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League of Legends Movement Speed

What is Movement Speed?

Movement speed is a champion statistic that tells you at what rate a champion travels across a map. Each champion starts the game with base movement speed, ranging from 325 ( Anivia's, Ashe's, Nautilus' and so on) to 355 ( Master Yi's and Pantheon) units per second.

This base movement speed can be increased by flat bonuses and percentage bonuses and reduced by slows. These effects can come from items, champion abilities, spells, masteries, runes or neutral buffs.This base movement speed can be decreased ( Slow ) by certain champion abilities or items; this hindrance is commonly referred to as CC .


How does Movement Speed Work?

Q: How do movement modifiers work?

A: First, you have your base movement of say 325 and you buy Level 2 Boots. That's 370 movement. Then, you get 35% movement speed buff from items, runes or masteries: that 370 is multiplied by 1.35, which results in a total of 499.5 movement speed. If this is the only thing affecting your movement speed, the diminishing returns formula kicks in.

Now, let's say you get slowed by 35% ( Frost Shot). What happens is your movement speed of 499.5 is multiplied by .65, and you are left with 324.67 movement speed. Because 325 is not above or below diminishing returns, you stay at that speed.


Q: What are these diminishing movement returns?

A: Any movement speed bonuses that would cause a champion's movement speed to exceed 415 are reduced by 20%. Any movement speed bonuses that would cause a champion's movement speed to exceed 490 are reduced by 50%.

Above 415: (MS-415) *0.8 + 415 = total MS

Above 490: (MS-490) *0.5 + 475 = total MS


Increasing Flat Movement Speed

Purchasing boots from the store gives a champion a flat increase in movement speed. The effect given by boots is called Enhanced Movement. Enhanced Movement is unique, which means that if a champion was to buy multiple pairs of boots, they will only recieve the highest Enhanced Movement bonus.



Boots

This is a complete list of boots, in order by cost.

Unique passive: Enhanced movement by 25. 350 gold

Unique passive: Enhanced movement by 45.
Unique passive: Reduces the damage taken from non-turret autoattacks by 10%. +25 armor. 1000 gold

Unique passive: Enhanced movement by 45.
+25% attack speed. 1000 gold

Unique passive: Enhanced movement by 60.
Unique Passive: Movement slowing effects are reduced by 25%. 1000 gold

Unique passive: Enhanced movement by 25.
Unique passive: When out of combat for 5 seconds the effect of these boots is increased to Enhanced movement of 105. 1000 gold

Unique passive: Enhanced movement 45.
Unique passive: +15% cooldown reduction. 1000 gold

Unique passive: Enhanced movement 45.
+15 magic penetration. 1100 gold

Unique passive: Enhanced movement 45.
+25 magic resistance, +35 tenacity. 1200 gold


Boots Enchantments

When you have built your tier 2 boots, you may further enhance them to tier 3 by purchasing an enchantment. Tier 3 boots have the same stats as the tier 2 boot, but with the added attributes of one of the following;
Increases your movement speed by a flat amount of 20
UNIQUE Passive: Distortion: Teleport, Flash, and Ghost summoner spell cooldowns are reduced by 20%.

UNIQUE Passive: Increases Ghost movement speed to 40% from 27%

UNIQUE Passive: Grants +30% movement speed for 1 second after using Flash

UNIQUE Passive: Grants +30% movement speed for 3 seconds after successfully using Teleport
Whenever you are at fountain, you instantly gain full health and mana, and gain a 200% movement speed boost that decays over 8 seconds. The bonus movement speed is lost upon entering combat. The effect cannot activate while in combat.

Whenever you deal damage with a single target attack or spell, you gain 12% movement speed that decays over 2 seconds.

Allied champions running toward you gain 10% bonus movement speed. Nearby minions gain 20% bonus movement speed


Some Abilities that Affect Movement Speed

Strut passively grants Miss Fortune 25 flat movement speed after not taking any damage for 7 or more seconds, increasing by 4 each second up to 70 flat movement speed.

