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Spells:
Ghost
Flash
Ability Order
Battle Fury (PASSIVE)
Tryndamere Passive Ability
Introduction
Skill levels:The Bloodlust Skill is what makes Tryndamere's Physical damage so insane.The compination of Tryndamere's pasive which it gives to tryndamere at 10% critical chance and each time trynda loses 1% hp it boosts with Bloodlust,Tryndamere is a very Powerful Carry!Mocking Shout's importance is the Slow and the Armour petrenation which combine with the spinning clash,the enemy won't be able to escape (especially when it is a 3v3 map).And the reason why Spinning lash is the last skill to put point on is because it doesnt make damage but only it's ability which im' going to explain in other chapter.(Not the Ability Power way ^^)
Spells:This Spells are the best for Tryndamere because if you get your opponent to have low hp,he won't be able to escape because your speed will be insane!BUT incase there is a stunner/Snare(except Jax) you have to get cleanse instead of Flash.
Runes:The Critical Chance is very important for tryndamere at the start because if tryndamere crits the enemy's hp will be like 3/5(Usually) because at 1 LvL the Armour of the champions are extremely low(Even with runes,because of the armor petrenation.The critical damage is to make insane Citical hits before you get your infinity edge.The armor petrenation is to make even more damage by reducing the enemy's armor.And Finally the Physical Damage is to make sure your opponent dies with 1 critical hit :P
Spells:This Spells are the best for Tryndamere because if you get your opponent to have low hp,he won't be able to escape because your speed will be insane!BUT incase there is a stunner/Snare(except Jax) you have to get cleanse instead of Flash.
Runes:The Critical Chance is very important for tryndamere at the start because if tryndamere crits the enemy's hp will be like 3/5(Usually) because at 1 LvL the Armour of the champions are extremely low(Even with runes,because of the armor petrenation.The critical damage is to make insane Citical hits before you get your infinity edge.The armor petrenation is to make even more damage by reducing the enemy's armor.And Finally the Physical Damage is to make sure your opponent dies with 1 critical hit :P
Just because it makes low damage and you add a point at the end,that doesnt mean that its complete useless!Spinning Lash excels at escaping ganks because its like flash and it also excels at chasing because with Mocking shout combined Tryndamere's speed is insane and the enemy is slowed.(Watch out!The mocking shout only slows when the oppenent turns his back!).Also,with spinning slash you can spin through walls(which is very usefull in 3v3 map!).If you are next to thin walls/trees you have to click on spinning lash and turn the arrow to the tree's side and then you will get to the otherside and the enemies will lose you!
You have to act fast when you are at low hp.Dont Press undying rage when you are at critically low hp because you will probably be late and you will die by the time you had the chance to live.You don't want that do you?Well.. You have to press your ulti when your hp is at 1/20,for example if i have 1000 hp,i will press my ulti at 100 so i make sure i will survive.And when the ulti is ALMOST over,you escape with spinning lash,flash,ghost or so...
I think it's really obvious that this Materie tree is highly recommended for tryndamere.I mean,the offense points is for the Damage,critical chance ,critical damage, and the Ultity points is for better expirience bonus,a less time for you to respawn in case you die,Ghost improvement as well as a little time addition for your buff so it doesnt take off from you quickly!
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