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Recommended Items
Runes: Best VS Burst Comp
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Mosstomper Smite
Items
Ability Order Skill Order!
Cell Division (PASSIVE)
Zac Passive Ability
Threats & Synergies
Janna
Extremely hard to vs. Shuts you down very consistently with her Knock up (Q) & Knock back (R). She can do this with very low skill, so its very consistent for her to punish Zac!
Yasuo
Yasuo can ult off Zac engages very reliably as the Zac CC is longer & gives him more time to react.
Yasuo
Yasuo can ult off Zac engages very reliably as the Zac CC is longer & gives him more time to react.
Champion Build Guide
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- Very good engage tool champion
- Can be good situationally at making picks
- Fits well into team compositions
- Lots of CC
- Tank that deals damage
- Scales with Game Knowledge & Macro
Con's
- Can be punished in early game by strong junglers
- Bad Duelist especially early game
- Enemy champions with CC especially knock ups/backs are very effective versus Zac.
Red - Gromp - Blue
Blue - Gromp - Red.
Raptors - Red - Krugs
Red - Krugs - Raptors
Blue - Gromp - Wolves
Wolves - Blue - Gromp
Red - Blue - Red (3x Buff)
When you're thinking about pathing in the Jungle you want to try to think about how you can naviage the map with the fewest steps. This means you don't want to path back over yourself.
Because of this, it's best to not start solo if you don't need to. If you can get a leash, I would recommend starting on a buff & then trying to path as efficiently as possible. This only works in games where the enemy jungler will struggle to invade you!
Current clear that I find best;
Red - Krugs - Raptors (This then allows for level 3 mid gank if viable/ often is not viable, but keep this in mind. This is general knowledge, can be used on all champions.).
Then Wolves - Gromp - Blue. This will give you level 4 and allow you to look for ganks.
Examples of off meta clears;
Wolves start solo -> Blue -> Gromp -> Raptors -> Red -> Krugs.
Raptors start solo -> Red -> Krugs -> Wolves -> Gromp -> Blue.
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Now that's out of the way;
Flash: Flash is the best summoner spell in the majority of games. It has a good baseline & is very familiar for most players to use. Flash is good versus high CC & versus team comps where if you get caught out of position you instantly die. It can also be great for R + Flash combination in the backline & for Q + Flash Auto to knock two members up.
Ignite: Ignite can give you an edge in some of the harder match ups & also gives early access to Grevious Wounds. Ignite can only be taken when Flash is not needed, so you need to be versing safer champions & R+Flash combo must be of less use in this game.
Exhaust: Exhaust is a very good alternative to ignite. It scales better & the damage reduction offered is huge. Exhaust can also help verses some of the harder match ups for Zac, but again you must be in a safer game to take this summoner spell!
In the early game as Zac you have a few main objectives. The first one is to try to avoid your first clear being disturbed too much! You want to analyze the enemy team composition and figure out how you can path to avoid the enemy jungler either killing you or taking your camps.
The second focus in the early game is to get level 4 as quickly as possible. This is when your strength really starts to ramp up. When Zac has two (2) points in his E his ganks become potent & improve from this point onwards!
Zac is a great ganking champion, so if you can gank a lane & get their flash, or even better a kill & flash you then want to continue to punish that lanes lack of Flash!
Mid Game
In the Mid game you want to hopefully leverage the lead you got in the early game to continue looking for picks & starting team fights/skirmishes. Make sure not to dive too deep into the enemy team composition as you can still be killed easily in some circumstances. Be careful not to E deep onto a fed carry that can easily dodge your E, else you risk death!
You also want to continue creating a Gold & XP lead throughout the mid game! Don't neglect killing your camps.
Late Game!
In the late game you be mainly focussed on starting good skirmishes & team fights for your team, and getting picks. You want to play around the vision your team has, and look for engages. Often times this will be around objectives, so remember to get to the objective before it spawns & be in position to punish the enemies! In the late game it's often best to look for picks on enemy Midlane, Support or ADC. You must base this off the game state, in certain games certain champions will be of more value!
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