Insanity Potion grants Singed 35 / 50 / 65 flat movement speed for 25 seconds.

Fleet of Foot grants Sivir 30/35/40/45/50 flat movement speed for 2 seconds whenever she hits an enemy champion with Boomerang Blade, Ricochet or for landing a basic attack.

ACTIVE: Sona gains 13 / 14 / 15 / 16 / 17% (+ 2 / 4 / 6%) (+ 7.5% per 100 AP) movement speed that decays down to the aura bonus over 3 seconds. The movement speed bonus is increased by an additional 2% for each rank in Crescendo.

AURA: Allied champions tagged with Song of Celerity's aura gain 10 / 11 / 12 / 13 / 14% (+ 2 / 4 / 6%) (+ 3.5% per 100 AP) movement speed for 1.5 seconds. The movement speed bonus is increased by an additional 2% for each rank in Crescendo.

Night Hunter passively grants Vayne 30 flat movement speed when moving towards an enemy champion. The activation of Final Hour grants her 90 flat movement speed for 8 / 10 / 12 seconds when moving towards an enemy champion instead.


Summoner Spells

Ghost allows your champion to ignore unit collision and move 27% faster for 10 seconds.
Revive instantly revives your champion at your team's summoner platform and grants a 125% movement speed increase which decays over 12 seconds.


Masteries

Summoner's Wrath mastery increases the movement speed of your Ghost spell to 35%.

Wanderer gives 0.66%/1.33%/2% Moverment speed when out of combat

Nimble gives 3% bonus Movement Speed.

Fleet of Foot granst 0.5 / 1 / 1.5% movement speed.

+5% Movement Speed out of combat


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1
[-]
Quite Nomible (29) | October 21, 2014 9:55am
Boots of Mobility: now cost 800 gold and now have 25 movement speed while in combat, down from 45.
Song of Celerity: has been changed with the S4 support changes. See the tooltip.
Enchantment: Alacrity: movementspeed is now 20 instead of 15.
Enchantment: Captain: allies movement speed is now 10% instead of 8%.
Enchantment: Distortion: also has been changed with the boot enchantment changes. See the tooltip.

Abilities changes:
Aspect Of The Cougar no longer gives extra movement speed.
Fleet of Foot has been rescaled to 30/35/40/45/50 movement speed.

Masteries changes:
Now has Fleet of Foot and Wanderer .
1
[-]
-NA- Veng Lmfao (169) | July 28, 2013 4:49pm
Reworded some sentences and fixed a few coding mistakes.
1
[-]
Meiyjhe (535) | April 14, 2013 2:16am
Updated
1
[-]
Sadblu | January 30, 2013 3:43am
Hecarim sonic crit boom.
That is speed.
go siv hd
1
[-]
Whirlnami7 (9) | August 11, 2012 2:52pm
I <3 Speed!
1
[-]
GeneralYorr | June 11, 2012 11:19am
Rastaroct wrote:


Wouldn't the formula be :
Above 490: (MS-490) *0.5 + 490 = total MS ?
If not, can someone explain me why ?


Because the first reduction kicks in as well, so you only get 80% of the boost from 415 to 490, so in the end you get

415 + (490-415)*0.8 + (MS-490) *0.5
1
[-]
Rastaroct | May 28, 2012 10:32am
Quoted:
Above 490: (MS-490) *0.5 + 475 = total MS

Wouldn't the formula be :
Above 490: (MS-490) *0.5 + 490 = total MS ?
If not, can someone explain me why ?
1
[-]
jhoijhoi (1955) | May 25, 2012 7:24pm
Sure would, but the chapter says "Some Abilities that Affect Movement Speed" not "All Abilities" :)
1
[-]
n1gh75h4d3 | May 25, 2012 7:09pm
Wouldn't Teemo's "Move Quick" and Master Yi's "Highlander" also be applied to this list?
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