Urgot Guide - Season 12 (12.12)
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+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+15-140 HP (lvls 1-18)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+15-140 HP (lvls 1-18)
Threats & Synergies
It is not impossible to win lane, but you gotta play really carefull.
If she can react to your E, the lane will be hard. Rush anti heal.
Even if you have a lead, she might destroy you with her Q.
Not hard to lane against, but if he gets a lead, he will be trouble.
Don't let him eat you and stack health. Not a hard matchup but he has better late game.
He is so mobile and he can poke well. Go [[ninja tabi]] first.
Clear her tentacles asap and don't stick to her when she uses her ult.
A good Irelia will give you a headache but if you don't miss your abilities, she is not a big trouble.
He can engage well and he can counter your W. Don't let him come to you when he stacks his passive.
If you get an early lead, she won't be a problem even after lvl6.
He can poke you with his Q and his passive is annoying.
Do not play agro early. He is resourceless and has good sustain.
Don't let him farm early.
Don't let him land his Q on you or he'll just run over you.
He has good engage and escape. Rush antiheal.
You can kill him early or get a good lead, but he scales really good.
His W is so annoying.
Really annoying if you are playing against a good Riven.
Laning will be really annoying and it is really hard to catch him, but if you do catch him, he is probably as good as dead.
Played Tahm myself. He is really strong right now. It is best to play safe early. When fighting him, make sure you are hugging your own minions to dodge his Q.
Champion Build Guide
Strong Early Level: With Echoing Flames and Disdain, you deal high damage even at level 2.
Range: Most toplaners have 125 or 175 range. Urgot however has 350 range (When his Purge is off). So it is easier for you to poke many of them.
Objective Control: Urgot can take 1 or 2 plates really fast. Also if you have prio in lane, you can help your jungler to take Herald, especially after level 9.
Good CC: Stun, slow and fear. These are really important when laning. Also Urgot is good at 1v2 due to AoE of his Fear Beyond Death, He can target enemy top laner or jungler, kill him/her and kill the other one. Or if he is in no condition to fight the other one he can escape easily.
-It gives sheild and deals damage.
-Stuns the target.
-Displaces the target.
This will cause the target to take at least 2 turret shots and will help Urgot to stay alive because of the shield.
Immobile:His only mobile ability is his Disdain, which has a delay and not so fast. Also your Purge makes you slow while attacking, so if you get caught while farming or trading your escape will be hard.
Skillshot Reliant: Almost all his abilities are skill shots. If the enemy is prepaired for you to use them, they can easily dodge those.
Long CD on Passive Early: His main source of damage is his Echoing Flames. You can have good trades with them early but when they are on CD, you'll lose a lot of damage.
Long Ult Cast Time: He can make good 1v2 plays, but in order to do that, he needs a few seconds to execute someone. Which is pretty long in some cases.
:I find this keystone best for Urgot. You can choose Conqueror for more sustain and team fight. But it is harder for Urgot to get all the stacks and Press the Attack's damage is better.
:Good for early lead. Also it help you to survive fights.
:Tenacity is good against champs like Jax, Renekton. You can also go Legend: Bloodline, but it is harder to stack and tenacity helps you in team fight when there are a lot when enemy team has a lot of CC.
:In 1v1, you can execute someone while they have 25% or less health and there will be fights you will be fighting with low health a lot. So Last Stand is a better option. Also Coup de Grace gives 8% extra damage, while Last Stand giving 11%. However Coup de Grace good against champs that can kill you on low health, such as Garen, Cho'Gath.
:Really good for trades that you engage with Disdain. Second Wind and Bone Plating are optinal for hard matchups.
: I would recommened these runes for ranged champs and champs like Olaf. If you land your Corrosive Charge on the enemy, it will trigger Approach Velocity. Which will help you to proc Phase Rush. The reason for these runes against Olaf is, he will mostly look for an opportunity to land his Undertow on you. This will help him catch you and kill you. But with Phase Rush you can escape easily since it reduces slows. Note: Using these runes might help you to escape, but also it will decrease your strength greatly.
