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LoL Champion Abilities: Ahri

Ahri RP Cost 880 Ahri BE Cost4800
+ Wishlist

Ahri The Nine-Tailed Fox

Pick 95%
Win 51%

Ability Range Cost Cooldown
Ahri's Vastayan Grace
Vastayan Grace Ahri's Passive Ahri's Passive
Self
Ahri's Passive
Ahri's Passive
If Ahri earns 2 spell hits against an enemy champion within a 1.5 second period, she gains 20% movement speed for 3 seconds.
Q
Ahri's Orb of Deception
Orb of Deception Ahri's Q Ability
880
65 / 70 / 75 / 80 / 85
7
Ahri throws out and pulls back her orb, dealing 40 / 65 / 90 / 115 / 140 (+35% of ability power) magic damage on the way out and 40 / 65 / 90 / 115 / 140 (+35% of ability power) true damage on the way back.

If Ahri earns 9 spell hits (max 3 per cast), she gains Essence Theft, causing her next Q cast that lands to restore 3 / 5 / 9 / 18 (at levels 1 / 6 / 11 / 16) health for each enemy hit.
W
Ahri's Fox-Fire
Fox-Fire Ahri's W Ability
700
40
9 / 8 / 7 / 6 / 5
Ahri releases three fox-fires, which after a short delay lock on and attack nearby enemies (prioritizes champions), dealing 40 / 65 / 90 / 115 / 140 (+30% of ability power) magic damage. Additional fox-fires that hit the same target deal 30% damage, up to a maximum total damage of 64 / 104 / 144 / 184 / 224 (+48% of ability power).

Fox-Fire prioritizes any enemy champion affected by Charm's damage amp and the target Ahri most recently basic-attacked within the past 3 seconds.
E
Ahri's Charm
Charm Ahri's E Ability
975
70
12
Ahri blows a kiss that deals 60 / 90 / 120 / 150 / 180 (+40% of ability power) magic damage to an enemy and charms it, interrupting in-progress dashes and causing them to walk harmlessly towards her for 1.4 / 1.55 / 1.7 / 1.85 / 2 seconds.

When Charm damages a champion, Ahri's abilities deal 20% more damage to them for 3 seconds.
R
Ahri's Spirit Rush
Spirit Rush Ahri's Ultimate (R) Ability
450
100
130 / 105 / 80 / 80 / 80
Ahri dashes forward and fires essence bolts, damaging 3 nearby enemies (prioritizes champions) for 60 / 90 / 120 (+35% of ability power) magic damage per bolt. Spirit Rush can be cast up to three times within ten seconds before going on cooldown. Maximum total magic damage to a single target is 210 / 330 / 450 (+75% of ability power).