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Zed: Shred through Tanks (Mid or Top)

Last updated on June 8, 2014
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Legendary Guardian

Defense: 9


Utility: 0

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Hi guys. You may be wondering what to build on zed and that he was nerfed during the season 4 updates. However, I tell you the opposite. He is now better than b4, but to win, you need a good build and here it is.

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Passive: I really like this passive as it really helps in farming and also helps in finishing off a low-health champion.
Razor Shuriken: The only ranged ability that Zed has (excluding w). This ability is extremely powerful and very, very hurting to anyone hit by it. It is normally used for harass in the laning phases. However, if you are the one getting harassed by the range of mages like syndra and the such, you can use razor shuriken for farming.
Living Shadow: One of the most crucial abilities while going offensive or defensive.
Offensive: With the living shadow, you are able to cast each ability twice, dealing more dmg. However, you must make sure that they hit or the harrassing will be useless. Also, you can switch positions with your shadow to go all in when your enemy is slowed by your shadow's e.
Defensive: If you press your "w" twice in quick succession, you'll be able to go over walls and move away from enemies. This ability is basically another flash with a much shorter cooldown. This ability also allows for amazing jukes and plays as you can dodge any ability by changing to your shadow's position at the right time.
Shadow Slash: The only AOE ability zed has, albeit the short range. This ability is extremely useful as it decreases the cd on your living shadow if you hit an enemy champion. Also, enemies are slowed when your shadow's shadow slash hits them. This helps to chase down enemy champions to go in for the kill. Lastly, if you hit the shadow slash with both zed and his shadow, you restore 20 energy, I think (sorry if I'm wrong).
Death Mark: Zed's ult is really useful due to the amount of dmg it does. Also, when going for the solo kill, your ult allows you to go all in on any enemy. Then, when you do know that the enemy champion has died, it gives u an easy retreat and you'll be able to escape fast. Also, since Death Mark makes you untargetable, time this right and you'll be able to dodge anything. By pulling out a living shadow after ulting, you'll have 3 shadows out and ready to use, thus you'll be able to do so much more dmg on anybody.

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Summoner Spells

Flash: Flash is brought by 80% of all summoners and if they flash over a wall, so would you to chase them. Flash is also a great way to escape from the clutches of your enemies.
Ignite: To lower the amount of healing the champion can have while also dealing dmg that is crucial to finish him off. Ignite is a great spell all in all.
Teleport: I would normally bring ignite rather than tp. Unless you want to have more map presence, don't bring this spell.