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Spells:
Flash
Ignite
Ability Order
Pyromania (PASSIVE)
Annie Passive Ability
Introduction
-
The Boogeyman checks under his bed for
Monsters check their closet for
The Dark is afraid of
Let's get serious.
Annie is very fun to play once you get the hang of her.
She is my main Champ.
Her skills are fairly easy to use and get used to.
Farming with her is easy once you get used to last hitting minions.
And she is a great nuke throughout the game as long as you build her right.
Annie is a good mid and if she side lanes she is best paired with a melee.


Catalyst the protector-Restores Health and Mana upon leveling which also allows you to lane longer. Sometimes it helps catching an enemy off guard. You may have low health/mana and on the verge of leveling. Your enemy doesn't know you are about to level and gain health and mana though and is being more aggressive and immediately when you level you engage in him and then he is the one recalling allowing you to lane longer.





The 6th item depends on the enemy team/personal preference:
If the enemy is building MR you can build an




Let me say this first Annie has a long auto attack range so take advantage of it early game to harass or even kill enemies.
Here is an artist's depiction of her range:

Annie's passive,

Get Disintegrate first,
You can easily build up your stun with it last hitting minions which USES NO MANA.
Then max out

I usually upgrade her

(At first it may be hard to last hit minions and farm, but once you get the hang of last hitting minions with Annie's Disintegrate it will be fairly easy to pass on molten shield until later levels)

Tibbers is simply amazing! A bear on fire..come on now who doesn't like that! "lol"
All I have to say is: Flash R(stun ready)+W+R...and E if is is ready to use
You stun the enemy with Annie's AOE Stun drop with Tibbers on them, and then Incinerate. Does a ton of damage throughout the game. It is especially good if the enemy doesn't know you have your stun ready and comes in to attack you and then gets bombed on with this combo. .
But Tibbers is GREAT for intimidation. If players see Tibbers they usually back off of you. Tibbers is great for those times when you are low health and need that extra space to run away. You summon Tibbers and the enemy backs off creating that space you need to get away. If you get an early kill with Tibbers on a player for the majority (if not) the rest of that game that player will definitely play on the side of caution when you are around.
1) Survive and initiate!

It helps you:
Ignite: I use Ignite because it is great for kills throughout the game. The early game kills when the enemy starts to run away with low health and you ignite them. Allowing you to lane uninterrupted.
You may like clarity:


*Use whatever spells you like personally. I prefer Heal because I like to stay in my lane a long time early game.

This game was really long because my team was more worried about getting kills then pushing towers and inhibs:

Team surrendered due to me and rammus wrecking. Honestly didn't think we were going to do good this game but me and rammus dominated our lane and was able to gank the other lames to help our team out:

Honestly me and Rammus are to good:

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