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Thresh Build Guide by Kilo Khaos


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League of Legends Build Guide Author Kilo Khaos

Thresh, Support Legend [In-Depth Guide to The Chain Warden]

Kilo Khaos Last updated on August 10, 2017
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sinole123 | August 15, 2017 2:14pm
i do not understand all of the AD runes you stack there! i would go with AP or magic pen. and for purples i go with CD reductions or ap.
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xZeZo | July 20, 2017 4:02am
Hi Kilo,
This is a really good guide, you did really good explaining it, but the one thing I noticed is that most of the example builds don't have boots in them, is that because you sell them late game for another item?
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Kilo Khaos (9) | July 22, 2017 7:55am
The example builds are to show potential options and itemization based on the enemies composition. Boots are something essential to Thresh, you need it for peeling, chasing, roaming, etc. I'll look into clarifying this in later updates.
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DrTrax (1) | July 3, 2017 4:49am
nice guide now we just have to make one for all the no thresh player like how to click the lantern XD event he best lantern are unless if no one take them.. i just cry sometimes if you flash over the wall drop the lantern to your teammate to save them an there just pass trough it an run the wall an flash...
yeah my English is wood 5 level lool

+1
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Kilo Khaos (9) | July 4, 2017 1:50pm
Dark Passage is that two-way street, because you need involvement from both players for it to be used effectively. If that's something that genuinely bothers you, I recommend Tahm Kench. No lanterns to be clicked, just people to be Devoured.
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DrTrax (1) | July 5, 2017 12:48am
true but i don t like Tahm Kench he is just a ugly fish who have the same problem whit his ult.. 4/10 ppl use it if i play him...
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Akashisan1 | June 1, 2017 4:26am
hello kilo i would like to say that i am trying to be a thresh main because he is just so fun a suggestion that i have for you is that you make up a proper chart on how to deal with you possible match ups (i.e to deal with Xayah do this this and this and her threat lvl is 1-10 just a suggestion and thank you for this amazing guide
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Kilo Khaos (9) | June 1, 2017 6:32am
There already is a matchup section, right before the Table of Contents. You'll need to press 'Show All', because the list of matchups is rather long.
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Akashisan1 | June 3, 2017 1:56am
thank you i never noticed
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SWED Panda | May 29, 2017 12:33pm
I would love to try this awesome build but the only thing i don't have is the 4 8 plus runes is there any other runes i can use? or is it have to be this exact rune page for tank thresh?
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Kilo Khaos (9) | May 29, 2017 5:59pm
I'm not sure what you mean by "4 8 plus runes", comment back what you mean so I can explain further.

As for other options for runes, they're listed in the Runes section of the guide.
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SWED Panda | May 30, 2017 2:55pm
I meant the Four 8+ yellow rune that are 820 each.
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xD3cept1on | May 19, 2017 8:19am
Hi Kilo Khaos,
Thanks for sharing this awesome guide but i have a question, every time a get a good kda with thresh, its always a S- and NEVER a S or S+ may i ask for tips on helping me get my mastery 7 tokens?
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Kilo Khaos (9) | May 19, 2017 10:37am
It's going to rate you in comparison to how others who play Thresh perform. Kill and objective participation and warding (both placing and destroying wards) should all affect your performance. Farm (to an extent) is also important. If you have a decent amount of CS (which you can get while roaming or defending if your laner backs), kills/objective participation (just an assist or last hit on towers, etc. is good enough), a good KDA (lots of assists, little deaths, and a few kills), and good ward control (always empty your Sightstone and use Sweeping Lens/ Oracle Alteration often) you should be good to go.
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FeelTheRammus | May 18, 2017 10:08pm
Awesome guide but i have a question, what do you think about the cd reduction based thresh with frozen heart(%20), face of the mountain(%10) and ionia boots(%10) this is the build i rush nearly every game. Since your q's cd reduces when you land a hook, in late game you will be able to use your q nearly every 3.5 sec.
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Kilo Khaos (9) | May 19, 2017 4:27am
CDR is supplementary, but it's always helpful. If you're already going for a full CDR build, then rushing these is the best way to go. Keep in mind you can also get other items for CDR such as Spirit Visage for the 10% CDR, basically anything built out of Kindlegem will do.
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Kirlin (1) | May 17, 2017 11:24am
Think about the efficiency lost by buying RS Ruby Sightstone and FoTM Face of the Mountain instead of getting the EotE Eye of the Equinox. Face of the Mountain shields ONLY 1 ally and you (remember now you get a passive shield from Relic Shield quest).
EotE route: Lose 450 HP, 150% HP regen and 20% CDR on active items. Win an extra slot for*:
Redemption: AOE heal for your team. Yourself: Lose 100 HP and 75% HP regen. Win 10% CDR and 125% mana regen.
Locket of the Iron Solari: AOE shield for your team. Yourself: Lose 450 HP for 30 armor and 60 MR which makes up for the health.
Mikael's Crucible: Very situational. Avoid CC from a team member. Yourself: Lose 450 HP. Win 125% mana regen and 10% CDR.
Randuin's Omen: AOE slow after following Q. Yourself: only lose 100 HP. Win 60 armor and 20% reduced Critical Strikes.
...
You will most likely play either to land a Q in TF (teamfights) or peel in back lane with W. Anyways the tradeoff is worth taking, more tankiness for you (looking for Q engages) or utility (Thresh peel style).
*I do not take into acount the value of the AOE heal/shield, so you do not really lose health, you actually win it.
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Kilo Khaos (9) | May 17, 2017 12:32pm
The build you are recommending is more based on utility. However, for the sake of efficiency, Ruby Sightstone has good synergy with all the actives you have, giving you 20% CDR to all of them (which isn't achievable through normal CDR).

