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Spells:
Ignite
Exhaust
Ability Order
Soul Eater (PASSIVE)
Nasus Passive Ability
About the Champ
Nasus is a meele,DPS,Off-tank.
I prefer to play him as a Off-tank.
Always farm your Q for Dmg-Output.
If you want to farm with E then max. E first.
Always use W in a fight it will give you enough time to kill most of your enemys.
With your passive you have very good staying power and thats why you can play Nasus how you want to :D
Passive: Soul Eater.
Nasus drains his foe's spiritual energy, giving him a natural 14 / 17 / 20% lifesteal..
Q: Siphoning Strike
Nasus's next attack will deal additional damage. Siphoning Strike permanently gains 3 damage whenever it kills an enemy.
Cooldown: 8 / 7 / 6 / 5 / 4 seconds
Cost: 20 / 25 / 30 / 35 / 40 Mana
Extra Damage: 30 / 50 / 70 / 90 / 110
W: Wither
Nasus ages his target, slowing their movement and attack speed by 35% and reducing it further each second for 5 seconds.
Cooldown: 15 / 14 / 13 / 12 / 11 seconds
Range: 700
Cost: 80 Mana
Extra Slow: 3 / 6 / 9 / 12 / 15 %
E: Spirit Fire
After a brief delay (0.5 sec cast, 0.5 delay), the target area becomes desecrated. Enemies in the area have their armor reduced for 7 seconds and are dealt magic damage each second for 6 seconds.
Cooldown: 12 seconds
Range: 650
Radius of AoE: 400
Cost: 70 / 85 / 100 / 115 / 130 Mana
Area of Effect: 400 (estimate)
Armor Reduction: 20 / 25 / 30 / 35 / 40
Initial Magic Damage: 55 / 95 / 135 / 175 / 215 (+0.6 per ability power)
Magic Damage Per Second: 11 / 19 / 27 / 35 / 43 (+0.12 per ability power)
R: Fury of the Sands
Nasus becomes empowered in the sandstorm for 15 seconds, gaining health. While the storm rages, he drains the health of nearby enemies each second (240 damage max per second) and converts it into bonus attack damage.
Cooldown: 120 seconds
Cost: 150 Mana
Area of Effect: 350 (estimate)
Magic Damage: 3 / 4 / 5 % (+0.01% per Ability Power) of max health
Health Gained: 300 / 450 / 600
Nasus drains his foe's spiritual energy, giving him a natural 14 / 17 / 20% lifesteal..
Q: Siphoning Strike
Nasus's next attack will deal additional damage. Siphoning Strike permanently gains 3 damage whenever it kills an enemy.
Cooldown: 8 / 7 / 6 / 5 / 4 seconds
Cost: 20 / 25 / 30 / 35 / 40 Mana
Extra Damage: 30 / 50 / 70 / 90 / 110
W: Wither
Nasus ages his target, slowing their movement and attack speed by 35% and reducing it further each second for 5 seconds.
Cooldown: 15 / 14 / 13 / 12 / 11 seconds
Range: 700
Cost: 80 Mana
Extra Slow: 3 / 6 / 9 / 12 / 15 %
E: Spirit Fire
After a brief delay (0.5 sec cast, 0.5 delay), the target area becomes desecrated. Enemies in the area have their armor reduced for 7 seconds and are dealt magic damage each second for 6 seconds.
Cooldown: 12 seconds
Range: 650
Radius of AoE: 400
Cost: 70 / 85 / 100 / 115 / 130 Mana
Area of Effect: 400 (estimate)
Armor Reduction: 20 / 25 / 30 / 35 / 40
Initial Magic Damage: 55 / 95 / 135 / 175 / 215 (+0.6 per ability power)
Magic Damage Per Second: 11 / 19 / 27 / 35 / 43 (+0.12 per ability power)
R: Fury of the Sands
Nasus becomes empowered in the sandstorm for 15 seconds, gaining health. While the storm rages, he drains the health of nearby enemies each second (240 damage max per second) and converts it into bonus attack damage.
Cooldown: 120 seconds
Cost: 150 Mana
Area of Effect: 350 (estimate)
Magic Damage: 3 / 4 / 5 % (+0.01% per Ability Power) of max health
Health Gained: 300 / 450 / 600
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