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Viktor Build Guide by

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Viktor E=Victory! (In Progress)

Last updated on January 3, 2016
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Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Natural Talent
Bounty Hunter
Battering Blows
Piercing Thoughts

Ferocity: 12

Dangerous Game

Cunning: 18

Tough Skin
Runic Armor
Veteran's Scars
Legendary Guardian

Resolve: 0

Threats to Viktor with this build

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Threat Champion Notes
Katarina She is an extremely easy lane as long as she doesn't get fed off of another lane by roaming. Harass her heavily for every minion she tries to take and punish her hard if she ever makes the fatal error of using her jump to take a minion. Her only chance of being useful is being camped by her jungler or roaming to another lane, so remember to ping MIA and to have vision around your lane. Don't trade 1 for 1 with her though, it won't be worth. Save your ultimate for when she uses hers as it will cancel her big chunk of damage as well as deal a great deal of your own damage to her.
Table of Contents
Guide Top

Introduction to Viktor

Viktor is a great champion that is very fun to play. He has a unique skillshot, he is very pokey, he has insane burst, powerful waveclear, and he is a blast to play in midlane. If you like playing bursty mages that can dominate a lane and evaporate huge chunks of health out of entire teams with epic wombo combo, then Viktor is perfect for you. I'm going to go over the basics of what his abilities do:

His Passive gives him a unique item which he can upgrade 3 times costing 1000 gold each time which will enhance his other abilities.
His Q Shoots a small beam at target dealing minor damage and granting himself a shield (And movespeed after he upgrades it) which is good for early trading. It also makes his next autoattack deal a good chunk of extra damage
His W places a circular device on the ground that slows anyone standing on it. If they stand on it for 1.5 seconds, they get stunned (And pulled to the center of it if it's upgraded) for 1.5 seconds. It's an unreliable stun, but it's still great for zoning and escaping.
His E shoots a lazer as a skillshot originating from the mouse cursor, not Viktor himself. This is your bread and butter harass tool. Seeing as they can't predict where it's coming from, it often makes the skillshot harder to dodge than it is to hit. Upgrading it causes it to shoot twice over the same location, doing 140% total damage to targets hit by both lazers. This is extremely important, and this is why your ideal first back will be one in which you can pick up the first upgrade for your E. With this upgrade at level 7 you can take out the caster minions with a single lazer assuming they get hit by both parts of it. The reason I don't finish the entire hex core first is because doing so usually equates to temporarily sacrificing this one-shot waveclear when the minions outlevel my AP, which is why I like to get a heavy AP item before I finish the hex core.
R is your ultimate, which instantly deals damage comparable to that of your E, and will continue to do smaller amounts of damage over an extended duration of time, provided your victim remains inside the area of effect. Activating this upon an enemy will cancel channels, like Fiddlesticks Drain, Katarina Ult, and Janna Ult and more.

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The Rylai in the example build is a place holder, which can be replaced with a variety of different items.

1. Rylai
-Used versus slower champions (Darius) or slightly bursty champions (Like Yasuo) for which the extra health will provide sufficient survivability. Remember build order matters, and if you get Rabadon too late, you may feel underwhelming.
2. Guardian Angel
-Used exclusively versus squishy high-burst champions in a team with CC. You can avoid burst with Zhonya if you aren't CC'd but if they will nuke you in a chain of crowd control, you can't use Zhonya which is why you get GA to shield you automatically at the cost some AP.
3. Luden's
-It's a good offensive item that offers movespeed and a bit of extra burst. There are defensive combat stats on it, so only go for Luden's when you are confident you will not die, and you don't need the other items.
4. Morellonomicon
-Morellonomicon is good for teams with lots of heal but not a lot of burst. If you're not scared about being caught out, their burst isn't an issue, and they have a lot of heals that are giving you a hard time, this is a good item. You usually wouldn't end up building this, it's very situational.
5. Abyssal Scepter
-Abyssal Scepter is great for fighting AP squishies who will be up close to you without bursting you too hard. Teemo, Full AP Amumu/Alistar, and rumble are all good opponents against which this could be a good item. This is a VERY situational item and the circumstances under which this would be a better pick than a rylai etc are few and far between.
6. Zhonya
-This is an item that's great for dodging high-damage abilities. It gives you a bit of armor to survive heavy burst from AD assassins like Zed and Talon and it also gives you a chance to jump out with cooldowns refreshed. If you use all your cooldowns, you can use the hourglass to be invulnerable for 2.5 seconds which may give you time enough for another Q and maybe even an E. If their burst is unpredictable, too fast, or accompanied with CC, you should probably play it safe and go for the Guardian Angel instead.
7. Athene
-This is another situational item for AP heavy comps with little to no pick potential. If your team can't teamfight and you're not going to get caught out, you could play as a split pushing Viktor. If they keep sending an AP bruiser to stop your split push, this would be a good pick as it will provide you with the mana to stay in lane longer, and give you the bit of MR you need to survive a bit easier. If they have any kind of heavy burst, this is an item you should skip over.