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LoL Champion Abilities: Zoe

Zoe RP Cost 975 Zoe BE Cost6300
+ Wishlist

Zoe The Aspect of Twilight

Pick 89%
Win 50%

Ability Range Cost Cooldown
Zoe's More Sparkles!
More Sparkles! Zoe's Passive Zoe's Passive
Self
Zoe's Passive
Zoe's Passive
After casting an ability, Zoe's next basic attack or bubble within 5 seconds deals 16-130 (based on level) (+20% of ability power) bonus magic damage.
Q
Zoe's Paddle Star
Paddle Star Zoe's Q Ability
800
50 / 55 / 60 / 65 / 70
8.5 / 8 / 7.5 / 7 / 6.5
Zoe hurls a star in the target direction that collides with the first enemy hit, dealing 18-140 (based on level) (+ 50 / 80 / 110 / 140 / 170) (+60% of ability power) magic damage and 80% of that damage in a small area. Paddle Star's base damage is increased by 7-50 (at levels 1-18). The total damage is also increased by up to 150% based on distance traveled.

If the star does not collide with an enemy, it remains stationary for up to 1 second. Zoe can reactivate Paddle Star at any point to redirect the star to a new location near her, albeit resetting the current damage modifier.

Both the initial cast and reactivation will prime More Sparkles!.
W
Zoe's Spell Thief
Spell Thief Zoe's W Ability
550
0
0.25
Passive - Spell Thief: Whenever enemy champions cast a summoner spell or item active, they drop the corresponding Spell Shard onto the ground. Spell Shards last for 40 seconds. Some enemy minions spawn with random Spell Shards that only drop to the ground if killed by Zoe. Spell Shards from minions last 20 seconds.

Collecting a Spell Shard allows Zoe to activate Spell Thief within the next 60 seconds, and she cannot pick up another Shard until she does.

Active: Zoe mimics the active of the collected Spell Shard.

Passive - Summoner Specialist: Casting Spell Thief or one of her own summoner spells grants Zoe 30 / 40 / 50 / 60 / 70% bonus movement speed as well as summoning three bubbles that orbit her for 2 / 2.25 / 2.5 / 2.75 / 3 seconds. The bubbles autonomously hurl themselves at nearest enemy, prioritizing her attack target, dealing 75 / 105 / 135 / 165 / 195 (+40% of ability power) magic damage per 3 bubbles.
E
Zoe's Sleepy Trouble Bubble
Sleepy Trouble Bubble Zoe's E Ability
800
80
20 / 18.5 / 17 / 15.5 / 14
Zoe kicks a ball that detonates on the first enemy hit, dealing 60 / 100 / 140 / 180 / 220 (+40% of ability power) magic damage and making the target Drowsy, slowing them by 10 / 15 / 20 / 25 / 30%. After a brief delay, the Drowsy target falls asleep for 2.2 seconds.

Sleeping targets take double damage from the next attack or ability to hit them, up to a cap of Sleepy Trouble Bubble's damage, but are awoken early upon taking damage.

The ball's range is doubled when it passes through terrain. If the ball does not hit an enemy, it lingers on the ground as a trap for 4 seconds, which primes after a 0.8s delay.
R
Zoe's Portal Jump
Portal Jump Zoe's Ultimate (R) Ability
575
50
11 / 8 / 5 / 5 / 5
Zoe targets a location and then dives into a portal that she opens beneath her, blinking to the target location after a very brief delay. After 1 second, she falls back through the portal and blinks back to her cast location.

Zoe remains able to attack and cast abilities during Portal Jump, and can see over walls, but cannot move.