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Darius Build Guide by

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League of Legends Build Guide Author

THIS IS FOR DRAVEN NOT DARIUS! Keep 'em Spinning (In Progres

Last updated on June 6, 2012
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 9

Strength of Spirit

Utility: 0

Table of Contents
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Pretty quick guide here. Anyone who wants to start following my guides it's important to know that I don't care about aesthetics. This is purely informational. Nothing fancy here.

Starting off, as the title suggests keeping your spinning blades going is important. They automatically proc your passive which means you don't have to worry about stacking crit strike until late game when it may become difficult or more harmful to chase your ricochet.

Something to notice with the blades is that if you are attacking the turret each auto attack counts as catching a blade. This is a quick way to ensure you have your blades if the CD is running out and you need to grab one. ALWAYS attack the turret over a champion in turret range. You get the blade back instantly and you don't have to worry about your passive aggroing the turret (which it does if the opponent is bleeding).

Next, your ult will cross the whole map if you want (Like Ashe's only way more OP) you can also curve them in close range by leading them back to you. If you die and your team starts a fight in the middle lane just spam your ult to their base. It's CD is low enough that you will have like 25 seconds left when you get to the fight anyway. They will automatically turn back to you when they hit the first enemy (though they take a sec and will hit more people).

This is pretty much all you need to know, I could do as others do and tell you every bloody move to make but it won't help you. You need to figure it out for yourself. Start in a bot match (as you always should) and you will figure him out pretty quick. Don't read a guide and go play a PvP match. 1 you will suck **** and your team will hate you. 2 you will not get a good opinion of the player. 3 its easy to control a bot match and practice switching around the build.

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I like rounding my rune builds. It really pays off if you are fighting a random champion, though sometimes it is good to go full damage or full sustain. AD and ArPen for start. He is and AD character so that is self explanatory. The mana regen may confuse some people and you can op not to take them. I have just found that I like to cast my sprint (Blood Rush) pretty often and it can drain your mana. It's just nice to know that you will not be running as low as your opponent and lane sustain is everything in this game. Armor for stability in a gank situation. MR for same reason (really only needed late game against those snowballing mages). CD for casting your abilities as often as possible. A good argument against these is your Q should always be readied and you W will get a free CD refresh if you catch a blade but that isn't always guaranteed and you can't count on it as much as just having low CD. Also you can initiate your second spinning blade sooner. More damage is always nice. The Runes I used first were Mov Speed because they are fun but I have found that he starts with a low move speed (305 base) and this all he really needs. If you want you can use them, its nice for the chase but sprint is good enough and being to fast makes it hard to catch the blades. Also the P.D. move speed buff is useful. You could also opt for ArPen but I find it more helpful early game for raw damage when people have low armor and just building an axe for the ArPen later. Maybe even a last whisper instead of the Infinity Edge.

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21 / 9 / 0

Pretty self explanatory as well. High Damage and stability.

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Still working on finding the best items for him but these seem to be pretty strong.