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LoL Champion Abilities: Gnar

Gnar RP Cost 975 Gnar BE Cost6300
+ Wishlist

Gnar The Missing Link

Pick 93%
Win 48%

Ability Range Cost Cooldown
Gnar's Rage Gene
Rage Gene Gnar's Passive Gnar's Passive
Self
Gnar's Passive
Gnar's Passive
When Gnar reaches 100 Fury, he gains access to an alternate set of abilities. After either 5 seconds have elapsed or he casts an ability, Gnar will transform into Mega Gnar for 15 seconds while his Fury depletes. Once his Fury is exhausted, Gnar will return to normal and cannot gain Fury again for 15 seconds. Gnar's two ability sets share the same cooldowns.

Gnar gains different bonuses based on his current form.
Q
Gnar's Boomerang Throw / Boulder Toss
Boomerang Throw / Boulder Toss Gnar's Q Ability
1100
0
20 / 17.5 / 15 / 12.5 / 10
Boomerang Throw: Gnar throws his boomerang forward in a line, dealing 5 / 45 / 85 / 125 / 165 (+1.15 per attack damage) physical damage to all enemies it passes through and also slowing the first enemy hit by 15 / 20 / 25 / 30 / 35% for 2 seconds. Enemies beyond the first take only 50% damage.

Upon reaching maximum range or striking an enemy, the boomerang will slowly come to a stop before travelling back toward Gnar in fixed direction. If Gnar catches his boomerang, Boomerang Throw's cooldown is reduced by 40%.

Boulder Toss: Gnar throws a boulder that stops when it hits an enemy, dealing 5 / 45 / 85 / 125 / 165 (+1.2 per attack damage) physical damage and slowing all enemies hit by 15 / 20 / 25 / 30 / 35%.

If Gnar picks up his boulder, Boulder Toss's cooldown is reduced by 60%.
W
Gnar's Hyper / Wallop
Hyper / Wallop Gnar's W Ability
Self
0
7
Hyper: Every 3rd consecutive attack or spell on the same target grants Gnar 30% bonus movement speed that decays over 3 seconds, and deals 10 / 20 / 30 / 40 / 50 (+100% of ability power) (+6 / 8 / 10 / 12 / 14% of the target's maximum health) additional magic damage. This damage is capped at 100 / 150 / 200 / 250 / 300 against minions and monsters.

Gnar gains Hyper's bonus movement speed whenever he returns to Mini Gnar from Mega Gnar.

Wallop: Gnar stands on his back legs before slamming his fists into the ground, dealing 25 / 45 / 65 / 85 / 105 (+1.0 per attack damage) physical damage and stunning enemies in a large area in front of him for 1.25 seconds.
E
Gnar's Hop / Crunch
Hop / Crunch Gnar's E Ability
Self
0
22 / 19.5 / 17 / 14.5 / 12
Hop: Gnar leaps to a location, gaining 20 / 30 / 40 / 50 / 60% bonus attack speed for 3 seconds.

If Gnar lands on a unit he will bounce off it, traveling further, dealing 50 / 85 / 120 / 155 / 190 (+ 6% of Gnar's maximum health) physical damage and briefly slowing the unit landed on if it was an enemy.

Crunch: Gnar leaps to a location, dealing 50 / 85 / 120 / 155 / 190 (+ 6% of Gnar's maximum health) physical damage to all nearby enemies on landing. Enemies on the center of the impact area are slowed briefly.
R
Gnar's GNAR!
GNAR! Gnar's Ultimate (R) Ability
590
0
90 / 60 / 30 / 30 / 30
Passive: Hyper's movement speed bonus is increased.

Active: Gnar knocks all nearby enemies in the specified direction, dealing 200 / 300 / 400 (+50% of ability power) (+0.2 per bonus attack damage) physical damage and slowing them by 60% for 1.25 / 1.5 / 1.75 seconds. Any enemy that hits terrain takes 50% increased damage and are stunned instead of slowed.
Q
Gnar's Boomerang Throw
Boomerang Throw Gnar's Q Ability
1100
0
20 / 17.5 / 15 / 12.5 / 10
Gnar throws his boomerang forward in a line, dealing 5 / 45 / 85 / 125 / 165 (+1.15 per attack damage) physical damage to all enemies it passes through and also slowing the first enemy hit by 15 / 20 / 25 / 30 / 35% for 2 seconds. Enemies beyond the first take only 50% damage.

Upon reaching maximum range or striking an enemy, the boomerang will slowly come to a stop before travelling back toward Gnar in fixed direction. If Gnar catches his boomerang, Boomerang Throw's cooldown is reduced by 40%.
Q
Gnar's Boulder Toss
Boulder Toss Gnar's Q Ability
1100
0
20 / 17.5 / 15 / 12.5 / 10
Gnar throws a boulder that stops when it hits an enemy, dealing 5 / 45 / 85 / 125 / 16 (+1.2 per attack damage) physical damage and slowing all enemies hit by 15 / 20 / 25 / 30 / 35%.

If Gnar picks up his boulder, Boulder Toss's cooldown is reduced by 60%.
W
Gnar's Hyper
Hyper Gnar's W Ability
Self
0
Gnar's Passive
Every 3rd consecutive attack or spell on the same target grants Gnar 30% bonus movement speed that decays over 3 seconds, and deals 10 / 20 / 30 / 40 / 50 (+100% of ability power) (+6 / 8 / 10 / 12 / 14% of the target's maximum health) additional magic damage. This damage is capped at 100 / 150 / 200 / 250 / 300 against minions and monsters.

Gnar gains Hyper's bonus movement speed whenever he returns to Mini Gnar from Mega Gnar.
W
Gnar's Wallop
Wallop Gnar's W Ability
550
0
7
Gnar stands on his back legs before slamming his fists into the ground, dealing 25 / 45 / 65 / 85 / 105 (+1.0 per attack damage) physical damage and stunning enemies in a large area in front of him for 1.25 seconds.
E
Gnar's Hop
Hop Gnar's E Ability
475
0
22 / 19.5 / 17 / 14.5 / 12
Gnar leaps to a location, gaining 20 / 30 / 40 / 50 / 60% bonus attack speed for 3 seconds.

If Gnar lands on a unit he will bounce off it, traveling further, dealing 50 / 85 / 120 / 155 / 190 (+ 6% of Gnar's maximum health) physical damage and briefly slowing the unit landed on if it was an enemy.
E
Gnar's Crunch
Crunch Gnar's E Ability
600
0
22 / 19.5 / 17 / 14.5 / 12
Gnar leaps to a location, dealing 50 / 85 / 120 / 155 / 190 (+ 6% of Gnar's maximum health) physical damage to all nearby enemies on landing. Enemies on the center of the impact area are slowed briefly.