Help Support

Our Growing Community

MOBAFire is a community that lives to help every LoL player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!

Want to support MOBAFire with an ad-free experience? You can support us ad-free for less than $1 a month!

Go Ad-Free
Mobafire League of Legends Build Guides Mobafire League of Legends Build Guides

LoL Champion Abilities: Ornn

Ornn RP Cost 975 Ornn BE Cost6300
+ Wishlist

Ornn The Fire Below The Mountain

Pick 84%
Win 53%

Ability Range Cost Cooldown
Ornn's Living Forge
Living Forge Ornn's Passive Ornn's Passive
Self
Ornn's Passive
Ornn's Passive
Ornn gains an additional 10% bonus armor and 10% bonus magic resistance from all items.

Living Forge: Ornn can purchase non-consumable items from anywhere on the field by forging them himself, and is also presented a Forge Menu with his recommended items to select to be forged. Forging takes 4 seconds and the process is interrupted if Ornn enters combat, disabling Living Forge. On Howling Abyss, Ornn can forge an item once every 120 seconds.

Master Craftsman: When Ornn reaches level 12, any upgradable (MASTERWORK) item Ornn owns or purchases for the rest of the game is upgraded for free, up to a maximum of 2. Additionally, for each level after 12 (level 13, 14, 15, 16, 17, and 18), Ornn can upgrade one of his ally's upgradable items (MASTERWORK) by getting within 600 range of them and clicking on them, up to a maximum of 1 per ally.

MASTERWORK items:
Circlet of the Iron Solari, Forgefire Cape, Frozen Fist, Infernal Mask, Luden's Pulse, Might of the Ruined King, Molten Edge, Rabadon's Deathcrown, Salvation, Obsidian Cleaver, Trinity Fusion, Wooglet's Witchcrown, Youmuu's Wraithblade and Zhonya's Paradox.

Temper: Ornn's basic attacks against Brittle enemies briefly knocks them back.

Brittle: Call of the Forge God and the final bout of Bellows Breath cause enemies to become Brittle, increasing their susceptibility to crowd control by 30%. Brittle can stack up to 2 times.

Enemies made Brittle by Ornn take 12−20.5% (based on Ornn's level) of their maximum health as bonus magic damage (per stack of Brittle) the next time they are immobilized by Ornn or his allies, consuming all Brittle stacks.
Q
Ornn's Volcanic Rupture
Volcanic Rupture Ornn's Q Ability
800
45
9 / 8.5 / 8 / 7.5 / 7
Ornn slams his hammer into the ground, sending a fissure in the target direction that stops early if an enemy champion is hit, dealing 20 / 45 / 70 / 95 / 120 (+ 1.1 per total attack damage) physical damage and slowing enemies hit by 40% for 2 seconds.

After a 1.5 second delay, an impassable magma pillar erupts at maximum range for 4 seconds.
W
Ornn's Bellows Breath
Bellows Breath Ornn's W Ability
500
45 / 50 / 55 / 60 / 65
12 / 11.5 / 11 / 10.5 / 10
Ornn becomes unstoppable and marches in the target direction with 35% reduced movement speed for 0.75 seconds.

Over the march he belches fire in a cone in front of him, dealing 12 / 13 / 14 / 15 / 16% of target's maximum health over the duration to enemies in the AoE (80 / 130 / 180 / 230 / 280 damage minimum, which is also the damage dealt to minions). Monsters take 155 / 180 / 205 / 230 / 255 damage over the full duration of the march. The final bout of flame will apply Brittle.
E
Ornn's Searing Charge
Searing Charge Ornn's E Ability
800
35 / 40 / 45 / 50 / 55
16 / 15 / 14 / 13 / 12
Ornn charges forward, dealing 80 / 125 / 170 / 215 / 260 (+ 40% bonus armor) (+ 40% bonus magic resistance) physical damage to enemies he passes through. Upon colliding with terrain, the dash stops and creates a shockwave, knocking up nearby enemies for 1 second.

Magma pillars and terrain created by enemy champions caught in the shockwave are destroyed.
R
Ornn's Call of the Forge God
Call of the Forge God Ornn's Ultimate (R) Ability
2500
100
140 / 120 / 100 / 100 / 100
First Cast: Ornn summons an elemental at maximum range in the target direction that stampedes toward him, dealing 125 / 175 / 225 (+20% of ability power) magic damage and slowing enemies hit by up to 40 / 60 / 80% for 2 seconds based on distanced traveled (minimum 10% slow).

While stampeding, Ornn can re-activate Call of the Forge God.

Second Cast: Ornn dashes forward in the target direction. If Ornn collides with the elemental, he headbutts it, sending it stampeding again in the new direction and empowering it to knock up enemies hit for 1 second, reduced to 0.5 seconds after the first enemy champion hit. Call of the Forge God can affect enemies twice.