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Zac can actually have a large impact on teamfights, but not on us unless we position horribly. He is not a threat for us. But he is for our team. Watch carefully.
Hecarim
Hecarim clears pretty quickly, but he doesn't do so with much health. Just like us, any champion can find Hecarim at some points in the game and give a simple basic attack and grab 300G. Rootcaller and Daisy keep Hecarim out of fights, and Triggerseed usually keeps him from one-shotting our carry.
Sejuani
Easy champion for us to deal with. Can keep her CCed during a fight, can live through her burst, and can even kill her with Daisy.
Warwick
Warwick is too easy to stop. We have too many tools at our disposal to stop him from killing us or our allies. But we can't kill him without some AP under our belt.
Amumu
He hurts, but having no mobility is exactly what we want for Roots and knockup spam.
Shyvana
Don't let Shyvanna get too much AP before you can get your teamwide suport tools and you should be good to go,
Evelynn
Evelynn hurts, shes more of an enabler for her teammates with her long and reliable CC in her charm. If shes running after you with no real way to charm you, a simple Rootcaller will keep your distance. However, she can murder us quite easily.
Ekko
Even in catch potential and flexibility, Ekko is quite obnoxious but doesn't want to commit to trying to kill us as he leaves himself quite vulnerable with his kill pattern.
Elise
Elise being able to dodge our root and still burst us in the early game makes her a threat. Positioned well and played paitently, this matchup is more about who times their ganks better rather than who hurts who the most, or who can counter jungle better.
Rek'Sai
Hard to deal with if your vision game is lacking, however can counter gank the champion quite easily. Our shields are usually stronger than her damage in a burst with Guardian.
Graves
Any champion that can clear quickly and establish vision control at the same time poses a large problem for Ivern. Graves has a big of a hard time killing us alone, but we can't really do much to him with Daisy either. It feels like a stalemate most of the time, however Graves is more than happy to sit back and out-clear us and stop us from taking buffs.
Kayn
Similar to Graves. Major difference being that Rhaast outscales us and Shadow Kayn kills us. However, he does largely nothing in the early game and we can position ourselves quite aggressively to punish him and stop him from getting to the point of no return.
Karthus
Pretty much a nightmare if the Karthus player doesn't leave himself vulnerable. Dying is a bonus for him, so 2v2 fights for scuttle early are extremely risky, he does insane amounts of damage later in the game and we have a hard time interacting with him alone. However, lack of mobility leaves him open to points of attack that we cannot ignore.
Nocturne
Not as mobile as the other assassins we could match up against which lets us play the game. Can stop him from one shotting our carries which is his main mission. Not an awful matchup, but not a great one.
Olaf
Breaking our CC and chain slowing us is terrifying. His clear speed and sustain stops us from recklessly making jungle plays, the only reason we can play against Olaf is because he doesn't have any innate mobility.
Master Yi
You can CC him so there's a chance! Not a high one once he gets going, but avoid random deaths and he shouldn't snowball under your nose.
Jarvan IV
E+Q can't be stopped by Roots, his damage is too high for Triggerseed to mititage, and he can shield our damage. Jarvan is a hard jungler to keep up with in the early game, the only hope is to outscale by playing smart and countering his offensive play pattern.
Kha'Zix
A hard champion to deal with. Any assassin that has potential to clear all of our wards and our life total in a few seconds should be respected heavily.
Lee Sin
Lee is too flexible. He can clear his buffs quickly, he is mobile, he has sustain, and he has ways to kill us. Scary champion to deal with alone, work with your team to put him down and match his aggression.
Rengar
Awful matchup. Benefits from our brush. Play smart and stop him from killing at nearly all costs to deny his passive.
Shaco
Too hard to deal with alone, too much investment to call your team to help with. Try not to feed and maintain the buddy system when going to ward.
Janna
CC and survivability is exactly what we want to work with!
Draven
Any ADC that loves to play aggressive and needs the extra oomph to kill everyone is a great fit for our bot lane.
Kaisa, Aphelios, Tristana, Jinx, Vayne, Xayah, Twitch, Kog'Maw are the main examples that jump into my mind.
Fiora
Bruisers that love to dive and put themselves in danger so you have only one shield target is also exactly what we want.
Illaoi
Champions that want to play their own game and cannot quickly adapt to jungle plays are not what we want.
Illaoi works fantastically in a jungle setting, however she does not operate well without tentacles, and the setting up portion of her kit is too slow for us.
Synergies
IdealStrongOkLowNone
Janna
CC and survivability is exactly what we want to work with!
Draven
Any ADC that loves to play aggressive and needs the extra oomph to kill everyone is a great fit for our bot lane.
Kaisa, Aphelios, Tristana, Jinx, Vayne, Xayah, Twitch, Kog'Maw are the main examples that jump into my mind.
Fiora
Bruisers that love to dive and put themselves in danger so you have only one shield target is also exactly what we want.
Illaoi
Champions that want to play their own game and cannot quickly adapt to jungle plays are not what we want.
Illaoi works fantastically in a jungle setting, however she does not operate well without tentacles, and the setting up portion of her kit is too slow for us.
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