Build Guide by stopher
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
This walking rock is not squishy (joke from last build) He is literally a walking tank that can stand there and not die when taking hits from people. its kinda funny really.
Started out with some Armour runes which are nice. The reason the glyphs are of warding is because it is the strongest warding out of the three runes check it out its quite cool and helpful to know things like that.
Start off with a Regrowth pendent and a Health potion. This is a good start for your build so you can stay in your lane and farm gold from creeps. Which you will need to do until you are around level 8 so you can buy Warmog's Armour. This is an Amazing item to get early off as a tank be cause it gives a great health boost and Health Regen. Plus it has stack able Health and Health Regen up to 45 health every 5 seconds.
Next you will get your Boots of Swiftness these will help you catch up with runners, and use your seismic shard ability to slow them down so your allies/you can destroy them.
Next you get the Frozen Mallet For the reasons of Health and Slowing capabilities.
Then you will get The Sunfire Cape Which is an item that I believe every tank should use, so when you are tanking ever second that goes by the enemy is taking damage.
The Frozen Heart has a Great Area of Effect Attack speed reduction when coupled with your Sunfire Cape people wont want to attack you. Plus this item gives you Armour, 500 mana, and cool down reduction.
Lastly The Force of Nature 40 health every 5 seconds, 76 magic defense, 8 movement speed, and it is always restoring .35% of your health every second it is an Amazing end game weapon.
The Seismic Shard which i have you mastering first is a Great skill for Harassment. This attack can also help you catch up to a fleeing champion because of its movement speed stealing. ^.^
Ground Slam goes along with your Area of Effect items by slowing the attack speed of everyone hit. it is helpful especially when farming a giant group of minions not that you need them to attack slower because your health Regen is so high.
Unstoppable Force is like Seismic Shard in the way it is used to catch up to people. You can also use it as a form of surprise attacking enemies, but yeah still fun to use when people are running.
Brutal Strikes Is another Area of Effect damage like the Sunfire Cape which makes you kill things faster.
I choose Clarity, and flash, because you can always use mana when you are playing as Malphite, and people run from you all the time so Flash is a Necessity.