Zac Build Guide by DjapeFromSerbia
Zac , Jungle Guide for Season 9 [ Patch 9.12 ]By DjapeFromSerbia | Updated on June 12, 2019
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+1-10% CDR (lvls 1-18)
+15-90 HP (lvls 1-18)
Threats & Synergies
Vi scales really hard in late game...
Kindred has better scalling in late than Zac.
Really dangerous assassin which can invade you in early, but also have good scaling.
Can easily invade you in early game and make big preasure on map later.
Same as, Shaco can easily invade you in early game and make big preasure on map later.
He is kind useless pre 6 same as you, but you have better scaling and you are more usefull in mid/late team fights.
If you avoid him in early you will more usefull in mid/late team fights.
|Aftershock is obviously the best choice here, becuse you can proc it with your Stretching Strike, Elastic Slingshot and Let's Bounce!. Aftershock allows you to survive in teamfights after your initiate.|
|Demolish or Font of Life is decision you need to make. I like to take Demolish because it allows you to take Turret platings much easier after successful ganks, which is really important, at least in preseason.|
|Conditioning is best for many tanky junglers, and Zac is not exception.|
|Revitalize is the rune you MUST TAKE on Zac because your Cell Division.|
|As Zac you don't need early boots, because you are usually ganking with your Elastic Slingshot, so this rune is really good, gives you free 300 gold after 10 minutes.|
|Cosmic Insight is great rune for many junglers which are going for Inspiration tree, it gives you faster clears, because of it's cooldown reduction, but also Smite cooldown is lower.|
|This is the best jungle item upgrade for Zac, it gives you more damage output in your ganks, it's also good to stay close to your target for constant damage with your Unstable Matter and Stalker's Blade - Cinderhulk.|
This is the best boots upgrade for Zac, it gives you bonus magic resist in early game but also gives you more CC resistance which gives you greater mobility in team fights, of course instead of these boots you can go for Ninja Tabi if you are facing AD oriented enemy team.
|One of the best items you can rush on Zac with scaling hp which you should take from your runes you will have 3000hp on your 12th level, which activates Threshold of this item.|
|Deffinetly best item to go for, after finishing your Warmog's Armor, because it's increasing your HP regenation not only of your Cell Division, but also of your Warmog's Armor.|
|This item is really good for Zac. First of all, you will have more sustain vs AD dealers, but also this item allows you better peel for your carries in team fights. Randuin's Omen is good for catching people in late game too, beacause of it's slow.|
|With this Item you can save your carries in team fights by getting oneshoted from enemy assassins. Also it has good deffensive stats(Armor and Magic ressist), also Locket of the Iron Solari is scaling with your hp what is great for Zac.|
|This item is really good in team fights, giving you +100% bonus health for 4 seconds is OP. Also it gives you 80 armor and magic resist, for just 2500 gold, you should use this item on any tanky jungler/top laner.|
+ Can avoid usual wards while ganking.
+ No Mana.
+ Huge teamfight potential.
+ One of best engagers.
+ Good Peel.
- Low 1v1 potential.
- Passive is useless in some situations.
- Hard to contest scuttle crab without help.
- Stuggles to take clears drake alone.
- Grievous wounds counters you hard.
Your route should start from one of the buffes, of course depending on the match ups. You should choose the buff from whom you will start by determining which lanes have the highest priority, and which is wining condition for your team.
Anyway, your route should look something like this:
After checking crab you should back and buy Bami's Cinder