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League of Legends Build Guide Author

The Mad Chemist

Last updated on December 16, 2010
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traditional singed



Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 9

Strength of Spirit
Veteran's Scars

Defense: 5

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 14

Firs about the traditional build starting off wit the regrowth pendant is amazing early on and build in to force of nature which is great for the health rengen moment speed and magic resist it gives. although you do need to be careful til you get the sapphire crystal and boots cause your health is kinda low and you can't run away that well yet. The most important thing for singed is mobility and that what i see a lot of build lack. Now you say all the top rated build have boots of swiftness, my responds is sure but my singed is more mobile. With the ruens for extra movement and with mercury treads my movement is about the same as those with swiftness however the slow taunts fears snares stuns and what ever cc used on me is reduced so i actual net more moment and mobility in an actually game not to mention some magic resist and once i get force of nature I'm unteachable. BTW the current meta game is big on cc and magic dmg so if you're not catering to it a little bit you're at a disadvantage. Now every thigh up to and inducing the force of nature in the build is mandatory. After that see how your doing if you need more survivability see what dng it is if its magic get abyssal scepter if physical get sun fire cape if you can't tell get both. If you want more ap go zhonya's or archangels

how to play

early game
be careful you are not a tank yet farm a bit use your throw to throw enemy champions in to you tower when you can and pop your smoke to push and when your beign chased.

mid game
farm as much as you can with your smoke. Save your ult for times when you want a kill or to pop a tower. you can tower dive with your ult but if you are not experienced i don't suggest it, it requires good timing.

Late game
you are the team fight imitator pop your smoke run in and toss the closes squishy high dmg out put champion you can find back in to your team then run back. it all goes well that squishy dies in a second and the other teams run after you all getting poisoned by your smoke. save your mega adhesive for when people are running away or to save a team mate. another good move is if a team mate is low health running run with them and leave a trail of smoke either the team is dumb and keep chasing which lead to you getting kills or the are smart and stop running saving your teammate. remember keep your singed moving makes him harder to hit and poisoning every thing.

about the experiment build

i was board with singed begin just a smoke poisoning flip guy and keeping with his history decided to experiment. So I started to wonder could the manamune be useful. It give him manna and you already stack mana for more hp and it give you ad based on your mana as well. by the time i get to the second rod of ages singed is a little over 200 physical dng and has considerable ap and health. once the starks is in there he is ridiculous epically when he ults gaining even more attack speed dmg and ap along with more regen. what singed loses is the magic resit and armor he could have had with my other build and a little bit of movement speed. What he gains is amazing physical dmg and life steel which help with his survivability. weather this is actually a good build i'm not sure i played only 3 games with him so far and i'm averaging 12/4/8 and won all 3. While that is a good endorsement it still needs a lot more test before i will say it's viable.

If you have any questions or comments about either build let me know