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Build Guide by Pewpitar

Udyr. Jungling Tank

By Pewpitar | Updated on January 13, 2011

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Born in a grassy clearing under a red moon, Udyr has always been compelled by the primal drive within him. His will was not untempered, simply undomesticated. As a boy, he toiled on his father's farm, but he felt a much deeper connection with the mustangs that would graze in the distant fields than with the townsfolk who would visit. Oftentimes he was dragged into the house at night with a swat and a scolding when his parents would find him sleeping beneath the stars. On the day of his sixteenth birthday, Udyr bade his family farewell and struck a path to the east, determined to shed the trappings of ''civilized'' society. Freed of the shackles of cultural expectations, Udyr tapped into a well of inner ferocity he hadn't known before. His feral senses roiled to the surface and he let them overcome him. It was at this point in his life that Udyr truly lost his humanity. Poachers and travelers who entered his territory did so at terrible risk, and rarely managed to leave it. A monk on a long journey passed through his woods one day, and Udyr decided to scare him, leaping from a nearby brush. The monk casually turned and redirected Udyr to one side. Udyr, enraged, tried time and time again to best him, but the monk was unassailable. When Udyr was exhausted, the monk wordlessly beckoned him to follow, and together they walked in silence to the Hirana Monastery. The monks there took him in, and taught him to harness and control his animalistic fury...most of the time. 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Therefore, buying defensive items can drastically increase your survivability. * Udyr is one of the best junglers in the game. Taking advantage of this can give your team a large XP advantage and map control. [tip_playing_against] => * Udyr players will often start in the jungle and only appear to gank in lanes. Try warding key locations to keep track of his movement. * Once the initial shield effect has faded, Turtle Stance is weak against other champions. Press the attack to force him to switch stances and prevent him from regenerating health and mana. * Some Udyr players buy tank items to become very durable. If they do, focus their weaker teammates instead. 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[ranked_description] => Entering a stance grants Udyr 10% attack speed and 5 bonus movement speed for 5 seconds. This effect stacks 3 times. [description] => Udyr's attack speed and chance to dodge are increased each time he switches forms for a short duration. This effect can stack. 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While in Tiger Stance, Udyr's first and every third basic attack after that are Tiger Strikes which deal an additional {30/60/90/120/150} (+ {120/135/150/165/180}% total AD) physical damage over 2 seconds. Successive Tiger Strikes against the same target will instantly deal all remaining damage of the previous instance in addition to applying a new one. The mana cost of this ability decreases with Udyr's level, down to 28 mana at level 18. [description] => Udyr's next attack will deal three times his attack damage over 3 seconds. Persistent Effect: Udyr's attack speed and movement speed are increased. 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This effect cannot occur on the same target more than once every few seconds. [ranked_description] => Udyr gains {15/20/25/30/35} % increased movement speed and ignores unit collision for {2/2.25/2.5/2.75/3} seconds. Udyr dashes slightly forward when attacking a target while the buff is still active, and only when he stuns the target. While in Bear Stance, Udyr's basic attacks stun the target for 1 second. This effect cannot occur on the same target for 6 seconds. The mana cost of this ability decreases with Udyr's level, down to 28 mana at level 18. [description] => Udyr charges forth, gaining a large movement speed increase for a short duration. Persistent Effect: Udyr's attacks hit with such force that they stun his target. This effect cannot occur on the same target for 5 seconds. [icon] => /content/spell/312e302e302e37302d37372d3 [cooldown_rank_1] => 6 [cooldown_rank_2] => 6 [cooldown_rank_3] => 6 [cooldown_rank_4] => 6 [cooldown_rank_5] => 6 [cooldown] => 9 [cost_rank_1] => 45 [cost_rank_2] => 45 [cost_rank_3] => 45 [cost_rank_4] => 45 [cost_rank_5] => 45 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0077_04.mp4 [display_order] => 3 [range_type] => self [target_type] => self [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2015-09-05 11:20:47 ) [4] => Array ( [ability_id] => 212 [champion_id] => 39 [display_name] => Phoenix Stance [unranked_description] => Udyr sends out pulsing waves of fire, dealing damage to nearby enemies. While in Phoenix Stance, Udyr's first and every third basic attack after that send out a cone of flame in front of him that deals magic damage. [ranked_description] => Udyr unleashes pulsing waves of fire around himself for 4 seconds, dealing {10/20/30/40/50} {0.25} magic damage each second to all nearby enemies for the duration. While in Phoenix Stance, Udyr's first and every third basic attack after that send out a cone of flame in front of him that deals {40/80/120/160/200} {0.6} magic damage. The mana cost of this ability decreases with Udyr's level, down to 28 mana at level 18. [description] => For a short duration, Udyr radiates flames dealing damage to nearby foes. Persistent Effect: Every third attack, Udyr will release jets of flames from his hands that deal damage to enemies in front of him. [icon] => /content/spell/312e302e302e37302d37372d3 [cooldown_rank_1] => 6 [cooldown_rank_2] => 6 [cooldown_rank_3] => 6 [cooldown_rank_4] => 6 [cooldown_rank_5] => 6 [cooldown] => 0 [cost_rank_1] => 45 [cost_rank_2] => 45 [cost_rank_3] => 45 [cost_rank_4] => 45 [cost_rank_5] => 45 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 600 [range_rank_2] => 600 [range_rank_3] => 600 [range_rank_4] => 600 [range_rank_5] => 600 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0077_05.mp4 [display_order] => 4 [range_type] => self [target_type] => self [comment_count] => 4 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2014-12-03 11:45:23 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 77 [mobafire_id] => 39 [name] => Udyr [url] => udyr [free_to_play] => 0 ) [lane] => Jungle [laneAlt] => Jungle Role [rank] => 1 [rankings] => 98 [rankingsCount] => 50 [winRate] => 55 ) ) ) 1

