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Akali Build Guide by RiceLegendLol

Middle [Updated for 11.15] Ricelegend's Season 11 Akali Guide!!

Middle [Updated for 11.15] Ricelegend's Season 11 Akali Guide!!

Updated on July 30, 2021
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League of Legends Build Guide Author RiceLegendLol Build Guide By RiceLegendLol 84 8 155,325 Views 13 Comments
84 8 155,325 Views 13 Comments League of Legends Build Guide Author RiceLegendLol Akali Build Guide By RiceLegendLol Updated on July 30, 2021
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Runes: Electrocute Rune Page

1 2 3 4
Domination
Electrocute
Taste of Blood
Eyeball Collection
Relentless Hunter

Resolve
Second Wind
Overgrowth
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2 3
Ignite / Flash
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

LeagueSpy Logo
Middle Lane
Ranked #58 in
Middle Lane
Win 48%
Get More Stats
Middle Lane Ranked #58 in
Middle Lane
Win 48%
More Akali Runes
>

Items

Starting Items
Dark Seal Start (Recommended for easy to medium matchups)
Item Builds (Please Read About Healing Reduction Items as well)
Nightharvester Mythic Core-Item - Zhonya's Hourglass Second Item (Really good vs squishy - very snowbally)
Riftmaker Mythic Core-Item Zhonya's Hourglass Second Item (Best against tanks if your team has no tank killers, you are running conqueror/fleet)
Rocketbelt Mythic Core-Item Zhonya's Hourglass Second Item (Best - Recommended)
Rocketbelt Mythic Core-Item Zhonya's Hourglass Second Item (Best - Also Recommended)
Healing Reduction Items (If the enemy has lots of healing champions)
Oblivion Orb
Morellonomicon

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

[Updated for 11.15] Ricelegend's Season 11 Akali Guide!!

By RiceLegendLol
My Thoughts on 11.6 Changes
About Me
Hi Fellow Akali Players! I am the former rank 1 Akali player in the world in Season 7 and I peaked Rank 32 Challenger in Season 7. I hope to teach you guys about Akali and the things I know about League of Legends. Feel free to reach out to me if you have any questions!

For season 10 I peaked Grandmaster.


For season 11 preseason, I achieved Master.

For season 11 I am currently Master tier.
Advice to New Akali Players
A lot of people tend to ask me "do you have any advice for new Akali players?"
Answer : Absolutely!

#1 : Try not to spam your abilities and try to trigger your passive in-between your abilities when you are fighting an enemy. For example - I tend to see a lot of people mash their Q, E, and R at the same time without activating their passive and using it. An example of weaving in your passive would be that you would Q the enemy, then walk out to trigger your passive and walk back into auto the enemy, and then use another ability and repeat that.

#2 : Pay attention to your energy, since Akali has a cap of 200 energy, you will run out of energy very quickly if you spam your skills. The enemy laner will look to trade at this point, when you are low on energy try to back off and wait until you have more energy before you fight again. A good way to help you not lose lane priority is to look to last hit the minions while also hitting your laner with your Q.

#3 : Don't just randomly shroud for movespeed and try not to shroud at full energy unless you are in an emergency where the enemy will kill you and you are trying to escape. For example if you get ganked by an enemy, sometimes you don't have time to spend energy by using your Q or E, and you will need to immediately W. That is perfectly fine. My callout is that you don't just walk up to an enemy and then shroud at full energy. Try to throw a Q out first before your shroud.


tl;dr don't spam and waste your abilities/energy, effectively use your abilities (even the low cd ones)
Starting Item Notes
Start Doran's Blade - If you are against an easy/medium melee matchup. The omnivamp is really helpful for sustaining in lane. The AD makes your autos very strong in the early game. The AD also increases the damage of your passive and your abilities. This is only good if you are running conqueror.

