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Spells:
Flash
Exhaust
Ability Order
Guerrilla Warfare (PASSIVE)
Teemo Passive Ability
Introduction
Please vote on the guide and leave a (constructive) comment on what you think that needs rework or clarification. Thank you
If you have tested this build and found success with it, I encourage you to send me a picture with your score which I will post.
Pros:
Hellacious damage (if you follow this build)
One of the best farmers in the entire game (yes, I am looking at you mushrooms)
Nice early game, fantastic mid game, lethal (to the enemies) late game (if you follow this build)
Good pushing abilities
Tank destroyer
Can evolve into a fully capable assasin late game
Can give map control to his team, which determines games
Mushrooms deal very good damage
Cons:
Quite squishy (though this build has been designed with his squishiness in mind, and attempts to counter it)
Mushrooms can be destroyed by anyone who has an oracle's elixir (in fact, in ranked/normal games every roamer will have an "eye" so a good team, with a good support who destroys your mushrooms will have you crippled as far as your team utility is concerned. Oh and btw even melee champs can clear your shrooms with an oracle's, as it doesn't need someone to come close for it to detonate, but to step on it.)
Has a tendency to be focused in team fights
Low health points
If your team has a lot of ap champs, and enemies build heavy magic resistance, you may begin to have some problems.
Hellacious damage (if you follow this build)
One of the best farmers in the entire game (yes, I am looking at you mushrooms)
Nice early game, fantastic mid game, lethal (to the enemies) late game (if you follow this build)
Good pushing abilities
Tank destroyer
Can evolve into a fully capable assasin late game
Can give map control to his team, which determines games
Mushrooms deal very good damage
Cons:
Quite squishy (though this build has been designed with his squishiness in mind, and attempts to counter it)
Mushrooms can be destroyed by anyone who has an oracle's elixir (in fact, in ranked/normal games every roamer will have an "eye" so a good team, with a good support who destroys your mushrooms will have you crippled as far as your team utility is concerned. Oh and btw even melee champs can clear your shrooms with an oracle's, as it doesn't need someone to come close for it to detonate, but to step on it.)
Has a tendency to be focused in team fights
Low health points
If your team has a lot of ap champs, and enemies build heavy magic resistance, you may begin to have some problems.
The reason I prefer to dive in to the defensive masteries is very simple: Teemo is neither a tank, nor a tanky dps. He is a dps (plain). That deals (heavy) damage. Enemies are aware of this fact. That's why it's nearly guaranteed that they will hunt you down in a team fight. Apart from that fact, early game you are squishy. A lot. And you need to cover the above points somehow. Plus I could not find anything better in the other trees. I mean, you can get the cd reduction and 15% magic penetration in offense, but save this there's nothing else to help you there. Arpen? Raw attack damage? But I deal magic damage. More crit damage? But I rarely (if ever) crit. Utility is even more meh. More experience would be good, but neither the extra gold nor the mana per 5 are worth the investment. And you will not need extra movement speed, as you already have more than 450 at level 18. Nothing more to say.
Im going to keep this part VERY SIMPLE FOR TEH NEWBS, Ok all you have to do is pretty much keep at a distance and never EVER try to chase unless you are 100% sure you can kill him, be careful as well because people OFten coordinate ganks when Teemo has become Op.. here is another Hint even if you are destrying the other team you can still lose it all depends on how your whole team can operate!
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