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Build Guide by Kaustik

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League of Legends Build Guide Author Kaustik

Twisted Fate: The Cardmaster

Kaustik Last updated on May 25, 2011
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 21

Strength of Spirit
Veteran's Scars

Defense: 0

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 9

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Hey guys,

So I've been playing Twisted Fate since the day of gold card aoe stuns and ridiculous burst, and I thought I would write a guide that is prevalent for the state T.F is in as of today.
My build focuses mostly on AP with a bit of cd reduction. Twisted Fate can still be very bursty throughout the whole game and can melt most squishies and poke extremely well with this build. There are a few different scenarios though and I'll be sure to update this guide with them asap.

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Ok for runes you're gonna want to get magic pen. in your reds especially with PAC doing all magic damage. I personally get dodge yellows and you can disagree but it has saved me a number of times. For the blues get mana regen/ ap per lvl runes.

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When i play i go 21 0 9 speccing into the spell damage tree and getting everything a normal caster would.

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Summoner Spells

Take flash / exhaust. This is really all my opinion but flash can net you a kill in lane early very easily. Some ppl like flash ignite or other combinations, but I feel that flash is a necessity for him.

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Skill Sequence

The skill sequence is as follows, deviating from this really hurts your early game harass.
Start with PAC which allows you to stun if needed but mostly your gonna farm with blue and harass at level 3 when you get 2 levels of wild cards... DO NOT throw them before then. The damage is negligible so it's a waste of mana. At level 4 get one in stacked deck then alternate stacked deck and wild cards til lvl 6. At level 6 get your ult (herp derp) then keep building wild cards and stacked deck up.

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Items and early game

You start off with a Sapphire crystal which will later be turned into sheen. You need to farm your sheen by level 6. If you dont get first blood in lane you will want to gank at level 6. Your team needs to allow the others to push or harass enough that they are gankable.

After your gank or failure :/ go back to mid and start farming toward your blasting wand and boots. I rush lich bane because it gives extra movespeed and more ap and more damage than sheen. Also while you're laning against casters it gives a good bit of MR to deal with their damage.

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Items and mid/early game

Depending on how well you gank/farm early game you may be able to get your rabadons before mid game really even begins. At this point farm lanes as needed and gank where you can this is where the team play starts coming into play. You will need to help your team get kills in their lanes. During 3-5 man fights harass and poke with wild cards or if you see no threat open the fight with your flash and stun an unsuspecting player allowing your team the opportunity to engage.

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Ranked Play

There's a reason tf gets banned in ranked play at high elo. This guy can wreck towers and champions alike. The global teleport gives him the ability to change almost any fight in the game. If you are good with positioning he is an invaluable asset to any team.

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Pros / Cons

Pros: better early game than AD tf
- You can harass with your wild cards from a distance
- Farming is super easy
- You are super scary :D

- If the enemy realizes what is happening they will focus you hard.
- Takes some skill
- People will bad mouth you til they see you know what you're doing

Bad solo's to play against:
- Kat ( if they stay on you hard but not the hardest to solo against)
- Brand ( hard to get out of the aoe with slow move speed)
- Mord ( you won't die but you wont kill him either = stalemate lane)
- Urgot ( gotta dodge those gas cans)

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Team Work

Team work where to start this guy can start fights, end fights, harass at distance, stun, and all around make ppl mad :P

In a team fight situation its good to be about in the middle of your team you wanna be able to stun asap or be able to throw out some damage.

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In summary this build is legit for pretty much any team that needs a caster. WARNING: you may not be able to carry your team as ap tf. If the game goes on 50+ minutes they can shut you down but your team should be able to farm up enough to win and you should be sharing kills so they get built as well.

This build can put out a ton of damage. So just remember... It's all in the cards