Spells:

LoL Summoner Spell: Smite

Smite

LoL Summoner Spell: Ghost

Ghost

LeagueSpy Logo
Jungle Role
Ranked #1 in
Jungle Role
Win 55%
Get More Stats

Chapter 1



Thanks for looking at my udyr guide to jungling.

Start off by grabbing a cloth armor and 5 hp pots.
Grab phoenix stance first and head to wolves
Stand behind them and pop your stance right when they spawn.

After wolves, you wanna move over to wraiths, smite the big wraith right when you see it.
Re-activate phoenix when you have the 3 little wraiths around you.
Use a hp pot and move over to golems.
When you start golems, you should pop phoenix and walk back a bit so that they are both in front of you so you can hit them both with your phoenix breath.
Go back and buy boots of speed.
You should be at about 3:30 into the game.
Go ahead and go get your blue buff.
Activate phoenix stance and only attack the golem.
Make sure you use turtle stance right after you get your phoenix breath.
Then pop phoenix again before your monkeys agility runs out. Then just autoattack the golem until it is in smite range.
If you did this right, you should be able to smite your golem right after your 3rd or so phoenix breath. This makes it hard to smite steal it.

After blue go grab red.
Do the same thing with red as you did to blue.
Your smite will be on CD though...

Then go gank a lane for a kill.
Its nearly impossible to get away from a red buffed Udyr gank unless you have a flash.
At ten minutes into the game, tell one of your lanes to come help you get dragon, if they have an enemy jungler, you might want to ward dragon by the way.

After your gank just go through the jungle ganking when its needed.
You should be able to atleast 3v1 late game.
Reasoning behind the items:
With baron buff and force of nature............. You just cannot die.
Gaurdian Angel............... Self explanatory. Good item.
Randuins Omen............. EXCELLENT carry saving item. EXCELLENT chasing item.
Banshees Veil.............. EXCELLENT item. Blocks one negative spell every thirty seconds.
Sunfire Cape............. Nice amount of health and armor. A good choice on tanks :)
Ninja tabi or merc treads......... Dodge is always nice if they have a AD heavy team the armor helps also. Merc treads are also a great choice for boots because of the MR and the 25 percent less Crowd control effects.
After your gank just go through the jungle ganking when its needed.
You should be able to atleast 3v1 late game.

