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Wukong Build Guide by Xiron
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Hello and welcome to my Wukong Guide.
At first let me tell you something about how Wukong and I met. It wasn't love at first sight. When the spotlight released my first thought was "Oh my god - What a moron". But then I watched it again and again and I fell in love with Wukong. I'm so glad that he came out.
Or: "Wukong: If you upvote, I'll suck your banana".
+ High early game damage
+ Easy to get away thanks to Decoy
+ Low mana costs
- Squishy in the beginning
- Needs items to be good
- Easy to learn (thats good actually) - Hard to master
- People like to focus you
I want to remember you to rate and comment this Guide. I hope it'll help you playing as Wukong.
- 2011-07-28: Created the Guide.
- 2011-07-29: Changed name from "His stick is looong" to "U No Steal Bananas!", added "Give this Guide a Name" and "Why not ...?".
- 2011-07-30: Changed Item Purchases and added "Wards" and more Game Results.
- 2011-08-01: Enabled "Require comment to vote" and corrected some spelling mistakes.
- 2011-08-03: Changed Rune setup and edited Summoner Spells- Section
- 2011-08-06: Added an insider tip.
- 2011-08-11: Changed "Skill Sequence". Something weird happened too it o.0
- 2011-08-13: Changed Rune Setup and Item Purchase and added Patch 22.214.171.124.
- 2011-09-05_ Changed Masteries
There is a line between each Patch.
- League of Legends 126.96.36.199
- Added Wukong to League of Legends
- Wukong will now attempt to attack a target champion after using Nimbus Strike
- Cyclone Attack Damage ratio increased to 1.2 from 1
- Wukong is now properly considered melee for items and spells that differentiate between melee and ranged characters.
- Fixed a bug where Crushing Blow was shredding the target's base armor rather than total armor.
In the Plague Jungles, Kong ruled as king. He could wield a unique, natural form of magic and he was driven by zealous ambition. The Plague Jungles were the ideal setting for fostering his growth - he thrived on challenges and flourished in adversity. However, when he had surmounted every obstacle and defeated every opponent, he grew restless. Worried that there was nothing left to overcome, he sought counsel with the monkey sage who lived behind the Grand Waterfall. The sage told him a tale of hairless monkeys to the north who, with wits and strength, bent the world to their will. Kong was overjoyed at the prospect of such worthy competition, and he immediately set out to the north, hoping that the sage's story was true.
Traveling north, he crossed the Southern Wastes and then the Great Barrier. Unaware of the League, he arrived outside the Institute of War where he found Master Yi in meditation. Kong was eager to test the strength of these northern warriors, so he challenged Yi to a duel. Intrigued by Kong, Yi decided to humor him. Within moments of his first strike, Kong knew he was no match for Yi. To be the best, he would need a mentor. He asked Yi to take him as a pupil and to show him the wonders of the northern lands. In return, he would honor Yi by becoming the greatest warrior Runeterra had ever seen. Admiring his passion, Yi agreed, but only under the condition that Kong would one day teach the lessons of Wuju to a pupil of his own. In the spirit of this agreement, he renamed Kong ''Wukong'', and gave him a weapon suited to his unusual nature - an enchanted staff that the young Doran had crafted. The weapon was an unrivalled masterpiece. After rigorous training, Wukong joined the League of Legends to fulfill his promise and show the world the true power of Wuju.
''The first step to wisdom and greatness is realizing how little you know.''
- The first lesson of Master Yi
Crushing Blow (Q-Skill)
Wukong swings his mighty staff with incredible speed, crushing his opponent. This attack deals additional physical damage and reduces the enemy's Armor for a short duration.
This one is awesome! The mana costs are very low and it deals more damage. I don't think I'll have to explain the use of this Skill
Wukong utilizes his cleverness to trick his foes. He becomes stealthed for 1.5 seconds and leaves an uncontrollable decoy behind that will deal Magic Damage to enemies near it after 1.5 seconds.
Your best friend if you like harassing your enemy. Jump in using Nimbus Strike and get away with this little thing. Also it gives u some nice surviving abilitys. If you get caught alone, use it to reach a bush for example.