: You can pick Ghost and you will catch almost all enemies.
: Will help you to poke more. And after level 11, in team fights, it will help you to survive and CC enemy champions.
: Might not be as usefull as Press the Attack or Last Stand. But even so it will give you some decent damage.
: Extra movement speed is usefull. but also you can choose Biscuit Delivery over this if you want early sustain.
: Another option for hard matchups, especially against melees. Try to farm and proc this rune and try to reach you level 9/13 powerspikes.
: Same as PTA part. Really good for trades that you engage with Disdain. Second Wind and Bone Plating are optinal for hard matchups.
: This is usefull but you can still go Revitalize if you want.
: Legend: Tenacity is also optional.
:Important for lane control and it will help you to join drake fights and helps you to gank bot lane.
:You can use this against champions that also runs Ignite, such as Garen, to counter them. Or you can pick this for harder matchups which you need extra damage. However your effect on map will fall off.
:Can be used against ranged top laners.
Urgot's six legs each conceal a shotgun that covers an arc, together forming a full circle of cover around him. Each shotgun has one shell and an individual reload timer.
The next basic attack in the direction of a loaded shotgun causes it to fire, dealing physical damage to all enemies hit within. The damage dealt is equal to 40-100% of Urgot's total attack damage (depending on level) plus 2 / 3 / 4 / 5 / 6% of a target's maximum health, and is capped at 100-360 against monsters (depending on level).
Cooldown: 30 / 20 / 10 / 5 / 2.5
Your main damage resource early game. You can have really great trades but when they are off, play passive. While farming, try not to activate more than one. At level 13, their CD will be 2.5 seconds, so when before you come to the first one you used, it will be on.
Urgot launches a canister at the target location that explodes after 0.6 seconds, dealing 25 / 70 / 115 / 160 / 205 (+0.7 per attack damage) physical damage and slowing all enemies hit by 45 / 50 / 55 / 60 / 65% for 1.25 seconds.
Cooldown: 12 / 11 / 10 / 9 / 8
Good for poking enemy. If you land this, you can freely use your Purge on enemy. This also helps you to catch enemies. But don't use it too often cause it has high mana cost.
Passive: Urgot's other abilities apply Purge to enemy champions for a few seconds.
Active: Urgot autonomously attacks the nearest enemy for the next 4 seconds, without interrupting his movement, prioritizing enemy champions marked for Purging. Casting Purge also refreshes the duration of the locked-on debuff.
Urgot attacks with 3.0 attack speed but deals only 12 (+0.2 / 0.24 / 0.28 / 0.32 / 0.36 per attack damage) physical damage per attack, with only 50% on-hit damage and he cannot critically strike. Attacks deal a minimum of 50 damage against minions and monsters.
While active, Urgot also gains 40% slow resistance and ignores unit-collision versus non-champions but attacking reduces his base movement speed by 125 for 1 second.
Cost: 40 / 30 / 20 / 10 / 0
You can get early kills with your passive and E, but your main focus is to reach level 9 and max Purge. After your Purge becomes toggle; farming, fighting, objective taking will be much more easy. There is also a trick to improve your DPS. AA with Purge three times than turn it off, 1 normal AA, turn it on again.
Urgot shields himself for 60 / 80 / 100 / 120 / 140 (+1.5 per bonus attack damage) (+15% of bonus health) for 4 seconds. After a brief delay, he dashes in the target direction, dealing 90 / 120 / 150 / 180 / 210 (+1.0 per bonus attack damage) physical damage to all enemies in the way and knocking them aside.
Urgot comes to a stop upon colliding with an enemy champion, stunning them for 1 second and flinging them over himself.
Cooldown: 16 / 15.5 / 15 / 14.5 / 14
Cost: 60 / 70 / 80 / 90 / 100
This ability is usefull in many ways. One of them is like I mentioned before, countering tower dive. It is also a good engage for ganks. But the important part is, you got a free chance to land your Fear Beyond Death. But be carefull of how much Tenacity your enemy has, you might end up missing it even after landing your Disdain. I also prefer to max this ability in melee matchups for lower CD.