I hope you guys like my guide :D

Also, if you want to play, feel free to add me ingame.
My name is Pewpitar ingame.
Add me, if i accept you, shoot me a pm.
Have fun summoners :D



Summoner skills I choose are smite and ghost.
Reason behind this is that Smite is great for jungling
Ghost because if you want to gank, ghost is an amazing chase or getting away tool

Flash
You can take flash instead of ghost but meh.
Clarity
Udyr does not have mana problems if you play him correctly.
Clairovaynce
Buy wards. Seriously. Dont waste a slot for this on udyr
Cleanse
Good spell too. I dont like this spell though. Only because end game, you cant die with this build xD
Rally
You should not use this spell. Especially on a jungler.
Heal
Not needed either. Only because end game, you cant die with this build xD
Fortify
Meh... Its a good summoner spell just not a great jungler spell.
Teleport
Jungler? With teleport? No. You dont take teleport on a jungling champion IMO.
Exhaust
You shouldnt worry about this. You'll have enough armor.



Monkey's Agility (Innate): Udyr's attack speed is increased by 10% and dodge chance by 3% for 5 seconds each time he switches stances. This effect can stack up to 3 times. Switching stances sets off a 1.5 second global cooldown.
Ability Description Levelling up

Tiger Stance (Stance) - Activation: On his next attack, Udyr swipes at his target, making a normal attack and dealing 170% of his attack damage + extra damage over 2 seconds as magic damage. In addition, It increases attack speed 5% less than passive for 5 seconds.

Persistent effect: Udyr's attack speed is increased.

* Cooldown: 6 seconds.

Cost: 75 / 65 / 55 / 45 / 35 Mana

Extra Damage: 30 / 80 / 130 / 180 / 230

Attack Speed: 20 / 25 / 30 / 35 / 40 %

Turtle Stance (Stance) - Activation: Udyr gains a shield, for 5 seconds, that absorbs damage.

Persistent effect: Udyr's attacks cannot crit, but he restores a percentage of his damage as health and mana.

* Cooldown: 6 seconds

Cost: 75 / 65 / 55 / 45 / 35 Mana

Damage Absorbed: 60 / 100 / 140 / 180 / 220 (+0.5 per ability power)

Health Restored: 12 / 14 / 16 / 18 / 20 %

Mana Restored: 9 / 10.5 / 12 / 13.5 / 15 %

Bear Stance (Stance) - Activation: Udyr gains increased movement speed for a few seconds.

Persistent effect: Udyr mauls his target with such force that they are stunned for 1 second. This effect can only occur once every 6 seconds on the same target.

* Cooldown: 6 seconds

Cost: 75 / 65 / 55 / 45 / 35 Mana

Movement Speed: 15 / 18 / 21 / 24 / 27 %

Duration: 2 / 2.5 / 3 / 3.5 / 4 seconds

Phoenix Stance (Stance) - Activation: Udyr sends out pulsing waves of fire dealing magic damage each second to nearby enemies for 5 seconds. In addition, during this time Udyr's ability power is increased and his attack damage is increased by half of that amount.

Persistent effect: Every third attack, Udyr engulfs the enemies in front of him in flames, dealing magic damage.

* Cooldown: 6 seconds
* Range:
* Area of Effect:

Cost: 75 / 65 / 55 / 45 / 35 Mana

Waves' Magic Damage: 10 / 18 / 26 / 34 / 42 (+0.25 per ability power)

Ability Power: 16 / 24 / 32 / 40 / 48

Attack Damage: 8 / 12 / 16 / 20 / 24

Third Attack Magic Damage: 40 / 80 / 120 / 160 / 200 (+0.25 per ability power)
League of Legends Build Guide Author Pewpitar
Pewpitar Guide

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