Wukong dashes on a cloud toward a target enemy and sends out images to attack up to 2 additional enemies near his target, dealing physical damage to each enemy struck.
This is good to harass your opponent. Also it's helpfull if you have to fight against many minions or if you're in a teamfight.
Wukong's staff grows outward and he spins it around, dealing damage and knocking up enemies. Wukong gains movement speed over the duration of the spell.
This Ultimate gives you some usages.
If someone tries to kill to using the towerdive technique, activate it. It'll knock him up in the air while the turret is shoting at him.
Or you're able to get away due you're moving faster. But I don't recommend wasting your Ultimate on getting away. Use Decoy. Another nice use: It's good for teamfights because it damages everyone around you.
But I think your Decoy gives you more survivability than any Armor Runes in the world could give.
Also Attack Speed gives a big advantage. It makes farming alot easier. Attack Damage is very usefull too because dealing much damage in early game (especially against squishy champions) is just good.
Runes I prefer on Wukong. You're able to combine the way you like.
So you could get Greater Mark of Attack Damage, Greater Seal of Attack Speed, Greater Glyph of Cooldown Reduction and Greater Quintessence of Desolation.
Or you could chose Greater Mark of Attack Damage, Greater Seal of Attack Damage, Greater Glyph of Attack Damage and Greater Quintessence of Attack Speed.
I say again: You can combine them as your wish.
Note: Yellow Summoner spells aren't bad to use.
Recommendable Summoner Spells:
So there are some lucky guys in this world. They always get away with 10 HP. Ignite will get you the kill.
So if you're fighting against DPS (like Tryndamere or Nocturne) make sure to use this spell on them before attacking then. Also it makse sure that you'll get the kill due it slows them.
You are able to combine them how you want to. But make sure to use at least Ghost or Flash to run away.
Better don't use
First you'll be called a noob. Second it's not needed due Decoy saves your life often enough.
This is not a jungeling guide. Also jungeling Wukong is not so good I think.
Your walking speed is near 500 (something around 480). Even without Boots of Swiftness.
Thats basicly it.
Nimbus Strike at level one gives you a few advantages. At first you're able to attack 3 minions by just one attack. Also it's an easy job to harass your enemys. I think we all can imagine why.
Crushing Blow is your most important skill. It deals more damage to the target you're attacking. That's why we'll max this Skill as fast as possible.
Decoy makes your harassment complete.
This one gives you the ability to deal much damage at level one. I would recommend this alternative if you're playing against squishy champions like Sona for example.
Mercury's Treads You're very vulnerable to Crowd Controls due if you can't run away with Decoy you are dead. Which is bad.
Trinity Force The ultimate item for Wukong. It gives you everything you need. Ability power, attack speed, crit chance, health and mana.
Youmuu's Ghostblade Also a very nice item. Cooldown reduction and some attack damage.
Bloodthirster Dieing fast is bad. High attack damage is good. Combining lifesteal and attack damage makes you very cool.
Infinity Edge Gives you more critical strike damage.
If you want to know why, here's the answer:
So if you're playing against a team out of tanks take Last Whisper because of some nice armor penetration.
If you think you're dieing too much, why don't you take Guardian Angel because getting back after dieing rocks!
Do you want to get more life and slow the enemy just by hitting them? Frozen Mallet is your best friend!
If there are Mages, get Banshee's Veil or Wit's End to get more magic resist.
Do you want some attack damage and some attack speed? Black Cleaver gives you that and some armor penetration.
Also you're able to harass your enemys. How? Read in the Chapter below.
If you're getting followed by some enemys, try to get away using Decoy. But stay patience! Use it to get into bushes or to your enemys. You're invisible, yes, but only for 1.5 seconds.
After using this "trick" very often you maybe notice that your enemys are ignoring your double.
So why dont you let them think you're the double? Just press (S) to stop. It looks exactly like you're using Decoy. So in theory the enemys will think that you used your famous W-Skill and went somewhere else. But you never used it! You just pressed (S). If they recognize their fatal mistake just use Decoy.
But remember that this trick is very risky. Because some guys randomly attack your double. Which is good and bad for you.
