Build Guide by mousenz
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
This is my first build. Please leave any comments you think may help me improve this build.
I have had some huge success with this build
At the start, you want to get a Regrowth pendant, as well as a health potion with your remaining gold. I strongly recommend playing mid, or solo 1v2. This is because Vladimir is fantastic against most other champions, and at the very least, will be unlikely to die early game.
Throughout the game, you want to be casting Transfusion on the enemy champions as much as possible. This means that during the clutch fights, the enemy team will be on lower hp.
You should be able to lane until you have enough gold to get both the Ruby Crystal and Giant's Belt. These items will give you a large boost at the start, due to Vladimir's passive (you will get a boost to AP as well).
Once you have gotten the Boots of Mobility, you will be able to gank extremely effectively,as you will likely be a higher level than most of the other heroes on the enemy team. This is why I suggest that as soon as you get the boots, you should be ganking enemy lanes, keeping in mind that Vladimir can tower dive very well (due to sanguine pool).
A common misconception among Vladimir players is that they feel they need to pop their ultimate at the start of fights. Whilst that is the best strategy in team fights (as people that are effected receive extra damage), I find that in the early game phase whilst laneing, it is best to nuke damage using Vladimir's 3 main spells(q,w,e), then as they are running away (hopefully on low hp), you can use the additional range of his ultimate to finish them off. This is because as soon as you pop his ultimate, most players will run away, meaning you will not have as much opportunity to deal damage.
The runes you use are up to you, it depends on whether you like additional hp or additional ap. Hp regeneration is also useful. I personally go for a mixture of both hp and ap.
I find that getting the defensive masteries is more useful than going the standard support route for a mage. The extra cooldown reduction will do very little (due to Vladimir's already small cooldowns). Spending the remaining on the AP boost as well as magic penetration is also good for any mage (as your spells will do more damage).
Levelling Transfusion to level 5 as fast as possible means that you can cast it every 3 seconds. This is especially potent because, at that stage of the game, most champions still have low maximum hp, and Transfusion does a large amount of damage. It is unnecessary to level Sanguine Pool beyond level one until Transfusion and Tides of Blood are fully leveled. This is because Sanguine Pool gets increased damage based on how much max hp you have, and seeing as it has such a high cost (20% of current hp) it should not be used nearly as much as the other two. Also its cooldown is much longer.
An extremely good way of getting early kills is to combine Flash and Heal. You can make champions overextend thinking you are on low health,use heal and kill them.
Even after the early game phase is over, Flash continues to play a very useful role throughout the rest of the game (useful for escaping and also catching up to people), and Heal does occasionally provide you that little bit extra HP required to get out of sticky situations.
I have left the 6th item slot free, this is because I often vary what item I get, if the enemy team has high dps, I would often get Thornmail or Randuin's Omen, or if the enemy team has high magic damage, I often get Force of Nature.
Interesting Vladimir mechanics
- If Vladimir uses Blood Pool whilst he is tower diving (i.e tower is attacking him), assuming there is another friendly creep or champion within range of the tower, the tower will target another friendly unit. This means that Vladimir is extremely adept at tower diving.