My play style tends to be a tanky initiator who jumps right in rather than a utility based support who hangs back. If I'm not teamfighting, I'm playing a Warden role where I'm defending for my carry, getting picks or peeling when we're outnumbered.

In terms of Face of the Mountain's shield capabilities, it's great for immobile champs or squishy casters. If your carry or mid-laner happens to be much more susceptible to assassins (people like Jhin for example), it's going to save their life. Assassins who do more damage the more health the enemy is missing (like Zed) are especially weak in that regard) as their initial burst is absorbed by the shield and they won't be able to do that extra damage.

In the guide I do state Eye of the Equinox should always be considered, but it needs to be in the right situation. If the team possesses an assassin or person who can do high single target damage, it can be a lifesaver (especially in conjunction with Locket of the Iron Solari). However, if their comp favors more sustained teamfights where there's no risk of someone getting 100-0'd, a Eye of the Equinox with a Redemption would be more favorable.
The build is always subject to change based on the enemy composition, but I've found this works well with how I play Thresh.
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Kirlin (1) | May 22, 2017 7:07am
I have recently seen high elo players with melee supports that use Relic Shield, sell it after they get Ruby Sightstone to get the extra slot. If you wanna go tankier and help your team, you can get the Knight's Vow as you win armor and they get reduced damage. Worked well for me at least, just wanted to share.
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WielderOfChaos | April 25, 2017 8:11pm
Hello. Nice guide there for Thresh support. But I would argue that Runic shield is not that good. Although the 8% bonus to healing and shield is good in the long run, at the early game it is so unworthy to pick up. At that time, you would not have a lantern until level 3, and you would have no other shield except Colossus. Maybe you should note in your article about the early game/late game comparision so that players reading your guide will decide for themselves.
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Kilo Khaos (9) | April 26, 2017 7:38am
You have enormous early game sustain, 50 health from Veteran's Scars would really not affect that at all. Furthermore, even if Runic Armor did have a weak early game, I'd gladly trade off a slightly harder early game for a slightly easier late game. You have 4 different sources of shields by the end game (not including shields from other sources, such as Orianna or Ivern). There really is no competition, you'd sacrifice all this late game power just for an extra 50 health.

EDIT: Thought I'd include that Runic Armor also impacts healing, which means more health regen. (from Relic Shield) and more health gained from Total Biscuit of Rejuvenation.
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Churchie (1) | April 21, 2017 8:16am
First of all, great guide. Lot's of details and much information.
I still have a few questions though.

- Have you ever considered Righteous Glory in your Thresh build? I think the base stats are nice as it gives you quite a bit Health and mana. And the active effect which can speed you up and slows down the enemy seems very powerful on picking off opponents.

- In your vs. section you mention that Fiddlesticks in really easy to lane against (1/10). However, since you're squishy early I feel like Fiddle can be a complete nightmare to lane against if he is skilled, since the E can still easily bounce to you even though you take distance. How do you feel about that?

P.S. upvoted the guide since I really think it's a great one. Keep up the nice work.
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Kilo Khaos (9) | April 21, 2017 10:36am
Thanks, it's only going to get longer from here.

As for Righteous Glory, you don't need an extremely large mana pool. Considering how you'll be a tanky initiator, you'll likely run out of health before mana. Also, the item synergizes better with people who are expending a lot of mana (such as Singed, where damaging him gives him mana to use his Poison Trail and having it toggled on heals him). Since you won't be doing that, it's better to opt for more armor/mr and utility than a bit of extra mana.

Fiddlesticks can poke you in lane with his Dark Wind, but that's all he can do against you. Other than that, he really has no serious impact during the laning phase. Even if he were to buy mana regen. ( Spellthief's Edge, Ancient Coin, etc.) he'd still be extremely strained on mana. And that's assuming you don't punish him any time he comes close to a minion wave. If you can zone him to the point where he can't use his Dark Wind, he's just sitting in lane not doing anything. Any attempts at using his Drain would result in him getting hooked and trading over an easy kill. He's definitely someone you can bully in lane.
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Ha1z | April 14, 2017 5:02am
Hi, love your guide but this is really bugging me, you say how important Redemption is in your explanations but you don't use it in any of your example builds at all. I am not quite sure whether to use it or not.

Thanks
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Kilo Khaos (9) | April 14, 2017 9:42pm
Redemption is something you should buy if you can sacrifice a bit of tankiness for the sake of more utility. If you already have a tank top laner and jungler you could go for a more utility based build, while still getting tank stats. If you do get it though, get it after you've built your core ( Face of the Mountain, Locket of the Iron Solari, and Ruby Sightstone, etc.) and around when laning ends (you'll need it especially for teamfights).
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Tnjong | March 30, 2017 6:32am
thx for amazing guide
i have green history match now :3
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Kilo Khaos (9) | March 30, 2017 11:19am
Nothing is more beautiful than a solid green match history.
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