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LoL Champion Abilities: Aphelios

Aphelios RP Cost 975 Aphelios BE Cost6300
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Aphelios The Weapon of the Faithful

Pick 91%
Win 50%

Ability Range Cost Cooldown
Aphelios's The Hitman and the Seer
The Hitman and the Seer Aphelios's Passive Aphelios's Passive
Self
Aphelios's Passive
Aphelios's Passive
Aphelios has access to an arsenal of 5 Moonstone Weapons, created by his sister Alune. He equips two weapons at any one time, one as his main weapon and one as his off-hand. Each weapon has a unique basic attack and passive effect.

Aphelios begins the game with Calibrum as his main weapon and Severum in his off-hand, with Gravitum, Infernum and Crescendum queued in reserve. The queue order can be rearranged based on weapon usage.

Weapons spawn with 50 Moonlight for ammunition, which is consumed on basic attacks or to cast his Q abilities. Abilities that cause Aphelios to attack do not cost additional Moonlight on top of their ability cost. Once his main weapon is exhausted of Moonlight, it is moved to the end of the queue and Aphelios equips the next available weapon from his reserve.

Aphelios cannot improve his abilities with skill points. He starts the game with Phase and gains access to Q abilities at level 2. He gains access to Moonlight Vigil at level 6, which improves automatically at levels 11 and 16. Instead, Aphelios may spend his skill points to gain bonus attack damage, bonus attack speed or armor penetration.
Aphelios's Calibrum, the Sniper Rifle
Calibrum, the Sniper Rifle Aphelios's Passive Aphelios's Passive
Self
Aphelios's Passive
Aphelios's Passive
Aphelios gains 100 bonus range while Calibrum is his main weapon. Each attack made by Aphelios will consume 1 Moonlight per attack.

Enemies damaged by Calibrum via an ability are marked for 4.5 seconds, revealing them for the duration. Aphelios's next basic attack against a marked target uses the current off-hand weapon and gains global range.

This attack will consume all marks, dealing 20 / 25 / 30 / 35 / 40 (+0.3 per bonus attack damage) bonus physical damage per mark to the initial target (at level 1 / 3 / 5 / 7 / 9). If Calibrum is the current off-hand weapon, the empowered attack uses the main weapon instead.

When Calibrum is assigned, Aphelios can use Moonshot.
Aphelios's Severum, the Scythe Pistol
Severum, the Scythe Pistol Aphelios's Passive Aphelios's Passive
Self
Aphelios's Passive
Aphelios's Passive
Basic attacks with Severum don't use projectiles. Each attack made by Aphelios will consume 1 Moonlight per attack.

Severum's attacks heal him for 7% (+1% per level) of damage dealt.

Healing from Severum in excess of Aphelios' maximum health is converted into a shield which absorbs up to 10−140 (+6% of maximum health) damage (depending on level) and lasts for up to 30 seconds.

When Severum is assigned, Aphelios can use Onslaught.
Aphelios's Gravitum, the Gravity Cannon
Gravitum, the Gravity Cannon Aphelios's Passive Aphelios's Passive
Self
Aphelios's Passive
Aphelios's Passive
Gravitum applies a 30% slow that decays over 3.5 seconds. Each attack made by Aphelios will consume 1 Moonlight per attack.

When Gravitum is assigned, Aphelios can use Binding Eclipse.
Aphelios's Infernum, the Flamethrower
Infernum, the Flamethrower Aphelios's Passive Aphelios's Passive
Self
Aphelios's Passive
Aphelios's Passive
Infernum deals 110% physical damage to the target and sprays four firebolts in a cone behind them, each dealing 75 / 100% physical damage to enemies hit, reduced to 34 / 45% physical damage against minions (at level 1 / 9). Each attack made by Aphelios will consume 1 Moonlight per attack.

Critical strikes spray eight firebolts over a wider cone and deal bonus damage.

When Infernum is assigned, Aphelios can use Duskwave.
Aphelios's Crescendum, the Chakram
Crescendum, the Chakram Aphelios's Passive Aphelios's Passive
Self
Aphelios's Passive
Aphelios's Passive
Basic attacks with Crescendum hurl the blade at the target, which lingers for 0.25 seconds before homing back to Aphelios. He is disarmed until he retrieves Crescendum, but the attack timer is reset once caught. Each attack made by Aphelios will consume 1 Moonlight per attack.

