one of the most powerful sorcerers on Valoran. As a child, Veigar was a normal yordle with one small exception - he had a deep curiosity for the world beyond Bandle City. The young yordle spent much of his time studying the rest of Valoran, and he jumped at the chance to join a business that traded with other major city-states. Unfortunately for both him and the world, a deal with Noxian trader turned into shady business and went bad; Veigar and his companions were subsequently set up to take the fall. Arrested by the authorities, he was imprisoned within the walls of Noxus for years. Such isolation is very dangerous for yordles - undoubtedly why his cruel jailers did such a thing - and Veigar was slowly driven mad. He eventually escaped, having become a twisted version of his former self. Instead of returning to his people and Bandle City, he sought tutelage from dark wizards across the land. With his demented will focused on one task, he quickly became a dangerous and powerful wizard in his own right. Now he seeks to end all conflict on Valoran by bringing all of the city-states to their knees, regardless of their affiliation. The League of Legends is the perfect tool to help him meet his ends - for now. Who says evil needs to come in a fearsome-looking package? [spotlight_embed_url] => [role] => Mage [defense_rating] => 2 [magic_rating] => 10 [attack_rating] => 2 [difficulty_rating] => 7 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 1 [utility_rating] => 1 [health] => 493 [health_increase] => 82 [mana] => 392 [mana_increase] => 55 [movement_speed] => 340 [armor] => 22.6 [armor_increase] => 3.5 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 50.7 [attack_damage_increase] => 2.625 [critical_strike] => 2.2 [critical_strike_increase] => 0.25 [health_regeneration] => 6.5 [health_regeneration_increase] => 0.11 [mana_regeneration] => 6 [mana_regeneration_increase] => 0.08 [attack_range] => 550 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.863 [health_18] => 1887 [mana_18] => 1276 [movement_speed_18] => 340 [armor_18] => 86.3 [magic_resistance_18] => 38.5 [attack_damage_18] => 95.3 [critical_strike_18] => 0 [health_regeneration_18] => 16.7 [mana_regeneration_18] => 19.6 [attack_range_18] => 550 [tip_playing_as] => * Use Event Horizon to increase your changes of landing Dark Matter. * Veigar is extremely mana-hungry early. Try buying Mana Regen items to increase the effectiveness of your passive and allow you to cast more Baleful Strikes. * Veigar is very fragile. It is valuable to select at least one summoner spell that can be used defensively. [tip_playing_against] => * Dark Matter deals very high damage, but it can be avoided. Pay attention to the sound and visual indicator to be aware of when and where the spell will land. * Event Horizon only stuns units on the edge. If you're inside the spell, you can still move and attack. * Veigar's ultimate deals damage based on your AP as well as his own. [client_id] => 45 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d3435.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 20975 [view_count] => 5176487 [comments] => 3 [comment_count] => 6 [votes] => 11 [vote_count] => 20 [community_tier_list_vote_count] => 486 [community_tier_list_score] => 0.447737 [community_tier_list_rank] => 2 [score] => 16 [lastpost_ts] => 2011-01-22 15:05:14 [last_comment_ts] => 2018-08-24 14:37:29 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 919 [create_ts] => 2009-07-24 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 769 [champion_id] => 33 [display_name] => Phenomenal Evil Power [unranked_description] => Striking an enemy champion with an ability grants Veigar a stack of Phenomenal Evil. Takedowns grant an additional 3 stacks. Phenomenal Evil gives Veigar 1 ability power per stack. [ranked_description] => Striking an enemy champion with an ability grants Veigar a stack of Phenomenal Evil. Takedowns grant an additional 5 stacks. Phenomenal Evil gives Veigar 1 ability power per stack. [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [ability_id] => 163 [champion_id] => 33 [display_name] => Baleful Strike [unranked_description] => Veigar unleashes a bolt of dark energy, dealing magic damage to the first two enemies hit. For each target killed, Veigar gains 1 stack of Phenomenal Evil. This bonus is doubled if the target killed is a large minion or large monster. [ranked_description] => Veigar unleashes a bolt of dark energy, dealing {70/110/150/190/230} {0.6} magic damage to the first two enemies hit. For each target killed, Veigar gains 1 stack of Phenomenal Evil. This bonus is doubled if the target killed is a large minion or large monster. [description] => Unleashes dark energy at target enemy dealing magic damage. If a unit is killed, Veigar gains some ability power permanently. [icon] => /content/spell/312e302e302e37302d34352d3 [cooldown_rank_1] => 7 [cooldown_rank_2] => 6.5 [cooldown_rank_3] => 6 [cooldown_rank_4] => 5.5 [cooldown_rank_5] => 5 [cooldown] => 8 [cost_rank_1] => 40 [cost_rank_2] => 45 [cost_rank_3] => 50 [cost_rank_4] => 55 [cost_rank_5] => 60 [cost_type] => mana [attack_range] => 650 [range_rank_1] => 950 [range_rank_2] => 950 [range_rank_3] => 950 [range_rank_4] => 950 [range_rank_5] => 950 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0045_02.mp4 [display_order] => 1 [range_type] => ranged [target_type] => unit [comment_count] => 8 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2014-02-08 07:23:54 ) [2] => Array ( [ability_id] => 164 [champion_id] => 33 [display_name] => Dark Matter [unranked_description] => Veigar calls a great mass of dark matter to fall from the sky to the target location, dealing magic damage when it lands. [ranked_description] => After 1.2 seconds, dark matter falls from the sky to the target location, dealing {100/150/200/250/300} {1} magic damage. Every 50 stacks of Phenomenal Evil lowers Dark Matter's cooldown by 10% (stacks multiplicatively with Cooldown Reduction). [description] => Veigar calls a great mass of dark matter to fall from the sky to the target location, dealing magic damage when it lands. [icon] => /content/spell/312e302e302e37302d34352d3 [cooldown_rank_1] => 8 [cooldown_rank_2] => 8 [cooldown_rank_3] => 8 [cooldown_rank_4] => 8 [cooldown_rank_5] => 8 [cooldown] => 12 [cost_rank_1] => 60 [cost_rank_2] => 65 [cost_rank_3] => 70 [cost_rank_4] => 75 [cost_rank_5] => 80 [cost_type] => mana [attack_range] => 900 [range_rank_1] => 900 [range_rank_2] => 900 [range_rank_3] => 900 [range_rank_4] => 900 [range_rank_5] => 900 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0045_03.mp4 [display_order] => 2 [range_type] => ranged [target_type] => location [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-07-29 03:57:43 ) [3] => Array ( [ability_id] => 165 [champion_id] => 33 [display_name] => Event Horizon [unranked_description] => After a 0.5 second delay, Veigar twists the edges of space around the target location for 3 seconds, stunning enemies who pass through the perimeter for a short duration. [ranked_description] => After a 0.5 second delay, Veigar twists the edges of space around the target location for 3 seconds, stunning enemies who pass through the perimeter for {1.5/1.75/2/2.25/2.5} seconds. [description] => Veigar twists the edges of space around the target location for 3 seconds, stunning enemies who pass through the perimeter for a short duration. [icon] => /content/spell/312e302e302e37302d34352d3 [cooldown_rank_1] => 18 [cooldown_rank_2] => 17 [cooldown_rank_3] => 16 [cooldown_rank_4] => 15 [cooldown_rank_5] => 14 [cooldown] => 24 [cost_rank_1] => 70 [cost_rank_2] => 75 [cost_rank_3] => 80 [cost_rank_4] => 85 [cost_rank_5] => 90 [cost_type] => mana [attack_range] => 600 [range_rank_1] => 700 [range_rank_2] => 700 [range_rank_3] => 700 [range_rank_4] => 700 [range_rank_5] => 700 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0045_04.mp4 [display_order] => 3 [range_type] => ranged [target_type] => location [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2015-08-27 07:59:51 ) [4] => Array ( [ability_id] => 166 [champion_id] => 33 [display_name] => Primordial Burst [unranked_description] => Blasts the target enemy champion with primal magic to deal magic damage, increasing based on the target's missing Health. Damage is maximized against enemies below 33% Health. [ranked_description] => Blasts the target enemy champion with primal magic to between {175/250/325} {0.75} and {350/500/650} {1.5} magic damage, increasing based on the target's missing Health. Damage is maximized against enemies below 33% Health. [description] => Blasts target enemy champion, dealing magic damage plus 25% of the target's maximum mana. If Primordial Burst deals a killing blow, Veigar regains mana and gains a bonus 5 ability power. [icon] => /content/spell/312e302e302e37302d34352d3 [cooldown_rank_1] => 120 [cooldown_rank_2] => 100 [cooldown_rank_3] => 80 [cooldown_rank_4] => 80 [cooldown_rank_5] => 80 [cooldown] => 130 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 650 [range_rank_1] => 650 [range_rank_2] => 650 [range_rank_3] => 650 [range_rank_4] => 650 [range_rank_5] => 650 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0045_05.mp4 [display_order] => 4 [range_type] => ranged [target_type] => unit [comment_count] => 5 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-04-09 11:37:10 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 45 [mobafire_id] => 33 [name] => Veigar [url] => veigar [free_to_play] => 0 ) [lane] => Middle [laneAlt] => Middle Lane [rank] => 19 [rankings] => 67 [rankingsCount] => 58 [winRate] => 53 ) ) ) 1
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