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Tri Zeal Quinn (Jungler)
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Quinn Passive Ability
Threats & Synergies
Laugh at him. BLind and knock-back. But he can pop you if you don't play well
Care. Save your E for after his stun.
He counter jungles you at first, but mid game to late game, your crit and knock back will wreck him.
Drain? What drain? After fear and silence, just burst him with that 1000 damage.
*best part, no boots needed*
But if you can kite very well and main adc, you can use this build to jungle after adc was called.
Start blue and blind. After your team leaves you alone, save your blind and smite. Use blind first for all camps (before basic attack) because they can get one attack in before becoming blinded. You might suffer before Madred's Razors, but after you hit 3 and recall, you should have it.
To gank, just simply walk in, E, and start shooting. If there are no minions around, throw your Q as well. The enemy will usually flash at this point (or die if they don't have flash).
After your first zeal, jungle camps will be a joke.
If any one of your turrets are destroyed at this point, camp that lane.
You should be able to get dragon a level 9 (solo).
Late game, just play like a normal adc, but remember, you are limited on sustain. Go b if you have to and don't be a hero.
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