Whenever Aphelios casts an ability that would require him to throw Crescendum, he instead throws a spectral Chakram at his target that similarly returns to him. Aphelios accumulates the Chakrams he catches, up to 20, which last for 5 seconds. Attacks against champions and epic monsters will refresh the lifespan on Chakrams.

Basic attacks with Crescendum hurl all temporary Chakrams at his target, dealing a percentage of Aphelios' attack damage as bonus physical damage which depends on the number of Chakrams hurled. The bonus damage from Chakrams can critically strike.

When Crescendum is assigned, Aphelios can use Sentry.
Q
Aphelios's Moonshot
Moonshot Aphelios's Q Ability
Self
0
9 / 8.25 / 7.5 / 6.75 / 6
Aphelios fires a bolt of energy in a line, dealing 60 / 85 / 110 / 135 / 160 (+0.6 per bonus attack damage) (+100% of ability power) physical damage to the first enemy hit (at level 1 / 3 / 5 / 7 / 9).

Each use of the ability will cost 10 Moonlight + 60 Mana.
Q
Aphelios's Onslaught
Onslaught Aphelios's Q Ability
Self
0
10 / 9 / 8 / 8 / 8
For 1.75 seconds, Aphelios gains 20% (+10% per 100 ability power) bonus movement speed and autonomously performs up to 6 (+3 per 100% bonus attack speed) attacks over the duration to the nearest enemy, prioritizing enemy champions.

Attacks alternate between Severum and his current off-hand weapon, each dealing 10 / 15 / 20 / 25 / 30 (+0.35 per bonus attack damage) physical damage (at level 1 / 3 / 5 / 7 / 9), 25% on-hit damage and can critically strike. This will consume Moonlight from Severum regardless of whether the attacks are used.

Each use of the ability will cost 10 Moonlight + 60 Mana.
Q
Aphelios's Binding Eclipse
Binding Eclipse Aphelios's Q Ability
Self
0
12 / 11.5 / 11 / 10.5 / 10
Aphelios expunges all enemies affected by Gravitum's slow, dealing 50 / 65 / 80 / 95 / 110 (+0.35 per bonus attack damage) (+70% of ability power) magic damage (at level 1 / 3 / 5 / 7 / 9) and rooting them for 1 second.

Each use of the ability will cost 10 Moonlight + 60 Mana.
Q
Aphelios's Duskwave
Duskwave Aphelios's Q Ability
Self
0
9 / 8 / 7 / 6 / 6
Aphelios unleashes a wave of energy in a cone, dealing 25 / 35 / 45 / 55 / 65 (+0.8 per bonus attack damage) (+70% of ability power) physical damage to all enemies hit (at level 1 / 3 / 5 / 7 / 9) and locking on to each of them. After a delay, Aphelios then fires a volley of basic attacks from his current off-hand weapon, one at each locked-on enemy. There is no range limit for locked-on targets.

Each use of the ability will cost 10 Moonlight + 60 Mana.
Q
Aphelios's Sentry
Sentry Aphelios's Q Ability
Self
0
9 / 8.25 / 7.5 / 6.75 / 6
Aphelios deploys a lunar sentry for up to 20 seconds, reduced to 4 seconds after it starts attacking. Deploying a new sentry reduces the eldest's duration to 4 seconds. A sentry has 3 health, enemies can attack the sentry with basic attacks, dealing 1 damage per hit.

The sentry autonomously attacks the nearest enemy in range with a clone of Aphelios' current off-hand weapon, dealing 25 / 40 / 55 / 70 / 85 (+0.5 per bonus attack damage) (+50% of ability power) physical damage (at level 1 / 3 / 5 / 7 / 9). The sentry can critically strike and benefits from Aphelios' attack speed and critical strike chance.

Each use of the ability will cost 10 Moonlight + 60 Mana.
W
Aphelios's Phase
Phase Aphelios's W Ability
Self
0
0.8
Aphelios switches between his main weapon and off-hand weapon.
R
Aphelios's Moonlight Vigil
Moonlight Vigil Aphelios's Ultimate (R) Ability
Self
100
120 / 110 / 100 / 100 / 100
Aphelios casts forth a lunar spotlight that stops upon illuminating an enemy champion. Alune smites the area centered on the illuminated enemy, dealing 125 / 175 / 225 (+0.2 per bonus attack damage) (+100% of ability power) physical damage (at level 6 / 11 / 16) and locking-on to each enemy hit.