FEAR BEYOND DEATH:
First Cast: Urgot fires a chem-drill forward that impales the first enemy champion struck, dealing 100 / 225 / 350 (+0.5 per bonus attack damage) physical damage, leashing them for 4 seconds and slowing them by 0-75% (based on the target's missing health).
If the target is below 25% of their maximum health, Fear Beyond Death can be re-activated, and automatically does so after 3 seconds if the target is within the threshold.
Second Cast: Urgot begins channeling as he launches chains at the target, suppressing them on impact and reeling them in while making them untargetable by other effects.
The channel can only be interrupted by Urgot's death. If the channel is successful, the target is executed and surrounding enemies are terrified for 1.5 seconds.
Cooldown: 100 / 85 / 70
This ability makes Urgot in a 1v1 or a 1v2. However its recast time can be far too long to survive for you. Usage of this ability is mostly after Disdain. But make sure you have enough legs to kill the target. And also carefull pre 9 while using this. Cause your Purge might turn off right when you need it most. Don't forget to follow mid lane and your jungler, you might help them from far away with this ability. Champions that have self shield or increasing max HP can survive your ultimate. So it is better to damage them as much as possible before all in or just try to bait these abilities.
Doran's Blade I mostly buy this item first. It is great for early trades and sustain.
Corrupting Potion Good for the harder lanes. It also gives you mana sustain.
Doran's Shield For hard matchups, especially for ranged top laners. With this you can farm a lot safely, due to its passive. Even they poke you or have better trades, you can stay in lane longer.
FIRST BACK OPTIONS:
Phage It is better to get this as a first item to complete Black Cleaver early. It has good stats and its passive helps you position.
Executioner's Calling Good for champs that has high sustain. Such as Fiora, Renekton, Darius. BUt it is better to get this item, if you have a lead. Or it would be better to buy Bramble Vest.
Cull If you had a bad recall or have extra gold, this item is great. It has decent stats and its passive helps you scale better.
Ninja Tabi I would buy this early against champs like Gnar or Lucian. It will help you to survive their high AA damage.
Tiamat Now that ranged champions can buy this item, it is a good choice for Urgot. This will help you wave clear and poke.
Goredrinker It has everything Urgot needs: Good Ability Haste, decent AD and health. Not just that, it's unique passive works well with Last Stand and it's active is great for emergency situations and team fights.
Black Cleaver Its stats, especially 20% CDR, is really good. But the main thing about this item is, it reduces armor by a percentage. This way you can deal with tanky top laner more easily.
FULL BUILD OPTIONS:
Titanic Hydra It gives you good AD and tankiness.
Spirit Visage Really good when the enemy team has high Magic Damage. Also this item goes really well with Death's Dance.
Thornmail Good to go against AD teams with high sustain. Buy this over Mortal Reminder if you need more survivability.
Randuin's Omen It's stats are really good, but the important part is, it's active helps you and your team to catch the enemy. A good option if there are a lot of AD champs with mobility.
Ravenous Hydra It has good healing and can be built with lethality items.
Guardian Angel Buy this as a 4th or 5th item. But you can buy this early if you think there will be a team fight and you need to be the frontline.
Mercurial Scimitar It's stats are not as usefull as before. But still usefull against Mordekaiser, cause it cancels his ultimate.
: I always ban him. So I can't really give an advice to play against him :/ But I do know that, it is better to not play aggressively pre 9 and never forget anti heal.
: Hate to play against him. If he lands his Undertow on you, he can catch you easily. He has good early game due to his Berserker Rage and Tough It Out. Due to these abilities, he is dangerous when hi is low health. If he farms with his Q, don't let him grab it. And try to poke him away from minions if possible, cause he can heal himself really good. Try to force him to use his Ragnarok with your E + W combo, stall time and kill him with R. He can cancel your ulti with his ulti.
