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Spells:
Ignite
Flash
Ability Order
Nimble Fighter (PASSIVE)
Fizz Passive Ability
Introduction : Fizz's story
For years, Fizz wandered the ocean, using the skills he'd learned during his adventures as a young boy to survive. Finally, Fizz discovered the port of Bilgewater. He was fascinated with the existence of life above the water and could not resist exploring the island. In his endless curiosity, Fizz inadverently meddled in the affairs of the humans who lived there and his presence did not go unnoticed. His mischief angered many residents who eventually sought to capture or kill him. Fizz found himself cornered, and he prepared to return to the sea despite the fondness he'd come to hold for Bilgewater. As he stood at the docks, a massive dragon-shark attacked the port. Fizz defeated the beast, using his resourcefulness and knowledge of the creatures' weaknesses to his advantage. Having earned the gratitude and respect of the humans, Fizz decided to stay in Bilgewater. He joined the League of Legends to further serve his new home.
''Fizz makes even the saltiest sailors of Bilgewater look like drunken landlubbers in a fight. Good thing he's on our side.'' -- Miss Fortune, the Bounty Hunter.
9 Greater Mark of Magic Penetration
9 Greater Seal of Scaling Ability Power
9 Greater Glyph of Scaling Ability Power
3 Greater Quintessence of Ability Power
This will allow you to be aggressive in early and still have a great burst in end-game, with all the non-flat runes you will have.
9 Greater Seal of Scaling Ability Power
9 Greater Glyph of Scaling Ability Power
3 Greater Quintessence of Ability Power
This will allow you to be aggressive in early and still have a great burst in end-game, with all the non-flat runes you will have.
The new Summoner Spell, Surge, is a very good self-buff which will surprise more than one opponent you will have. At lvl 18, it will grant you 78 AP and 36 AS! It will help you to kill a champ in 1v1 when all will seem to be lost.
Despite the Flash's nerf, it's always a good choice to use this spell with squishy champ like Fizz.
You can also choose Ignite to be more aggressive.
Despite the Flash's nerf, it's always a good choice to use this spell with squishy champ like Fizz.
You can also choose Ignite to be more aggressive.
Passive: Nimble Fighter
Fizz's dexterity allows him to ignore unit collision and take 4 / 7 / 10 / 13 / 16 / 19 less physical damage from basic attacks.
Explanation:
This passive will help you to chase a champ or to run away more easily.
You take less physical damage from basic attacks too.
Q: Urchin Strike
Fizz dashes through his target, dealing normal attack damage plus 10 / 40 / 70 / 100 / 130 (+70% of ability power) as magic damage. This ability can trigger on-hit effects.
Explanation:
This skill is the Fizz's gap clother : it will permit you to rush on a squishy champ during TF (like a ranged carry) and kill him fast.
W: Seastone Trident
Passive: Fizz's attacks rend his enemies, dealing 30 / 40 / 50 / 60 / 70 (+35% of ability power) plus 4 / 5 / 6 / 7 / 8 % of the target's missing health as magic damage over 3 seconds. Max 300 vs. minions.
Active: For 5 seconds, Fizz's attacks deal an additional 10 / 20 / 30 / 40 / 50 (+35% of ability power) magic damage on hit and apply Grevious Wounds to his target, reducing incoming healing by 50%.
Explanation:
With this skill, you will never encounter a "lucker 10 hp" champ. It's a very strong DOT (Damage On Time) that will surprise a lot of your opponents.
E: Playful / Trickster
Fizz hops toward your cursor onto his spear, becoming untargetable, and then slams the ground dealing 70 / 120 / 170 / 220 / 270 +(75% of ability power) magic damage to nearby enemies and slowing them by 40 / 45 / 50 / 55 / 60% for 2 seconds.
Reactiving this ability while Fizz is on top of his spear, causes Fizz to jump again towards your cursor and deal 70 / 120 / 170 / 220 / 270 +(0.75 of ability power) magic damage in a smaller area to enemies nearby, instead of slamming the ground.
Explanation:
This skill has a double utility :
First it will help you to chase champs and finish them.
It could be used to escape too, because you can jump over thin wall like using Caitlyn's "e".
