Help Support

Our Growing Community

MOBAFire is a community that lives to help every LoL player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!

Want to support MOBAFire with an ad-free experience? You can support us ad-free for less than $1 a month!

Go Ad-Free
Mobafire League of Legends Build Guides Mobafire League of Legends Build Guides

LoL Champion Abilities: Fizz

Fizz RP Cost 880 Fizz BE Cost4800
Wishlist

Fizz The Tidal Trickster

Pick 94%
Win 52%

Ability Range Cost Cooldown
Fizz's Nimble Fighter
Nimble Fighter Fizz's Passive Fizz's Passive
Self
Fizz's Passive
Fizz's Passive
Fizz's dexterity allows him to ignore unit collision and take 3 (+1% of ability power) less damage from all sources of damage, up to a maximum of 50% reduction.
Q
Fizz's Urchin Strike
Urchin Strike Fizz's Q Ability
550
50
8 / 7.5 / 7 / 6.5 / 6
Fizz dashes a fixed distance in the direction of his target, dealing his total attack damage as physical damage plus additional 10 / 25 / 40 / 55 / 70 (+55% of ability power) magic damage to it. The ability will also apply on-hit effects.
W
Fizz's Seastone Trident
Seastone Trident Fizz's W Ability
Self
30 / 40 / 50 / 60 / 70
7 / 6.5 / 6 / 5.5 / 5
Passive: Fizz's basic attacks rend enemies, dealing 20 / 30 / 40 / 50 / 60 (+35% of ability power) (+ 4 / 4.5 / 5 / 5.5 / 6% of missing health) magic damage over 3 seconds. Multiple basic attacks will refresh the duration. The damage caps at 270 against minions and monsters.

Active: Resets Fizz's basic attack timer and empowers his next attack, dealing 50 / 70 / 90 / 110 / 130 (+50% of ability power) bonus damage.

If Seastone Trident's active kills a unit, 20 / 28 / 36 / 44 / 52 mana is refunded and its cooldown is set to 1 second. If Seastone Trident's active does not kill a unit, Fizz's basic attacks deal 10 / 15 / 20 / 25 / 30 (+40% of ability power) bonus damage on-hit for 5 seconds.
E
Fizz's Playful / Trickster
Playful / Trickster Fizz's E Ability
400
90 / 95 / 100 / 105 / 110
16 / 14.5 / 13 / 11.5 / 10
Playful (Active): Fizz hops onto his trident in a nearby location, becoming untargetable for 0.75 seconds and gaining the ability to use Trickster before the effect ends.

If Fizz does not use Trickster, he will slam the ground below him, dealing 70 / 120 / 170 / 220 / 270 (+75% of ability power) magic damage and slowing nearby enemies by 40 / 45 / 50 / 55 / 60 % for 2 seconds.

Trickster (Active): Fizz hops off from his trident to a nearby location, dealing 70 / 120 / 170 / 220 / 270 (+75% of ability power) magic damage nearby enemies in a smaller area than Playful. This ability will not slow enemies.
R
Fizz's Chum the Waters
Chum the Waters Fizz's Ultimate (R) Ability
1300
100
100 / 85 / 70 / 70 / 70
Fizz throws down a lure in the target direction that attracts a shark, causing it to emerge after 2 seconds, dealing magic damage, knocking aside surrounding enemies and slowing them for 2 seconds. The further the lure travels in its initial flight, the larger the shark that is attracted, increasing its slow, eruption radius and knockback distance.

If Chum the Waters travels less than 455 units, it will summon a Guppy Shark, dealing 150 / 250 / 350 (+80% of ability power) magic damage in a 200 area of effect, knocking back enemies 150 units and slowing them by 40%.

If Chum the Waters travels between 455 and 910 units, it will summon a normal shark, dealing 225 / 325 / 425 (+100% of ability power) magic damage in a 325 area of effect, knocking back enemies 250 units and slowing them by 60%.

If Chum the Waters travels between at least 910 units, it will summon a massive Gigalodon Shark, dealing 300 / 400 / 500 (+120% of ability power) magic damage in a 450 area of effect, knocking back enemies 350 units and slowing them by 80%.

If an enemy champion intercepts the lure as it flies, it binds to them and causes the shark to emerge at their position. The lure's holder is slowed for the duration and knocked up for 1 second instead of away.