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LoL Champion Abilities: Azir

Azir RP Cost 975 Azir BE Cost6300
+ Wishlist

Azir The Emperor of the Sands

Pick 89%
Win 46%

Ability Range Cost Cooldown
Azir's Shurima's Legacy
Shurima's Legacy Azir's Passive Azir's Passive
Self
Azir's Passive
Azir's Passive
Disc of the Sun: Azir places a marker above the ruins of destroyed turrets (both allied and enemy). Once within 400 units of the ruins, Azir can click on the marker to conjure a Sun Disc, which functions like a standard turret but grants Azir any gold it earns. A Sun Disc's health decays over 1 minute and will lose its armor if Azir dies or moves too far away. Azir cannot conjure Sun Discs within the enemy base.
Q
Azir's Conquering Sands
Conquering Sands Azir's Q Ability
720
70
15 / 13 / 11 / 9 / 7
Azir orders all Sand Soldiers to rush toward the target location, dealing 70 / 90 / 110 / 130 / 150 (+30% of ability power) magic damage and slowing all enemies they pass through by 25% for 1 second. The slow stacks additively.
W
Azir's Arise!
Arise! Azir's W Ability
500
40
1.5
Passive: Azir gains 20 / 30 / 40 / 50 / 60% attack speed.

Active: Azir summons an untargetable Sand Soldier for 9 seconds. When Azir attacks an enemy in a soldier's range, the soldier attacks instead of Azir, dealing 60 / 62 / 64 / 66 / 68 / 70 / 72 / 75 / 80 / 85 / 90 / 100 / 110 / 120 / 130 / 140 / 150 / 160 (based on level) (+60% of ability power) magic damage to all enemies in a line. If multiple soldiers strike the same target, each soldier after the first deals 25% damage, and the soldiers can't attack structures or wards.

Azir can store up to 2 Sand Soldiers at a time (recharge time: 8 / 7.5 / 7 / 6.5 / 6 seconds), but there is no hard limit on the number of Sand Soldiers that can be active on the field at once. Sand Soldiers expire twice as fast while within range of an enemy turret, and will expire instantly if Azir moves too far away.

Azir gains an additional 20 / 30 / 40 / 50 / 60% attack speed for 5 seconds whenever he summons a soldier while he already has two on the field. Stabs deal 25 / 50 / 75 / 100% damage to secondary targets (at levels 1/6/11/16).
E
Azir's Shifting Sands
Shifting Sands Azir's E Ability
Self
60
19 / 18 / 17 / 16 / 15
Azir dashes to one of his Sand Soldiers, dealing 60 / 90 / 120 / 150 / 180 (+40% of ability power) magic damage to enemies he passes through and shielding himself for 80 / 120 / 160 / 200 / 240 (+70% of ability power) (+ 15% bonus health) for 1.5 seconds. If Azir hits an enemy champion, he will stop and immediately gain a charge of Arise!
R
Azir's Emperor's Divide
Emperor's Divide Azir's Ultimate (R) Ability
250
100
120 / 105 / 90 / 90 / 90
Azir calls forth a phalanx of 5 / 6 / 7 shield-wielding soldiers who press forward, knocking enemies back and dealing 150 / 250 / 450 (+60% of ability power) magic damage to them.

When the soldiers finish their charge, they stand as a wall for 3 seconds, blocking enemy champion movement. Allies can pass through the wall. These soldiers cannot be ordered to move or attack.