Help Support

Our Growing Community

MOBAFire is a community that lives to help every LoL player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!

Want to support MOBAFire with an ad-free experience? You can support us ad-free for less than $1 a month!

Go Ad-Free
Mobafire League of Legends Build Guides Mobafire League of Legends Build Guides

LoL Champion Abilities: Bard

Bard RP Cost 975 Bard BE Cost6300
+ Wishlist

Bard The Wandering Caretaker

Pick 96%
Win 52%

Ability Range Cost Cooldown
Bard's Traveler's Call
Traveler's Call Bard's Passive Bard's Passive
Self
Bard's Passive
Bard's Passive
Ancient Chimes: Bard's presence causes sacred chimes to appear at random locations and linger for up to 10 minutes. Collecting a chime grants Bard 24% bonus movement speed out of combat for 7 seconds, stacking up to 5 times, with every other chime collected beyond the first granting an additional 14% bonus movement speed, up to a total of 80% bonus movement speed, 20 + (1 per minute after 5 minutes) experience, and 12% maximum mana. Bard empowers his Meeps each time he collects 5 chimes.

Meeps: Bard's presence attracts small spirits known as Meeps to his side. Each of his basic attacks consumes a Meep, dealing 40 (+ 15 per 5 chimes collected) (+30% of ability power) bonus magic damage. At 5 chimes, Meeps slow enemies by 25-75% (based on Chimes) for 1 second, and at 15 chimes they splash the damage around the main target and in a cone behind them, with the cone's size increasing at 35 chimes. Meeps spawn every 8 / 7 / 6 / 5 / 4 seconds and Bard can keep up to 1-9 (based on Chimes) of them at a time.
Q
Bard's Cosmic Binding
Cosmic Binding Bard's Q Ability
Self
60
11 / 10 / 9 / 8 / 7
Bard fires out a burst of spirit energy in a line, dealing 80 / 125 / 170 / 215 / 260 (+65% of ability power) magic damage and slowing the first enemy struck by 60% for 1 / 1.2 / 1.4 / 1.6 / 1.8 seconds. After Cosmic Binding hits an enemy, the burst of energy continues through, searching for secondary targets. If it hits a wall, it stuns the initial target; if it hits a second enemy, it stuns both targets, dealing magic damage to the second unit as well.
W
Bard's Caretaker's Shrine
Caretaker's Shrine Bard's W Ability
800
70
12
Bard conjures a health pack that builds up in power over 10 seconds. Allied champions who walk over the pack will consume it, gaining a minimum of 30 / 60 / 90 / 120 / 150 (+30% of ability power) and a maximum of 70 / 110 / 150 / 190 / 230 (+60% of ability power) health based on the shrine's power as well as 50% bonus movement speed which decays over 1.5 seconds. Enemies can stand on the pack for a moment to destroy it.
E
Bard's Magical Journey
Magical Journey Bard's E Ability
900
30
18 / 17 / 16 / 15 / 14
Bard conjures a portal on a target wall. The portal tunnels through to the far end of the wall, granting one-way passage to all champions, friend and foe, who enter it.

While inside the portal, allies travel 33% faster than enemies.
R
Bard's Tempered Fate
Tempered Fate Bard's Ultimate (R) Ability
3400
100
110 / 95 / 80 / 80 / 80
After a brief delay, Bard places all units in a targeted area - friend or foe, including champions, minions, monsters and turrets - in stasis for 2.5 seconds, making them untargetable and invulnerable but also unable to perform any action.