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Volibear Build Guide by fizz112

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

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League of Legends Build Guide Author fizz112

The Unbearable Volibear

fizz112 Last updated on March 14, 2012
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 9

Honor Guard

Defense: 21

Strength of Spirit

Utility: 0

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I've been playing Volibear for a long time now so I think it's time to share what I have learned with you all.

First build is a super tanky build but you will be surprised at the amount of damage you do, especially early to mid game. During late game you become more of a disruptor and sponge to enemy fire.

Second build is a jungle build which to be honest is pretty much the same build but with masteries swapped around oh ever so slightly.

I hope to keep adding more information to this build and improving it as I learn more!
Last update: 14/03/2012

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Skill Sequence

When I play I tend to go for 1-1-1 in the first three levels then max out Frenzy then Majestic Roar followed by Rolling Thunder. (While getting Thunder Claws at 6,11,16).

Frenzy should be maxed out since it does so much damage in one go and the passive is just too good to let up. Majestic Roar should be maxed next because it increases the slow on targets while adding points to Rolling Thunder only increases its damage.

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Summoner Spells

Teleport is usually always a good choice for top lane since you don't really have any direct backup and travelling on foot from spawn does take valuable early-game time. It's also good if your team is in real trouble but you are all the way back at spawn and need to get into the action quick and in time to save everyone's ***es.

Exhaust has recently become a quick favourite to replace Ghost for me. Think about it this way: Ghost allows you (but only you!) to get near the enemy while exhaust allows you AND the rest of your team to get near the enemy. (And not to mention putting a mastery point in Summoner's Wrath gives reduced armor!) This GUARANTEES a kill during a good gank, if used at the right time. I will go into more detail about ganking later in the guide.

As for escaping, Volibear's Chosen of the Storm passive and Rolling Thunder are usually good enough to escape most situations and it doesn't hurt to exhaust a chasing AD carry

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Creeping / Jungling

If you have a team that wants to work together, ask them to help you with wolves first. Hit them big blue one first so they do not run all over the place and waste your time. If there isn't enough time to finish wolves, just kill the big one and move on to the blue golems.

Get the big one pulled for you and a few hits from your allies will help you a lot. Don't worry if you start losing too much health, your passive should kick in to heal you back up a bit.

Next up, wraiths and then small golems. Just before getting the golems check if any lanes are gankable. If they are, smite the biggest one and finish them off asap. Get Rolling Thunder and attempt a level 3 gank. If there aren't any opportunities, save the smite to get red and level up Frenzy instead.

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I won't go through the basics of ganking (wait for a pushed lane etc.) well at least not yet. However I will give a few tips on how to use Volibear's skills most effectively.

DO NOT, I REPEAT, DO NOT begin a gank with Rolling Thunder. Although it seems like a good idea, you want to save your flip backwards while they are trying to escape. Instead try to just walk towards your enemy and pop out Majestic Roar to slow them while you and your laning allies attack. By this time they will have either flashed towards their tower or very nearly there. Now for the fun part! Rolling Thunder towards them, cast Exhaust then use Frenzy. It's always best to try and leave frenzy till the last possible moment since it does more damage the less health the target has. It also has a range similar to Warwick's Hungering Strike so it shouldn't be too hard to hit. If you're feeling nice, give the kill to the laning partner and only use frenzy if they cant get the kill.

To recap:

  1. Majestic Roar and start hitting them.
  2. Rolling Thunder + Exhaust
  3. Frenzy at the last possible moment