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Tryndamere Build Guide by

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Tryndamere master of VIOLENCE

Last updated on July 2, 2012
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 24

Honor Guard

Defense: 6

Strength of Spirit

Utility: 0

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Hello I'm FatushX a current Tryndamere user. I've been using some guides from this website and adding my personal touch for a while but never got in my mind to post my kind of beast that is tryndamere... so lets go.

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hmm here i started with those ones everyone tells u to take:

Greater Mark of Desolation

Armor penetration: always useful against tanks and awesomely powerful against normal champions

Greater Mark of Furor

Critical damage: as you may have noticed, this build is strictly based on tryndamere doing lots of criticals and this will make every one of these criticals even more powerful

Greater Seal of Resilience

Defense: being powerful is not all about power, you need to stay alive too and these will help a lot

Greater Glyph of Aclarity

Attack Speed: ok this is the part i like, you have the power and the defense... now lets add speed and they will only see u in screen and the very next thing to see is the respawning darkness

Greater Glyph of Furor

Critical Damage: you may wonder why not add magic resist at all if melee characters are so weak against magic?... well because what we are looking for is kill before geting killed

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The masteries are clear as water... all the Damage we need and defense with some magic resist

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Summoner Spells

The most common for melee champions, Exhaust for the runners and also to deal even more damage and Ignite is usefull is 2 ways, first if you leave them almost dead but you know they will kill you or will get away and second is to use it first and start hitting them without that part of their health. The second one I personally think is a waste but some people do it... I'm not racist

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Skill Sequence

The skill sequence is already based on an existing build and i kept it the same because it's correct. Bloodthirst is the main skill here because gives us more power and more Heal, secondary is the almighty Mocking Shout the "chickenizer" to slow the enemies and drop some AD of them, last but not least is Spining Slash both our runaway move from danger and our "he is far lets get him" move, of course the Undying Rage is needed as soon as you see that plus icon on it, it will give them hope of killing you while you just lead them into your trap ;P

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Im warning you from now, Tryndamere is a little sucky at the first 4 levels but at the end and with these items, will be worth the wait:

1st Round: Brawler's Gloves and 2 Health Pots

Critical chance from the beginning for those little minions, the source of your money, and pots to heal yourself from the attacks of them and enemies as your heal is not so useful yet

2nd Round: Brawler Boots

By this time you either got some gold or an enemy got to kill you but is ok you will have your revenge, now we are looking for speed because you are as fast as granny Roberta now so the boots will give you both attack speed and movement speed

3rd Round: Zeal

Some more gold and you could get away or even kill those enemies this time huh? now lets add some more speed to that big sword of yours, zeal gives you attack speed + movement speed + critical chance so it is on our wishlist

4th Round: B. F. Sword and Cloak of Agility

Attack Damage like a boss, to add too that "not slow anymore" sword and also some more critical chance to add up

5th Round: Infinity Edge

Get familiar with it because is our masterplan!!! is all we want, attack speed + attack damage + critical chance and has the amazing feature of giving more critical damage :D

6th Round: Phantom Dancer

Throw away that dusty zeal and upgrade it to Phantom Dancer for the same features upgraded to move faster and attack faster and most important get more criticals

7th Round: Bloodthirster

Here is where the VIOLENCE begins. You can take out at least 3 enemies by yourself with this because its life healing will not let you die(that and your ultimate of course) also if you kill 40 minions or monsters you get even more attack damage and life steal

8th Round: Infinity Edge

If one is good two are better! double the attack damage, attack speed and critical chance with also extra critical damage to deal enough to kill with 2 or 3 blows

9th Round: Infinity Edge the third

They have not surrendered yet? Too bad for them! Triple Infinity Edge is the ultimate combo we have, now ALL your blows are criticals and everyone of them has more critical damage x3

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So this is it, power and more power regardless of your magic defense which later in game will not be an issue due to you killing them before getting hit.

The credit from this very first guide will go to my game mates TalixLH, CarlosRey, CarlNewton, Zanof, MTB09 and TwisterAngel. And of course the first guide i used which was my base guide "THE TRYNDABOSS".