Start Doran's Ring - If you are against a ranged or easy/medium matchup. The AP helps your fleet heal more if you are running fleet. The AP also increases the damage of your passive and your abilities. The Unique damage passive helps you last hit minions easier. The Unique health restoration passive helps you sustain in lane while you last hit.

Start Doran's Shield - If you are against a ranged or hard matchup. The Unique damage passive helps you last hit minions easier. The Unique health restoration passives helps you sustain in lane after getting poked down or taking a bad trade. I would recommend starting Doran's shield if you are newer to Akali or you are playing against an unfamiliar matchup.

Start Dark Seal - If you are against an easy/medium matchup. The HP increases your survivability. The AP helps strengthen your abilities. The stacks you get from killing people can help you snowball really fast.

tl;dr
Dark Seal - easy/medium matchups (recommended)

Doran's Blade - easy/medium matchups works well against melee champs (only really good if you are running conqueror)

Doran's Ring - easy/medium matchups works well against ranged champs

Doran's Shield - hard matchups works well against heavy poke/damage champs
Which Mythic Should I Build?
Hextech Rocketbelt is the mythic that you will build most of the time. When you are against an enemy team that has a lot of squishy champions or bruisers and have no tanks, this mythic item will be best. Hextech Rocketbelt will give you a lot of extra damage from the magic pen, health survivability, and mobility. I personally recommend this item 9 times out of 10. The 1 time out of 10 is when your team has nobody to kill the enemy frontline, so you have to build Riftmaker to deal with that. When the enemy has avoidable abilities like Aatrox Q's, Zoe Q's, Ekko Q's, and etc you can go Lich bane second because you can benefit from the AP, Mobility, and burst damage. It is a really strong item to build second after Rocketbelt. I personally think Lich bane is a great second item and it feels really smooth to burst champions with it. Hourglass is definitely another great second item option. However I would build hourglass if you need the immunity.

Now when you are playing against squishy champions, you can pick between Hextech Rocketbelt and Nightharvester. Initially Nightharvester will net you more burst damage, but as the game goes on and you get more legendary items, Hextech Rocketbelt's legendary passive will net you more overall damage in your combos due to the 5 flat magic penetration effect. Akali does not scale well with a ton of ability haste because her Q is such high energy cost, so she is held back by energy. This makes the legendary bonus effect is not as beneficial as Riftmaker or Hextech Rocketbelt. Overall, after testing a bit in Season 11 with Nightharvester, and I actually prefer it over Hextech Rocketbelt.

Riftmaker is really good into tanky enemy compositions because of the true damage bonus from the unique passive "Void Corruption". I would recommend you go this when there is at least 1 tanky person on the enemy team, and that your team has no other tank killers. Otherwise, that one tank might become unkillable and run your entire team down.

Hextech Rocketbelt is extremely good into squishy enemy compositions because of the burst, mobility, and flat magic penetration effect (5 flat magic penetration per legendary item). The flat magic penetration bonus allows you to get almost true damage on someone that has no magic resist when you have multiple items. This is really good against champions who have a lot of mobility, and you need it to catch them.

tl;dr
Hextech Rocketbelt is best vs squishy (Recommended by me)
Riftmaker vs tanky and your team has no tank killers
Night Harvester (not really recommended by me anymore)
When Should I Build Healing Reduction?
Oblivion Orb and Morellonomicon are really good items, but you only want to build Oblivion Orb early if enemy has a lot of healing and upgrade into Morellonomicon later on.

