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Teemo Solo MID / DPS
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Spells:
Flash
Ignite
Ability Order
Guerrilla Warfare (PASSIVE)
Teemo Passive Ability
Introduction
Teemo is a legend among his yordle brothers and sisters in Bandle City. As far as yordles are concerned, there is something just slightly off about him. While Teemo enjoys the companionship of other yordles, he also insists on frequent solo missions in the ongoing defense of Bandle City. Despite his genuinely warm personality, something switches off inside Teemo's mind during combat so that the lives he must end while on patrol do not burden him. Even as a young recruit, the drill instructors and other trainees found it a little disconcerting that, while Teemo was normally charming and kind, he turned deadly serious and highly efficient the minute combat exercises began. Teemo's superiors quickly steered him toward the Scouts of the Mothership, which is one of Bandle City's most distinguished Special Forces unit alongside the Megling Commandos.
Playing as Teemo
Teemo's mushrooms can be used to farm creep waves very effectively.
Place your mushrooms at key locations on the map, such as by the Dragon or Baron Nashor, to reveal when your enemies might be attempting to kill them.
Playing vs Teemo
Teemo's Toxic Shot punishes players who get hit and back out, stay at a safe range until you're ready to commit.
If you're a ranged champion with an Oracle's Elixir, you can safely destroy Teemo's mushrooms.
Summoner Spells
RECOMMENDED [BEST EVER]Flash is always a good choice for Teemo. It provides a good escape mechanic, as well as being able to flash in/out quickly to shoot that last dart that will land you a kill on the runner. I almost always use Flash to escape.Ignite is my favorite as it allows a first blood easily at Mid. With True Damage, plus Magic Damage, plus Physical Damage with the darts. :)
RECOMMENDED [BEST EVER]Flash is always a good choice for Teemo. It provides a good escape mechanic, as well as being able to flash in/out quickly to shoot that last dart that will land you a kill on the runner. I almost always use Flash to escape.Ignite is my favorite as it allows a first blood easily at Mid. With True Damage, plus Magic Damage, plus Physical Damage with the darts. :)
Teemo
-Noxious Trap Noxious Trap:
Base damage reduced to 200/400/600 from 250/475/700.
Mushroom charge reload time increased to 35/31/27 from 30/26/22.
[After Malady taking down the blue and red would be easy. Blue will give u lots of CoolDown Reduction (CDR) to place your traps faster.]
- Move Quick Move Quick: cooldown increased to 22 seconds from 13.
[That is why adding Move Quick at level 3 once is enough.]
-Noxious Trap Noxious Trap:
Base damage reduced to 200/400/600 from 250/475/700.
Mushroom charge reload time increased to 35/31/27 from 30/26/22.
[After Malady taking down the blue and red would be easy. Blue will give u lots of CoolDown Reduction (CDR) to place your traps faster.]
- Move Quick Move Quick: cooldown increased to 22 seconds from 13.
[That is why adding Move Quick at level 3 once is enough.]
Pros / Cons
Pros
-A great ganker with your passive and high movement speed.
-Great jungle and lane control.
-A extremely good farmer.
-With this build, your darts will hurt badly .
-One of the best split-pushers in the game.
Cons
-Squishy.
-Quickly targeted.
-If you get locked down, you are in trouble.
-Requires a bit of practice on mushroom placement.
Pros
-A great ganker with your passive and high movement speed.
-Great jungle and lane control.
-A extremely good farmer.
-With this build, your darts will hurt badly .
-One of the best split-pushers in the game.
Cons
-Squishy.
-Quickly targeted.
-If you get locked down, you are in trouble.
-Requires a bit of practice on mushroom placement.
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