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Singed Build Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

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Ultra Rapid fire GG champions.

Last updated on April 5, 2014
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 13

Legendary Guardian

Defense: 17


Utility: 0

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Ultra Rapidfire

Now as some of you may know there is the ultra rapid fire gamemode. The largest buff within this gamemode being 80% cooldown on EVERYTHING and no mana costs whatsoever. Singed is one of the best champions in this gamemode if played properly. First off is his passive which gives him 1/4 of his mana as health. This makes mana a very usefull thing to build on him especially with this build. Next his Q is poison trail. He leaves a trail of poison every 1 second (normall time) This allows him to fully charge a tear of the goddess in only 2 and a half mnutes. so basically with your Mauramana and Seraphs Embrace you can have 3025 ana with singed as of level 18 and about 5 minutes of charging time (multiple mana charge items do not charge at the same time) Not counting the factor of Archangel Staff's Mana charge being 6 mana instead of 4.

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In case you are such a wimpy loser you need me to explain this get Q level 1 and go run around minions while randomly autoattacking. Free farm.

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Unique Skills

Dang why do I even need to explain this YOU DONT FREAKING DIE! And if there dumb enough to chase you they run into poison and die. Free kill. Woot Woot.

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Pros / Cons

-Impossible to chase
-Can have ult on permanantly
-insanely good sustain
-Annoying to play against (why you should play him)
-Slow to become OP super early on
-Damage it will show on graph is not counting the Item actives

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Runes/Masteries/Item buffs

The runes when you think about it are relatively easy to understand. Since normally singed gets health AND mana you need to buff that up and your masteries take care of the armor and Magic resist. Also Attack speed works well with you having your Mauramana on permanantly as Mauramana gives you activated and not counting base (only stuff the cheat sheet graph above DOES NOT show) you will gain 242 damage per attack. This plus attack speed allows you to easily push turrets and OWN that wimpy loser Jinx. Now onto Masteries. These masteries are relatively important as they give you the dmage you need and te tanky defence to go with it. Singed is an incredibly powerfull teamfight presence so you definatly need these. If your having trouble getting the gold neccesary for the build just switch out this for gold generation and quintessences of gold. That strategy is especially powerfull early game as you will likely be the most fed person in the game. Finally onto Item buffs not show on the graph above. First there is your Mauramana that you should permanantly activate. With this activated and its unique passive you gain 242 damage not counting the 20 base from the item. You get 50% attack speed and a decent amount of movement speed from Zephyr so you need those for your tank/Turret counter. Archangel staff has a 24 second cooldown to give you a massive shield which is very good in say a 1v5 po as heck teamfight.
There onto the Liandras torment now. This gives you health magic pen (wwot woot tank counter) and a over time damage DOUBLED by slowing effects (AKA your poison trail that anyone who wants to fight you should run into) Similarly there is your Lich Bane and Rabadon's Deathcap. These items work well together as the deathcap boosts damage on the lich bane active and your base AP to massively increase the damage and Lich Bane should be active about every second and with your poison basically every time you attack you will be getting another massive damage boost. Now that I believe we have substantially covered this we can move on.

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Ranked Play

If you are seriously reading this you are a noob Ultra Rapid fire is not ranked. So it is not worth it to use this build in ranked as much as normally.

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Skill Sequence

Incase you havent caught on yet you want to at level 6 get your ult and keep that permanantly active like your Q. in a fight you want to throw your Slow at them (specifically behind them but touching them and where they will try to run so they cant escape) and walk up and E them to get them as far away from safety as possible and deal a ****ton of damage. Then you want to go and smash their face with your shield autoattacks and constant poison and GG you just got a free kill. If they managed to get away and you have your full build uninstall the game.

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As you can see singed would be a underated but played properly extremely powerfull champion in ultra rapidfire. So now you will deal aproximaty (without aplying armor magic resist and base damages) 423 Physical damage per attack and slightly more than 236 magic damage per attack. You will also be dealing to an average carry or support with about 1800 health you will deal 229.5 base damage from AP and a extra 36 damage per health every second which is doubled if they are slowed. The base damage from this is quadrupled for tanks with about 3600 health that are slowed. Remember though you can combine other items with this and swap things out for scenario effects. You can legitematly switch out Zephyr for a crystall Scepter to double the damage on your Torment this is just a generalized build to be good all around in combat and still have a massive splitpush potential. You can simply replace any item in this build with another to fit a different scenario its fairly leniant. You just have to sit back and think of good combos which should be easy if you are good at thinking on your toes in a game.