With the Akali changes for magic damage to E from physical, Akali no longer benefits from building Executioner's calling, since her Auto Attacks and R1 (First Ultimate Cast) is the only physical damage she has now. With the changes in Season 11, having grievous wounds for 800 gold is a huge help for Akali since it helps against champions that have lots of healing like Sylas, Nunu, Soraka, Yuumi, and etc. I would fit this item into the build and replace any non-core item when your team needs healing reduction. I would first build oblivion orb to replace any non-core item when your team needs healing reduction. As a late-game I would upgrade to oblivion orb because the only additional benefit you get is additional HP and AP as well as the healing reduction is increased to 60% if they are below 50% HP. My personal opinion is to hold onto the Oblivion Orb and build other damage items first and then upgrade to Morellonomicon later in the game. If you are about to have a big team fight and the only thing you can buy is a Morellonomicon, then I would upgrade the Oblivion Orb to Morellonomicon since you get the Legendary effect of either omnivamp and ap from Riftmaker or 5 flat magic pen from Rocketbelt.
Aatrox Matchup

Summoner Spells:

  • Teleport and Flash (You should 100% take Teleport if you are top because he will take Teleport as well)
  • Ignite and Flash (This is primarily for if he is going mid and you are mid lane too, even then I would consider taking Teleport)
  • Teleport and Ignite (This is really greedy, and it is really hard to escape if you get caught by his W (chains) or enemy jungler/support ganks you.)

Difficulty:

  • Medium difficulty matchup (Goredrinker has made him gone from easy to medium)

Match-up Notes:

  • Build GREVIOUS WOUNDS AGAINST THIS CHAMPION PLEASE
  • Aatrox wins at level 1 if you get knocked up by his Qs.
  • Aatrox wins extended all-ins due to conqueror and healing, you should be looking to do small bursty trades against him or a quick all in if he is low
  • Aatrox outscales super hard - he is almost impossible to kill once he gets deaths dance (broken item btw)
  • Whoever gets first kill, will most likely win the lane and snowball.
  • Be careful of his healing - his passive auto attack will heal him a great chunk
  • The knockup on Aatrox’s Q can stop your E and your R, he also can hit you with his abilities in your shroud.
  • If you are hit by his W (the chains) you need to E out of it or run out ASAP. The tether reveals you in your shroud and it also allows him to set up an easy Q smack on you.
  • If you guys are even in lane, at level 6 if you’re running ignite, you should be able to solo kill him easily with ignite.
Ahri Matchup

Summoner Spells:

  • Teleport and Flash (I would take Teleport if I am playing more for a macro based strategy, like planning to split more, in a team based scenario like Clash, Tournaments, and ETC)
  • Ignite and Flash (This is primarily the go-to against Ahri because you have lots of kill potential one her in lane and having Ignite makes it easier to kill her and snowball.)
  • Teleport and Ignite is not viable versus Ahri because she can easily just R into you and charm you. It will also be really difficult to chase her down or engage on her without Flash.

Difficulty:

  • Easy difficulty matchup

Match-up Notes:

  • Major thing in laning phase is not overtrading without your w or e, her level 1 charm is 12 seconds cd, that means that if you shroud and make trades at around level 3 , she will have her abilities up before you get shroud.
  • If you see her throw a charm at you, you have two options:
    1. You can use your E to dodge to the side or hit her with your E if you will get out of range with your E.
    2. You want to immediately shroud if her charm will hit you for sure because but she wont be able to target you with autos and her w won't lock onto you.
  • At level 6, you can kill her pretty easily, but you need to bait out her r first, because you only have 2 R's to catch her
  • and if she has flash + her r, she will have 4 escapes or gap closers
  • Later in the game if you get hit by a charm, she will most likely chunk your entire HP bar as well as her teammates will jump on you. In my opinion, you outscale Ahri as Akali and are a better threat late game than she is.
Syndra Matchup

Summoner Spells:

  • Teleport and Flash (I would recommend taking Teleport into Syndra because she is an moderate to hard matchup early on in the game, and if you get poked down, she can easily shove the wave into your tower and make you lose a lot of experience and gold. Taking teleport would also allow you to pressure and splitpush later in the game where you can 1 shot her if she is out of position in a side lane.)
  • Ignite and Flash (This is really greedy to take against Syndra because she will pressure you super hard early and then you can easily fall behind if she manages to get a solo kill or poke you down and force you to recall.)
  • Teleport and Ignite is not viable versus Syndra because she can easily just Q and E you and you can immediately die if you get stunned.

