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Why won't Lux die?

Last updated on December 26, 2010
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Intro: Born to the prestigious Crownguards, the paragon family of Demacian service, Luxanna was destined for greatness. She grew up as the family’s only daughter, and she immediately took to the advanced education and lavish parties required of families as high profile as the Crownguards. As Lux matured, it became clear that she was extraordinarily gifted. She could play tricks that made people believe they had seen things that did not actually exist. She could also hide in plain sight. Somehow, she was able to reverse engineer arcane magical spells after seeing them cast only once. She was hailed as a prodigy, drawing the affections of the Demacian government, military, and citizens alike.

As one of the youngest women to be tested by the College of Magic, she was discovered to possess a unique command over the powers of light. The young Lux viewed this as a great gift, something for her to embrace and use in the name of good. Realizing her unique skills, the Demacian military recruited and trained her in covert operations. She quickly became renowned for her daring achievements; the most dangerous of which found her deep in the chambers of the Noxian High Command. She extracted valuable inside information about the Noxus-Ionian conflict, earning her great favor with Demacians and Ionians alike. However, reconnaissance and surveillance was not for her. A light of her people, Lux's true calling was the League of Legends, where she could follow in her brother’s footsteps and unleash her gifts as an inspiration for all of Demacia.

Luxis a support mage type with a lot of CC and decent damage. She is best when standing behind the tank and keeping the enemy from escaping for the DPS types. Her shield and CC can also save lives when on the retreat. When built right, she becomes very hard to kill and still very potent in her damage.


Illumination:Illumination causes Lux's abilities to charge the enemy with light, so when she hits them with a physical attack, she does about 20-190 extra damage depending on your level. When combined with Lich Bane, you can do up to 915 damage on an attack.

Light Binding:Lux shoots a sphere of light that binds a target and the one behind it. It deals pretty good damage but the binding is the best part of the ability. It has good range, but it is a skill shot, so it requires some practice to use well. Use it to stop enemies from escaping or to keep enemies from chasing you.

Prismatic Barrier:Lux flings a barrier of light, shielding all friendly champions when it comes in contact with them. It also shields Lux when cast. It double shields when it comes back, so it is good for shielding your allies at the beginning of a team fight or shielding fleeing allies.

Lucent Singularity:
This is Lux's best spell, and your best friend. It has many uses. It is a slow, it farms minions, it scouts bushes, and it deals good damage. It applies Illumination, so it is good for escaping, fighting, or pushing.

Finales Funkeln:
Lux's Ult, it allows her to deal a lot of damage in a single burst. Despite what many people think, using it to snipe fleeing champions to get a kill, it is best used at the beginning of a fight to soften enemies up. It has a low cooldown, so use it often.

Pros and Cons

- Great Harassment early game
- Lucent Singularity is a great farming tool.
- Scouting Ability from Lucent Singularity
- Has a lot of CC and AOE

- Squishy without items.
- Over-all, a difficult champion to master.
- High Mana usage.

Summoner Spells


Good for early game mana regen, though you shouldn't need it much with your runes and Masteries.

Ghost: A great escape ability as well as chase ability, Ghost is a favorite of mine simply because of its versatility.

Ignite: Ignite is good for getting enemies who are fleeing or against enemies who heal. I find that it you actually need ignite to get kills, you are doing it wrong IMO.

Cleanse: CC is bad for Lux since she is fairly squishy. However, with her own CC and its great range, she may rarely need it.

Flash: Great ability all together, has better escape ability than Ghost and less chase ability, but still good.


I run standard Mage 9-0-21 build.


I run mostly scaling AP runes in the seals and Glyphs, and 2 Quints. The Marks and other Quint I do mana regen via Greater Mark of Replenishmentand 1 Greater Quintessence of Clarity

The items I run focus on AP and HP, allowing you to be a pretty beefy mage with a lot of damage to deal. Lux is not a nuke of any kind, so take time between your abilities. Lich Banemakes this approach deal even more damage.


Early Game:
Getting Doran's ring and a health potion will let you harass the heck out of your opponents early. Lucent Singularityhas great range and near instant activation. Your mana regen from your runes and the ring will allow you to do it often. Harass the enemy and farm minions, since Singularity should allow you to to keep the enemies away from the minions. Get Catalyst the Protectoron your first trip back and soon after your boots, and you enter mid-game.


Since Mid-game is the start of ganking, Lux should start playing a bit more defensive or else go out and help ganking. Her CC allows for excellent ganks, especially Light Binding. Focus on finishing Rod of Ages and getting Rylai's Crystal Scepter. Prepare for late game.

Late Game:
Late game is when Lux really starts making a difference. Using her barrier and her ult to turn the tide of battle, Lux dominates the field, controlling how battles can go. A good Lux player can keep a team going for a long time. If you can complete your build, Lux's damage will single-handedly force enemies to retreat. Push hard, since you will be able to, and finish harder.