TFT Set 6.5 Team Comp Tier List
Find the best team comps for Teamfight Tactics Set 6.5: Gizmos and Gadgets: Neon Nights using our tier list. Our Team Comps Tier list is updated for Patch 12.10 so you can stay on top of the ever-changing TFT meta.
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Play for a fast 8 and usually around Strikers or Innovators early game. Then, try to be flexible but build a comp around Sivir and sometimes Irelia if you have multiple AD items. Having 5 costs like Silco is usually how you cap out the board, or having multiple carries.


































































Go fast 8 playing a Bruiser early game with a Morello holder. On level 8, put damage items on Renata and tank items on Vi or Zac.



























































Slow roll on level 7 for GP 3, Lucian 3, and Corki 3. Play strongest board early and amass as much econ as possible. Optimal openers for this comp can be yordles or mercs.






























































Mostly the same as Set 6 Jhin. Simply go fast 8 with good frontline items and then play for Jhin and Orianna as the core units and then flex between Bruiser and Bodyguard frontline.






























































For Socialite Irelia carry, usually an Innovator opener with Ezreal or Gnar carrying items is very strong. Try to get to 7 Innovators with Irelia in a fast 8 type board but make sure to upgrade what you can and stay flexible on level 8, playing good and upgrading units. In general, Irelia goes in the socialite hex and she's the main carry while secondary carries can be units like Seraphine and Jayce.






























































The same as you would play most AD comps. Play for Ezreal early game or other units that can hold AD items well and play for a fast 8 into Draven and flexible frontline. It is often strong when you hit VIP Draven.



























































Slow roll on level 7 for Tryndamere 3, Zac 3, Warwick 3, Quinn 3. This is a strong comp to play when you get dropped an early Tryndamere or have Chemtech augments. He is an inconsistent carry without QSS, but definitely puts in the damage with this build, especially at 3 star. Attempt to go for Tryndamere 3, Warwick 3, Zac 3, and Quinn 3.



























































Play around Innovators early and use Ekko to carry Morello into a fast 8, then after hitting Seraphine and Orianna 2, try to get level 9 for Jayce. Having 7 Innovators is best if you can hit it, but you would need a spatula. If not, look to drop Singed for a better unit.



























































Open fort into a loss streak to maximize econ. Then, roll down on 3-2 to stabilize, looking for Debonair units. Slow roll on level 6 until 3 star Talon is acquired.


























































The best time to play Ashe would be when you hit a Syndicate opener and you have AD items. Play for high econ, even if it means losing rounds early game in order to slow roll on level 6 and hit Ashe 3 early.








































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