R: Chum the Waters
Fizz releases a magical fish toward a location that can bind itself onto enemy champions, slowing their movement by 50 / 60 / 70%. If the fish misses an enemy champion, it will remain on the ground for a brief time, binding to any enemy champion walking over it.
After 1.5 seconds, a shark erupts from the earth, dealing 200 / 325 / 450 (+100% of ability power) magic damage in a large area, knocking up the target the fish is attached to, knocking other enemies aside and reducing the movement speed of all enemies hit by 50 / 60 / 70% for 1.5 seconds.
Explanation:
This ult is very strong and funny (OMG SHARKS!!). Plus you can easily farm whit it in late game.
This ult can interrupt channeled skills (like Malzahar's ult).
Fizz's dexterity allows him to ignore unit collision and take 4 / 7 / 10 / 13 / 16 / 19 less physical damage from basic attacks.
Explanation:
This passive will help you to chase a champ or to run away more easily.
You take less physical damage from basic attacks too.
Q: Urchin Strike
Fizz dashes through his target, dealing normal attack damage plus 10 / 40 / 70 / 100 / 130 (+70% of ability power) as magic damage. This ability can trigger on-hit effects.
Explanation:
This skill is the Fizz's gap clother : it will permit you to rush on a squishy champ during TF (like a ranged carry) and kill him fast.
W: Seastone Trident
Passive: Fizz's attacks rend his enemies, dealing 30 / 40 / 50 / 60 / 70 (+35% of ability power) plus 4 / 5 / 6 / 7 / 8 % of the target's missing health as magic damage over 3 seconds. Max 300 vs. minions.
Active: For 5 seconds, Fizz's attacks deal an additional 10 / 20 / 30 / 40 / 50 (+35% of ability power) magic damage on hit and apply Grevious Wounds to his target, reducing incoming healing by 50%.
Explanation:
With this skill, you will never encounter a "lucker 10 hp" champ. It's a very strong DOT (Damage On Time) that will surprise a lot of your opponents.
E: Playful / Trickster
Fizz hops toward your cursor onto his spear, becoming untargetable, and then slams the ground dealing 70 / 120 / 170 / 220 / 270 +(75% of ability power) magic damage to nearby enemies and slowing them by 40 / 45 / 50 / 55 / 60% for 2 seconds.
Reactiving this ability while Fizz is on top of his spear, causes Fizz to jump again towards your cursor and deal 70 / 120 / 170 / 220 / 270 +(0.75 of ability power) magic damage in a smaller area to enemies nearby, instead of slamming the ground.
Explanation:
This skill has a double utility :
First it will help you to chase champs and finish them.
It could be used to escape too, because you can jump over thin wall like using Caitlyn's "e".
R: Chum the Waters
Fizz releases a magical fish toward a location that can bind itself onto enemy champions, slowing their movement by 50 / 60 / 70%. If the fish misses an enemy champion, it will remain on the ground for a brief time, binding to any enemy champion walking over it.
After 1.5 seconds, a shark erupts from the earth, dealing 200 / 325 / 450 (+100% of ability power) magic damage in a large area, knocking up the target the fish is attached to, knocking other enemies aside and reducing the movement speed of all enemies hit by 50 / 60 / 70% for 1.5 seconds.
Explanation:
This ult is very strong and funny (OMG SHARKS!!). Plus you can easily farm whit it in late game.
This ult can interrupt channeled skills (like Malzahar's ult).
Start with
and 3x
When you first back, buy Catalyst the protector.
Upgrade your boots to Sorcerer Shoes and finish your .
Then usually I start with a and rush ASAP, so don't foreget to farm A LOT.
Then finish your .
Next items are up to the game :
Moar AP : (Mejai only if you are sure you will not die and you will kill a lot of champs)
Against MR :
Safe play :
And don't forget to buy before heavy tf.
When you first back, buy Catalyst the protector.
Upgrade your boots to Sorcerer Shoes and finish your .
Then usually I start with a and rush ASAP, so don't foreget to farm A LOT.
Then finish your .
Next items are up to the game :
Moar AP : (Mejai only if you are sure you will not die and you will kill a lot of champs)
Against MR :
Safe play :
And don't forget to buy before heavy tf.
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