: He can engage and escape really easily. He will come to you with his Slice and Dice, stun you with Ruthless Predator, after that he will attack with Cull the Meek and escape with Slice and Dice. The thing you can do to counter this is if you can time your Disdain right, you can stun him while he stuns you. So he can't escape without taking any damage. Try to stay away from his E range when he has fury stacked. He can use minions to gap close to you. Also try to bait his Dominus, or it will be hard to execute him with your Fear Beyond Death. And rush anti heal.
: If he has fury, don't try to fight him. A few unnecessary crits can ruin your day. Also have good vision if you are gonna fight him, cause his Mocking Shout can stop your escape. His Spinning Slash is a good gap closer. When he uses his Undying Rage while fighting, try to stall time. Let your ult recast automaticly. You can also stall time with executing time. After it ends use Disdain on him.
: You need to play carefully early. She can poke you good with her Lunge. Also don't you your Disdain for engages if she can react it with her Riposte. Watch out for her passive, if it is in a easy position for her, don't get close. Play around walls to block her. Don't forget anti heal.
: She can poke you with her Test of Spirit. Play behind minions or if she doesn't have tentacles around, damage her to turn it off faster. Clear her passive ASAP. If she lands her E while you are close or after you land your Disdain, she will mostlikely use her Leap of Faith. I highly recommend to escape cause even if you have lead or more health, her tentacles will deal insane damage and heal her a lot. It is better to not fight her when she uses her ult, especially in tight places. Don't recommend to gank her after level 6.
: Stay away from your minions, so he can't land his Obliterate both on you and minions. Early trades are not really good cause he doesn't have mana and he can heal with his Indestructible. Don't focus too much on building MR cause his Death's Grasp has Magic Penetration. You can build Quicksilver Sash early if his Realm of Death is a big problem for you.
: Try to trade whenever you see him uses his Ki Barrier. Don't play close to him when he uses his Twilight Assault. Its max health damage is really high. Don't start engages with Disdain. Let him use his Spirit's Refuge and after a little while use your Disdain to stall time. Warn your teammate when he is 6. You can cancel his ultimates channel with your E.
: You outrange him, so you can poke him easily and you can use your Disdain to counter his Decisive Strike. But his Courage gives him decent tankiness and his Judgment can cause a lot of damage. Whenever you see him farm with his Q and E, punish him. Than kill him. But it is better not to fight at anytime cause he can take damage and deal huge damage with his Demacian Justice. In lane try to cancel his passive with Q or AA. And don't let him get a lead or he will be a big trouble.
: To be honest, I would rather to face a fed Irelia than a fed Garen. She is kinda squishy, has insane heal tho, if you don't miss your abilities you can kill her easily. I remember a time where I was 0/2 and she was 6/2, but I still manage to kill her. It might be because I might have not faced a really good Irelia, cause she has high skill gap compared to Garen (Not trying to offend any Garen main, sorry if I am a jerk :( ). Don't fight her if among your minions, cause she can dodge or heal well. Buy anti heal.
: I don't find him as annoyin as everbody says (at least when I am playing Urgot. All you need to do is farm without getting poked too much. He is squishy and his only defensive tool is his Blinding Dart. If he uses his Q to poke you, you can easily punish him. Get Oracle Lens for his shrooms and don't forget Control Ward.
: Try to get an early lead. Don't let her farm, try to kill her or force recall when the enemy jungler isn't around. Once you get the lead, even after level 6 she won't be a problem. But never lever her get a lead, cause after level 6 she can kite you easily.
: Like Kayle, don't let him farm. If he can't get many stacks, he can't fight you. Buy anti heal.
If you are against someone can poke you or strong early game, just try to farm safely and reach your powerspike. You can wait in the bush and just come out to last hit minions if you are facing a ranged champion. If you are poked too much, just tr to soak some exp and give up on some gold. Also you can start with Q and last hit with hit but you might go oom too fast.
If you are looking for a trade after killing a few minions, try to attack from same position to not proc your passive. If you want to base you can use all your abilities to crush the wave. However if you want to roam,it is better to keep your passive and use other abilities to push cause your passive's CD is really high early.