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LoL Champion Abilities: Warwick

Warwick RP Cost 260 Warwick BE Cost450
Wishlist

Warwick The Uncaged Wrath of Zaun

Pick 94%
Win 54%

Ability Range Cost Cooldown
Warwick's Eternal Hunger
Eternal Hunger Warwick's Passive Warwick's Passive
Self
Warwick's Passive
Warwick's Passive
Warwick's basic attacks deal 10-44 (based on level) bonus magic damage on-hit. While below 50% maximum health, Warwick's basic attacks also heal him for the same amount, with the healing increases by 150% while below 25% maximum health.
Q
Warwick's Jaws of the Beast
Jaws of the Beast Warwick's Q Ability
350
50 / 60 / 70 / 80 / 90
6
Warwick dashes to the target enemy and bites them, dealing magic damage equal to 120% of his attack damage (+90% of ability power) (+6 / 7 / 8 / 9 / 10% of his target's maximum health), applying on-hit effects and healing himself for 30 / 45 / 60 / 75 / 90% of the damage dealt.

If Jaws of the Beast is held, Warwick will lock his teeth into his target and use them to swing around to their far side. Warwick is unable to act while swinging around his target, and will move wherever they move until he jumps off.
W
Warwick's Blood Hunt
Blood Hunt Warwick's W Ability
5000
70
120 / 105 / 90 / 75 / 60
Passive: Warwick gains 70 / 80 / 90 / 100 / 110% bonus attack speed against all enemies below 50% of their maximum health.

Enemy champions below that amount are also Blood Hunted, granting him 35 / 40 / 45 / 50 / 55% bonus movement speed while moving toward them as well as highlighting their position to Warwick in the form of a scent trail.

These bonuses increase to 125 / 162.5 / 200 / 237.5 / 275% attack speed and 87.5 / 100 / 112.5 / 125 / 137.5% movement speed against enemies below 20% maximum health.

Active: Warwick briefly senses all enemies and then Blood Hunts the nearest enemy champion within a large radius for 8 seconds, regardless of their current health.

After being in combat with a champion, Blood Hunt may only be activated passively for 3 seconds. Its bonus movement speed will also be lost for 0.5 seconds, but will build up again every 0.25 seconds over the next 3.5 seconds. This ability cools down twice as fast if Warwick is not Blood Hunting.
E
Warwick's Primal Howl
Primal Howl Warwick's E Ability
Self
40
15 / 14 / 13 / 12 / 11
Warwick reduces all incoming damage by 35 / 40 / 45 / 50 / 55% for up to 2.5 seconds, or until Primal Howl is reactivated.

Once the damage reduction ends, Warwick unleashes a howl that causes all nearby enemies to flee for 1 second. Landing Infinite Duress will automatically reactivate Primal Howl, but the target will not flee.
R
Warwick's Infinite Duress
Infinite Duress Warwick's Ultimate (R) Ability
Self
100
110 / 90 / 70 / 70 / 70
Warwick leaps in a direction (range = 250% current movement speed), suppressing the first enemy champion he collides with for 1.5 seconds.

Warwick channels over the duration, dealing 175 / 350 / 525 (+1.675 per bonus attack damage) magic damage to his target and applying on-hit effects 3 times, while healing himself for the damage dealt.

Warwick is unstoppable during the leap but can be interrupted during the channel.