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Spells:
Ignite
Flash
Ability Order
Battle Fury (PASSIVE)
Tryndamere Passive Ability
Introduction
but where is the infinity edge?
infinity edges are boring.
all your builds are boring. you bore me.
but out of all this boredom i rise with ingenious build ideas. those are builds you merely glance and then scoff at, because you are ignorant! too afraid to try something new! I DARE YOU TRY SOMETHING NEW FOR ONCE!
flat ad, dodge, AP/level
why flat AD? because they're better early game runes than armor pen.
why do i take dodge? because i'm being bruisy man.
what is this AP for? unbeknownst to many, AP serves trynda far better than most people would care to admit.
it heals him with q and makes his spinning slash go more woosh. so i take AP.
why flat AD? because they're better early game runes than armor pen.
why do i take dodge? because i'm being bruisy man.
what is this AP for? unbeknownst to many, AP serves trynda far better than most people would care to admit.
it heals him with q and makes his spinning slash go more woosh. so i take AP.
i start off with a doran's blade, no crit gloves, because doran's items are simply the best for early battles durrr.
i then build items in the following order
- berserker's greaves
- zeal
- bilgewater cutlass
- phage
- triforce
- hextech gunblade
- spirit visage
- force of nature (or a phantom dancer, depending whether i need to be more tanky or carry)
- madred's
now let me explain why i take certain items which you might consider strange (all of them)
hextech gunblade:
[*] the active ****ing rocks on trynd.
[*] the AP and AD together increase your spinning slash damage by a lot.
[*] the AP increases your heal with Q
[*] the lifesteal steals life
[*] the active ****ing rocks
[*] the spell vamp steals life with spinning slash
[*] the active is quite good
trinity force:
[*] it gives AD, crit, AS, movement speed, HP - you're not gonna argue that these aren't useful on trynd.
[*] i also love AP, as you might have noticed
[*] it slows. that's quite useful
[*] spinning slash + sheen effect = awesoooome
spirit visage
[*] increases the heal of your q and your life steal
[*] also lets you hit your q slightly more often with the CDR and all
[*] all in all this item increases your surva by A LOT.
force of nature
[*] what can i say, i'm slightly gay for the force of nature/spirit visage combo. i also like run speed.
madred's blood razor
[*] with all of the above items you'll last ages in battle without only relying on your ult to survive. so why not use all that time to kill tanky enemies and squishies alike with this fine item?
i then build items in the following order
- berserker's greaves
- zeal
- bilgewater cutlass
- phage
- triforce
- hextech gunblade
- spirit visage
- force of nature (or a phantom dancer, depending whether i need to be more tanky or carry)
- madred's
now let me explain why i take certain items which you might consider strange (all of them)
hextech gunblade:
[*] the active ****ing rocks on trynd.
[*] the AP and AD together increase your spinning slash damage by a lot.
[*] the AP increases your heal with Q
[*] the lifesteal steals life
[*] the active ****ing rocks
[*] the spell vamp steals life with spinning slash
[*] the active is quite good
trinity force:
[*] it gives AD, crit, AS, movement speed, HP - you're not gonna argue that these aren't useful on trynd.
[*] i also love AP, as you might have noticed
[*] it slows. that's quite useful
[*] spinning slash + sheen effect = awesoooome
spirit visage
[*] increases the heal of your q and your life steal
[*] also lets you hit your q slightly more often with the CDR and all
[*] all in all this item increases your surva by A LOT.
force of nature
[*] what can i say, i'm slightly gay for the force of nature/spirit visage combo. i also like run speed.
madred's blood razor
[*] with all of the above items you'll last ages in battle without only relying on your ult to survive. so why not use all that time to kill tanky enemies and squishies alike with this fine item?
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