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Viktor Build Guide by

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Viktor - A Guide

Last updated on December 30, 2011
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 0

Strength of Spirit

Utility: 9

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Just a quick guide to how I build and play Viktor.

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Evolving Technology (Innate): Viktor starts with an item that takes up one of his item slots, the Hex Core ,that provides him with stats and can be upgraded in the store to augment one of his abilities and improve its stats. The Hex Core can only be upgraded once, for 1200 gold, and cannot be sold back to the store.

Hex Core: It grants Viktor 3 ability power per level.

Power Transfer (Active): Viktor blasts an enemy unit for magic damage, returning 40% of the damage dealt before reduction as a shield for 3 seconds.

Range: 600
Cost: 45 / 50 / 55 / 60 / 65 mana
Cooldown: 9 / 8 / 7 / 6 / 5 seconds
Magic Damage: 80 / 125 / 170 / 215 / 260 (+0.65 per ability power)

Augment: Power (Passive): Power Transfer increases Viktor's movement speed by 30% for 3 seconds. It grants him +3 ability power per level, +220 health and +6 health regen per 5 seconds.

Gravity Field (Active): Viktor conjures a gravitational imprisonment device in an area near him, slowing all enemies that pass above it. Whilst under its effect, enemies generate stacks every 0.5 seconds; at 3 stacks the target will be stunned for 1.5 seconds.

Cost: 65 mana
Range: 625
Cooldown: 17 / 16 / 15 / 14 / 13 seconds
Slow: 28 / 32 / 36 / 40 / 44 %

Augment: Gravity (Passive): Gravity Field has an additional 30% cast range. It grants him +3 ability power per level, +200 mana, +10% cooldown reduction, +5 mana regen per 5 seconds.

Death Ray (Active): Viktor uses his robotic arm to fire a chaos beam that sweeps across the field in a chosen path, dealing magic damage to every enemy it hits.

Range: 700
Cost: 70 / 80 / 90 / 100 / 110 mana
Cooldown: 13 / 12 / 11 / 10 / 9 seconds
Magic Damage: 70 / 115 / 160 / 205 / 250 (+0.7 per ability power)

Augment: Death (Passive): Death Ray sets fire to enemies, dealing 30% additional magic damage over 4 seconds. It grants him +3 ability power per level, +45 ability power.

Chaos Storm (Active): Viktor conjures a chaos storm at the target location, dealing magic damage and silencing enemies in the area for 0.5 seconds. As it churns, the storm deals magic damage every second to nearby enemies for 7 seconds. Activating this ability again while the singularity is active will redirect it. The storm moves faster the closer it is to Viktor.

Range: 700
Cost: 125 / 175 / 225 mana
Cooldown: 120 seconds
Initial Magic Damage: 150 / 250 / 350 (+0.55 per ability power)
Continuous Magic Damage: 40 / 60 / 80 (+0.2 per abilty power)

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Runes, Masteries, And Summoner Spells.

This is a pretty basic setup I use for casters, seems to work well on Viktor.

I tend to like to poke a lot to keep my opponent wary of ******* to close and to harass them away from last hits, so i take clarity and a mix of mp5 masteries/runes to insure i can stay in lane and keep up with the harass.

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For my item build, I like to start off with a sapphire crystal so i can get my catalyst sooner. After I it and have my sorc boots, I usually upgrade his core into Augment: Power. The health and speed boost are nice. After that I finish up my RotA and move on to a deathcap. After that I like to get a Rylai's for more HP/AP and the slow mixed with your speed boost from your Q can insure your opponent isnt getting away. For the last item I put a void staff, its usefull late game if the enemy has built some MR. If they havn't i'll usually just build a Zhonya's.