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LoL Champion Abilities: Hecarim

Hecarim RP Cost 880 Hecarim BE Cost4800
+ Wishlist

Hecarim The Shadow of War

Pick 97%
Win 52%

Ability Range Cost Cooldown
Hecarim's Warpath
Warpath Hecarim's Passive Hecarim's Passive
Self
Hecarim's Passive
Hecarim's Passive
Hecarim gains attack damage equal to 15 / 17.5 / 20 / 22.5 / 25 / 27.5 / 30 % of his bonus movement speed. The percentage is increased at level 3, and every 3 levels from there on.
Q
Hecarim's Rampage
Rampage Hecarim's Q Ability
188
28 / 31 / 34 / 37 / 40
4
Hecarim cleaves nearby enemies dealing 55 / 95 / 135 / 175 / 215 (+0.7 per bonus attack damage) physical damage. This ability deals 66% damage to minions.

If Hecarim damages at least one enemy unit with this attack, he gains a stack of Rampage, increasing the damage of this ability by 5% and reducing its base cooldown by 1 second for a short duration. This effect can stack up to 2 times.
W
Hecarim's Spirit of Dread
Spirit of Dread Hecarim's W Ability
263
50 / 60 / 70 / 80 / 90
22 / 21 / 20 / 19 / 18
Hecarim deals 20 / 31.25 / 42.5 / 53.75 / 65 (+20% of ability power) magic damage to nearby enemies every second for 4 seconds, up to a maximum of 80 / 125 / 170 / 215 / 260 (+80% of ability power) magic damage. Hecarim gains health equal to 30% of any damage those enemies suffer. Healing from damage dealt to minions is capped at 90 / 120 / 150 / 180 / 210 health.
E
Hecarim's Devastating Charge
Devastating Charge Hecarim's E Ability
Self
60
20 / 19 / 18 / 17 / 16
Hecarim ignores unit collision and gains bonus movement speed for 4 seconds, beginning at 25% and increasing to 75% over the course of 3 seconds. His next attack knocks the target 250-450 units back (based on how far he has traveled) and deals a minimum of 45 / 75 / 105 / 135 / 165 (+0.5 per bonus attack damage) and a maximum of 90 / 150 / 210 / 270 / 330 (+1.0 per bonus attack damage) additional physical damage based on the distance he has traveled since activating the ability.
R
Hecarim's Onslaught of Shadows
Onslaught of Shadows Hecarim's Ultimate (R) Ability
Self
100
140 / 120 / 100 / 100 / 100
Hecarim summons spectral riders and charges forward, dealing 150 / 250 / 350 (+100% of ability power) magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing enemies to flee in terror away from Hecarim for 0.75 - 1.5 seconds based on the distance Hecarim traveled.