If you're playing against Mages (like Malzahar or Lux) try to attack them starting with Decoy. It's funny and effective if Malzahar hits your double with his ultimate. During the time of his ultimate he's very vulnerable. This is your advantage.
Your Decoy blocks Caitlyn's Ultimate. Because you will spawn your double right behind you. just stay in cover. Her Ultimate will hit your double. No damage for you and a wasted Ulti for Caitlyn.
At first your advantages.
Harrasing your enemys means attacking them over and over without getting them any (or just some) hits on you. This makes sure that they're getting nerved after some time. Think back to Teemos mushrooms. We all love them right? (No!)
And nerved enemys are good enemys. Because they will flame each other and so on.
But there is a big disadvantage as well.
You need lots of mana in order to use your skills all the time (and thats what you have to do).
So how do you do it?
Jump into your enemy using Crushing Blow and get away with Decoy.
Just do this over and over and you can be sure that your enemy uses all his Health Potion which is good because if they got no Health Potion they have to "take the blue pill" (blink back into base) in order to get some life back. Nice time to farm for example.
If you want to harass it's important that you are maxing your Nimbus Strike at first.
... play Wukong AP?
Many of my friends thought (or still think) that it is an good idea to use AP items for Wukong. So let me tell why this idea sucks really bad.
The first and main negative point is that only one ability ( Decay) uses ability power. The others stack up with attack damage. Also I think it's an bad idea. Even if Nimbus Strike and Crushing Blow would stack up with ability power, you'd have to wait extremly long to kill an enemy due your cooldowns.
... go mid?
Playing Wukong as a mid champion isn't good as well. Let's take a look at his passive. If there are more enemy champions around your armor and magic resist is higher.
Also I think Wukong needs a good lane partner. Otherwise he's not able to deal this much damage.
My favourites are Nocturne and Lee Sin. But make sure you're able to talk to them.
... go jungeling?
The best explanaition why not to go into the jungle with Wukong is JunSupport's.
WuKong has no sustain, low armor-values, a passive that is non-existent in the jungle, and absolutely no way to boost his damage hard to enough to make up for the prior two faults.
It's like playing jungle Miss Fortune. You can get through it, but it's painfully slow and won't have an impact on your enemies like viable junglers do.
There are two different types of wards.
So this is the cheaper version. It's helpful to see ifthe enemy team is arranging a gank or simply to spot out important places like Baron Nashor, the Dragon or different buffs.
Badass invisible unit counter ( Evelynn for example). It makes their "awesome" stealth skills useless as long as you stay in the radius.
Also I like them more than Oracle's Elixir because they're cheaper and they wont disappear when you're dead.
- The description of each Screenshot us under the screenshot itself.
- Arrows show the way you can see the enemy's walking.
- Circles are highlighting the Ward itself.
- Circles are showing the radius you're able to see invisible guys.
This Sight Ward covers your bottom or top lane (picture: bottom lane). You're able to avoid getting ganked without knowing it (normally this makes sure that you'll get away).
This Sight Ward covers the Mana Buff. Also it avoid getting ganked and you're able to see if someone is stealing your Buff. And you can kill him!
This Sight Ward avoids ganks from nearly all directions (top lane).
This Sight Ward covers the Lizard Buff. Also you're able to see if someone is getting the Buff.
This Sight Ward avoids getting ganked on mid lane. You're able to set another one on the opposing bush.
This Sight Ward avoids getting ganked on bot lane. Helpful if you want to blink back with low life and someone trys to tower dive you.
This Sight Ward covers the whole area around the Baron (and the Baron itself).
This Vision Ward makes stealth skills useless (top lane).
This Vision Ward makes stealth skills useless (mid lane).
If you want to read more about Wards, why don't you visit Panglot's Warding Helper-Guide?
I realy wanna thank jhoijhoi (and everyone else who was engaged in it too) for her awesome Making A Guide-Guide which is basicly a guide about making a guide.
Yeah... things like this exist.
And it helped me alot! It shows you some coding techniques I've never ever heard before. If you read this, laudably jhoijhoi... Thank you!