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LoL Champion Abilities: Xerath

Xerath RP Cost 880 Xerath BE Cost4800
Wishlist

Xerath The Magus Ascendant

Pick 64%
Win 49%
Pick 34%
Win 50%

Ability Range Cost Cooldown
Xerath's Mana Surge
Mana Surge Xerath's Passive Xerath's Passive
Self
Xerath's Passive
Xerath's Passive
Every 12 seconds, Xerath's next basic attack will restore 30 / 33 / 36 / 42 / 48 / 54 / 63 / 72 / 81 / 90 / 102 / 114 / 126 / 138 / 150 / 165 / 180 / 195 Mana. The amount of Mana restored is doubled if the attack target is a champion.
Q
Xerath's Arcanopulse
Arcanopulse Xerath's Q Ability
750
80 / 90 / 100 / 110 / 120
9 / 8 / 7 / 6 / 5
First cast: Xerath starts charging, gradually increasing the range of Arcanopulse up to a maximum of 1400 while decreasing his movement speed by up to 50% over the next 1.5 seconds. While charging, Xerath cannot attack or use his other abilities. After 3 seconds, Arcanopulse cancels and half the mana cost is refunded.

Second cast: After a brief cast time, Xerath fires a beam of energy in a line the deals 80 / 120 / 160 / 200 / 240 (+75% AP) magic damage to all enemies hit.
W
Xerath's Eye of Destruction
Eye of Destruction Xerath's W Ability
1100
70 / 80 / 90 / 100 / 110
14 / 13 / 12 / 11 / 10
Xerath calls down a blast of arcane energy, which strikes after a 0.5 second delay dealing 60 / 90 / 120 / 150 / 180 (+60% AP) magic damage and slowing enemies in a target 200-radius area by 25% for 2.5 seconds. Enemies hit directly take 90 / 135 / 180 / 225 / 270 (+91% AP) magic damage and are slowed by 60 / 65 / 70 / 75 / 80 % instead. The empowered slow decays down to 25% over the duration.
E
Xerath's Shocking Orb
Shocking Orb Xerath's E Ability
1050
60 / 65 / 70 / 75 / 80
18 / 16 / 14 / 12 / 10
Xerath fires a orb of energy forward in a line that detonates on striking an enemy, dealing 80 / 110 / 140 / 170 / 200 (+45% AP) magic damage and stunning them for between 0.5 and 2 seconds. The stun duration is longer the further the Shocking Orb has travelled.
R
Xerath's Rite of the Arcane
Rite of the Arcane Xerath's Ultimate (R) Ability
5000
100
130 / 115 / 100 / 100 / 100
Xerath anchors himself to his current location for up to 10 seconds. While anchored, Xerath is immune to displacement effects and gains the ability to cast Arcane Barrage up to 3 / 4 / 5 times but cannot cast his other abilities.

Rite of the Arcane can be cancelled early by moving or attacking and will automatically end once all shots have been fired. If Rite of the Arcane ends without using a single cast of Arcane Barrage, the cooldown is reduced by 50%.

Arcane Barrage: Xerath calls down a blast of arcane energy which strikes after a short delay, dealing 200 / 240 / 280 (+43% AP) magic damage to enemies within a moderate area. Arcane Barrage has a 0.8 second cooldown between casts (unaffected by cooldown reduction).
R
Xerath's Arcane Barrage
Arcane Barrage Xerath's Ultimate (R) Ability
Self
0
Xerath's Passive
Xerath calls down a blast of arcane energy, which strikes after a 0.5 second delay dealing 200 / 240 / 280 (+43% AP) magic damage to enemies within a moderate area. May be cast up to 3 / 4 / 5 times while Rite of the Arcane is active.