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LoL Champion Abilities: Morgana

Morgana RP Cost 585 Morgana BE Cost1350
+ Wishlist

Morgana The Fallen

Pick 92%
Win 51%

Ability Range Cost Cooldown
Morgana's Soul Siphon
Soul Siphon Morgana's Passive Morgana's Passive
Self
Morgana's Passive
Morgana's Passive
Morgana heals for 20% of the damage her abilities deal to champions, large minions, and large monsters.
Q
Morgana's Dark Binding
Dark Binding Morgana's Q Ability
1300
50 / 55 / 60 / 65 / 70
11
Fires a bolt of dark energy towards a target location, binding the first unit hit to the ground for 2 / 2.25 / 2.5 / 2.75 / 3 seconds and dealing 80 / 135 / 190 / 245 / 300 (+90% of ability power) magic damage.
W
Morgana's Tormented Shadow
Tormented Shadow Morgana's W Ability
900
70 / 85 / 100 / 115 / 130
12
Morgana infects the target area for 5 seconds, causing enemies who stand on the location to take 6 / 12 / 18 / 24 / 30 (+7% of ability power) magic damage each half second, increased by up to 170% based on the enemy's missing health.

Over the full duration, Tormented Shadow deals a total of 60 / 120 / 180 / 240 / 300 (+70% of ability power) damage minimum, scaling up to 162 / 324 / 486 / 648 / 810 (+189% of ability power) based on the enemy's missing health.

Tormented Shadow's cooldown is reduced by 5% whenever Soul Siphon triggers.
E
Morgana's Black Shield
Black Shield Morgana's E Ability
800
80
26 / 24 / 22 / 20 / 18
Places a shield around target friendly champion, absorbing the next 60 / 120 / 180 / 240 / 300 (+70% of ability power) magic damage the unit would take. While active, Black Shield prevents the application of all disables. Lasts 5 seconds or until the shield has been depleted.
R
Morgana's Soul Shackles
Soul Shackles Morgana's Ultimate (R) Ability
1000
100
120 / 110 / 100 / 100 / 100
After a 0.5-second delay, Morgana latches chains of energy onto nearby enemy champions, dealing 150 / 225 / 300 (+70% of ability power) magic damage.

The tethers grant true sight of affected enemies and slow them by 20%. Additionally, Morgana gains 5 / 30 / 55% bonus movement speed towards tethered enemies.

Targets who did not leave the tether range after 3 seconds are revealed and stunned for 1.5 seconds and dealt the same magic damage again.