Difficulty:

  • Medium difficulty matchup

Match-up Notes:

  • At level 1, you have to respect her range and damage. If you walk up to CS or trade, she will try to harass you. Try your best to bait out and side step her q, and then you can walk up to Q her or hit minions.
  • Major thing in laning phase is not overtrading without your w or e, if you think she will stun you for sure, try to W as it is going off so that you are stunned in your shroud so she can't target you.
  • Try your best to dodge her stun with your e, or even R.
  • At level 6, you can definitely all-in her and kill her, assuming you dodge her stun. Once you hit 6, this is where you start winning lane because you can just all-in her everytime your ultimate is back up.
  • Buying merc treads in this match-up is a good idea if you are having trouble surviving.
  • She WILL ALWAYS poke you down everytime you walk up to CS, and when you try to engage she will stun you. This is where merc treads and fleet footwork are really good. You can sustain in lane permanently and then when she is out of mana, you basically take lane priority and start playing more aggresive and control the lane.
  • Respect her damage mid to late game, since the current Akali build doesn't optimize for magic resist items, she can basically 1 shot you if you misplay. (Try to also Zhonya's hourglass her ultimate)
In-depth Diana Matchup Guide
In-depth Katarina Matchup Guide
In-depth Jax Matchup Guide
In-depth Yone Matchup Guide
Gangplank Matchup

Summoner Spells:

  • Teleport and Flash (I would recommend taking Teleport into Gangplank because he is a hard matchup early on in the game, and if you get poked down, he can easily shove the wave into your tower and make you lose a lot of experience and gold by forcing you to recall. Taking teleport would also allow you to pressure and splitpush later in the game where you can 1 shot him if he is out of position in a side lane and is not building any magic resist items.)
  • Ignite and Flash (This is really greedy to take against Gangplank because he will pressure you super hard early and then you can easily fall behind if he manages to get a solo kill or poke you down and force you to recall. He also sustains with grasp and oranges, and continually pokes you with Q and barrels.)
  • Teleport and Ignite is viable versus Gangplank because he has sustain through grasp and his oranges and not much mobility. Ignite is really good because it applies Grevious Wounds which reduces his healing from his oranges and grasp. Teleport into Gangplank because he is a hard matchup early on in the game, and if you get poked down, he can easily shove the wave into your tower and make you lose a lot of experience and gold by forcing you to recall. Taking teleport would also allow you to pressure and splitpush later in the game where you can 1 shot him if he is out of position in a side lane and is not building any magic resist items.

Difficulty:

  • Hard difficulty matchup

Match-up Notes:

  • RUN RESOLVE (SECOND WIND + OVERGROWTH) - it really helps with lane.
  • GP WITH GRASP IS REALLY F***ING HARD...
    HE POKES SO DAMN HARD
  • You have to really respect the amount of damage he does.
    If you are having trouble with him try running doran's shield and playing super passive with fleet and build seekers. If you choose to run fleet, and want to play a little bit more aggressive, starting doran's ring is fine too.
  • You can get away with running conqueror, but I would recommend to run resolve and doran's shield against him.
  • YOU HAVE TO HIT HIS BARRELS, THIS IS WHERE A LOT OF CC AND DAMAGE COMES FROM.
  • If he builds hexdrinker, you can't one shot him. But if he gets greedy and builds no MR you can blast him.
    Build revolver if he builds no MR to oneshot him, but build seekers if he builds hexdrinker because you won't be able to kill him.
  • Be careful of his oranges, he will bait you by getting low and then orange so your R2 doesn't execute him, and then he will kite you.
  • DO NOT SIT IN HIS ULTIMATE...
Requesting Matchups
If you are curious about a matchup and would like me to add it to this guide, feel free to message me on Discord by joining the RiceLegend discord: https://discord.gg/abr3aqJ or send me a message on Mobafire :D

League of Legends Champions:

Teamfight Tactics Guide