After a delay, basic attacks will begin raining from the sky based on Aphelios' current main weapon, one upon each enemy locked-on by Moonlight Vigil. These attacks can critically strike for bonus physical damage. There is no range limit for locked-on targets.

Calibrum: Applies an empowered mark that deals 20 / 45 / 70 additional physical damage per mark (at level 6 / 11 / 16).

Severum: If at least one enemy is hit, Aphelios heals for 200 / 300 / 400 health (at level 6 / 11 / 16).

Gravitum: Enemies are slowed by 99% for the same duration.

Infernum: Attacks splashes in a circle instead of a cone, dealing 50 / 100 / 150 (+0.3 per bonus attack damage) physical damage instead (at level 6 / 11 / 16). Enemies will take damage from overlapping areas.

Crescendum: 3 additional spectral chakrams return to Aphelios from the first enemy hit, for a total of 4, on top of those from other enemies hit.
R
Aphelios's Moonlight Vigil, Calibrum
Moonlight Vigil, Calibrum Aphelios's Ultimate (R) Ability
Self
100
120 / 110 / 100 / 100 / 100
Aphelios casts forth a lunar spotlight that stops upon illuminating an enemy champion. Alune smites the area centered on the illuminated enemy, dealing physical damage and locking-on to each enemy hit. After a delay, basic attacks will begin raining from the sky based on Aphelios' current main weapon, one upon each enemy locked-on by Moonlight Vigil.

Calibrum: Applies an empowered mark that deals 20 / 45 / 70 additional physical damage per mark (at level 6 / 11 / 16).
R
Aphelios's Moonlight Vigil, Crescendum
Moonlight Vigil, Crescendum Aphelios's Ultimate (R) Ability
Self
100
120 / 110 / 100 / 100 / 100
Aphelios casts forth a lunar spotlight that stops upon illuminating an enemy champion. Alune smites the area centered on the illuminated enemy, dealing physical damage and locking-on to each enemy hit. After a delay, basic attacks will begin raining from the sky based on Aphelios' current main weapon, one upon each enemy locked-on by Moonlight Vigil.

Crescendum: 3 additional spectral chakrams return to Aphelios from the first enemy hit, for a total of 4, on top of those from other enemies hit.
R
Aphelios's Moonlight Vigil, Gravitum
Moonlight Vigil, Gravitum Aphelios's Ultimate (R) Ability
Self
100
120 / 110 / 100 / 100 / 100
Aphelios casts forth a lunar spotlight that stops upon illuminating an enemy champion. Alune smites the area centered on the illuminated enemy, dealing physical damage and locking-on to each enemy hit. After a delay, basic attacks will begin raining from the sky based on Aphelios' current main weapon, one upon each enemy locked-on by Moonlight Vigil.

Gravitum: Enemies are slowed by 99% for the same duration.
R
Aphelios's Moonlight Vigil, Infernum
Moonlight Vigil, Infernum Aphelios's Ultimate (R) Ability
Self
100
120 / 110 / 100 / 100 / 100
Aphelios casts forth a lunar spotlight that stops upon illuminating an enemy champion. Alune smites the area centered on the illuminated enemy, dealing physical damage and locking-on to each enemy hit. After a delay, basic attacks will begin raining from the sky based on Aphelios' current main weapon, one upon each enemy locked-on by Moonlight Vigil.

Infernum: Attacks splashes in a circle instead of a cone, dealing 50 / 100 / 150 (+0.25 per bonus attack damage) in physical damage instead (at level 6 / 11 / 16). Attacks splash in a 400 unit circle instead of a cone, dealing 75% of that damage. Enemies will take damage from overlapping areas.
R
Aphelios's Moonlight Vigil, Severum
Moonlight Vigil, Severum Aphelios's Ultimate (R) Ability
Self
100
120 / 110 / 100 / 100 / 100
Aphelios casts forth a lunar spotlight that stops upon illuminating an enemy champion. Alune smites the area centered on the illuminated enemy, dealing physical damage and locking-on to each enemy hit. After a delay, basic attacks will begin raining from the sky based on Aphelios' current main weapon, one upon each enemy locked-on by Moonlight Vigil.

Severum: If at least one enemy is hit, Aphelios heals for 200 / 300 / 400 health (at level 6 / 11 / 16).