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Bard Build Guide by NewTeff

Support 11.9 THE ONLY AP-SUPPORT BARD GUIDE YOU WILL EVER NEED

Support 11.9 THE ONLY AP-SUPPORT BARD GUIDE YOU WILL EVER NEED

Updated on May 1, 2021
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League of Legends Build Guide Author NewTeff Build Guide By NewTeff 208 14 602,808 Views 9 Comments
208 14 602,808 Views 9 Comments League of Legends Build Guide Author NewTeff Bard Build Guide By NewTeff Updated on May 1, 2021
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Runes: damage

1 2
Domination
Electrocute
Cheap Shot
Eyeball Collection
Relentless Hunter

Sorcery
Transcendence
Scorch
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

THE ONLY SUMMS YOU WILL NEED
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

11.9 THE ONLY AP-SUPPORT BARD GUIDE YOU WILL EVER NEED

By NewTeff
RUNES
DISCLAIMER, this build is not the best Bard build, but it is certainly one of the most fun ones, it works best while already having a bit of experience on Bard to know what and how to do stuff!
Bard is able to proc Electrocute by auto attacking once with his passive and his Q, no other rune is so good on Bard because of the quick harassment he's able to put on the enemy ADC.
Cheap Shot let's you harass your enemy ADC even harder, when you collect chimes all over the map your passive Traveler's Call will not only deal damage, it will also slow the enemy.
Ghost Poro provides additional wards for your Pepega teammates, maybe they will live to see another day or they'll ignore the minimap and die anyway, Eyeball Collection is nice too.
Relentless Hunter it's good, makes your roams even faster, you get punished even less for securing your team with kills and getting more chimes for yourself.
Celerity gives a nice chunk of movement speed, i also like taking Transcendence which gives a nice chunk of ability haste, take whichever you prefer.
Scorch gives a lot of early poke dmg but falls of later in the game, can be swapped for either Waterwalking or Gathering Storm depending on what you need or what you prefer.
ABILITIES
Your Q deals lots of damage, has decent scaling and is crucial for AP Bard, leveling it up quickly provides you with more than enough damage to destroy the enemy botlane, the better you are at skillshots the more rewarding your Cosmic Binding will get.
Caretaker's Shrine doesn't heal for a whole lot but the heal/movement speed from it can often save your adc or your own skin, place 3 shrines under tower or in safe place, if you use another Caretaker's Shrine directly on yourself or your ally it won't count as 'over the limit' and will not replace a shrine you already placed.
Magical Journey is your only mobility spell, the mana cost is low and it saves you time to travel around with it, but be careful, while in Magical Journey you cannot change directions or sidestep, making you an easy target for spells like Final Spark.
Tempered Fate very powerful ability that can turn any game around, use it often to try and get experience and the feeling when to use it and how, on whom.
ITEMS
Spellthief's Edge is just really good, you're rewarded for poking the enemy and playing aggressively which is the point of this build.
Mobility Boots mobis are working best on Bard, you need as much movement speed early as possible to ensure that you get your teammates ahead, this allows you to get chimes, kills and leaving the lane without losing a ton of xp while also getting solo xp for your adc.
Imperial Mandate is really good since you have a lot of slows just from your passive meeps Traveler's Call which also procs the item's effect when it explodes on your enemy synergizing with it well.
Rapid Firecannon i like this item, it gives a lot of range which makes us take less damage in the process of trading or fighting, it gives us the ability to slow someone and catch them
Dead Man's Plate synergises well with Rapid Firecannon, Imperial Mandate and Traveler's Call, gives you a lot of movement speed, an additional slow, some tanky stats, its very good
it's usually my last item because its less expensive than Cosmic Drive and while it is more expensive, it gives you much more ability haste, some nice ap and a lot of movement speed too, if you need healing reduction take Oblivion Orb and just upgrade it as the last item, it's not as crucial as getting the other items which synergize with everything in your kit.
THREATS
pretty much every heavy cc tank support like Thresh, Leona, Pyke etc. can punish you very hard since you're squishy when trying to play aggressive, try to play safe as much as possible and only go for trades when you know their spells are not up yet, when they're going for cs and/or make them as short as possible, wait for your jungler to gank you and only once you feel confident enough you can try to fight the enemy botlane without your jungler, this can feel annoying at times but that's the magic of this build, it's sometimes annoying to play but once you're able to oneshot the enemy adc it's very satisfying to see the enemy adc use allchat and tilt.
most adc's can outtrade you the longer you fight them, for example Draven, Lucian, Varus etc. this build is especially good for short trades that the enemy adc often can't react to, try to auto attack them with your Traveler's Call to punish them for going for cs.
lux syndrome supports like Lux, Brand, Zyra etc. are annoying to play against because of their high range skillshots that have high damage, try to play safely and punish when their abilities are on cooldown.
adc's like Kalista, Jhin, Twitch are kinda easy to play against because of your quick trades, but dont underestimate their damage, you need to have experience with this build to be able to tell when it's safe to trade and when not, with Jhin you should also wait until he uses his abilities and with Kalista you should have it in head that she still has her E which will punish you greatly if you go just even in the trade without her even using it
SYNERGIES
GOOD SYNERGY your favorite adc's to play with are adc's that can follow up on your engages well, like Tristana, Varus, Lucian etc. the follow-up these champions have when you stun the enemy adc is just as insane as the dmg you have.

BAD SYNERGY Ezreal, Kalista and Kog'Maw are the worst adc's to play with, while the dmg and all is fine, you need minions to hit your Cosmic Binding easier and Ezreal most probably won't be able to use his full potential because of the minions blocking his abilities, the ult of Kalista Fate's Call is mostly used to engage, hence it's not the best adc to play with, she makes you put yourself in danger while being squishy, Kog'Maw is not a bad adc at all, but it's bad with you, you don't buy items to protect him and he's too squishy to be able to do something on his own, all you have to protect him with is your spells and that's not enough.
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League of Legends Build Guide Author NewTeff
NewTeff Bard Guide
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11.9 THE ONLY AP-SUPPORT BARD GUIDE YOU WILL EVER NEED

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