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Samira Build Guide by klanter

ADC [14.10] GODDES SAMIRA GUIDE by Klanter

ADC [14.10] GODDES SAMIRA GUIDE by Klanter

Updated on May 20, 2024
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League of Legends Build Guide Author klanter Build Guide By klanter 16 4 1,566 Views 1 Comments
16 4 1,566 Views 1 Comments League of Legends Build Guide Author klanter Samira Build Guide By klanter Updated on May 20, 2024
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Runes: BEST

Precision
Conqueror
Triumph
Legend: Haste
Last Stand

Domination
Sudden Impact
Eyeball Collection
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist

Spells:

1 2 3 4
Default
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Heal

Heal

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

[14.10] GODDES SAMIRA GUIDE by Klanter

By klanter
Guide
Pros

- Very fun to play
- Excellent snowballing
- Great in teamfights
- Easy to 1v9 games when ahead
- Good scaling

Cons

- Countered by CC
- Too coinflip, in most games you will either drop 15 kills or 15 deaths
- Gets easily outranged/outpoked by most ranged champs in the botlane
- Very reliant on support
- Useless when weaksided
- Really low base damage without items



Daredevil Impulse (Passive)

Hover over the icon to see the default description.

I assume that you already have the basic understanding of what her abilities do so instead I will just give some extra detailed information about them.

The passive dash range towards CC'd enemies scales from level (lvl 1/4/8/12/16). This means that on earlier levels you have to be close to your support so you don't miss out on an opportunity to engage.

The bonus movespeed is not much but at higher Style-grades (B+) it can allow you to chase down opponents who don't have any bonus movespeed on them. This bonus also scales from level (lvl 1/6/11/16).

Flair (Q)

Hover over the icon to see the default description.

This is just your basic trading/poking/farming ability. The base damage on it is absolutely miserable for the first couple ranks but it scales really well. One small thing to note is that your autoattack comes out faster after using Flair.

Blade Whirl (W)

Hover over the icon to see the default description.

This is what people call " Samira's Wind Wall". It's her most valuable ability since it can block very important spells such as Renata Glasc's Hostile Takeover or Ornn's Call of the Forge God. It obviously has a very long cooldown so I wouldn't waste it on any small poke. It is also the key ability in the one second S-tier combo since it has two slashes that can both give you a Style-grade.

Wild Rush (E)

Hover over the icon to see the default description.

Not rocket science, just a basic dash that resets with takedowns (assuming you damaged them within the last 3 seconds). Always use Flair during the dash when you are going for enemy champions for the fastest damage. During Inferno Trigger it's very important to look for the next target to dash into when you are about to get a reset.

Inferno Trigger (R)

Hover over the icon to see the default description.

This is pretty much the whole point of the champion: massive AOE damage. However you need to have vision on an enemy to activate it, for example you cannot ult Akali when she is in her Twilight Shroud unless there is another enemy champion/minion next to her. Also keep in mind that you're quite slow during the ult since it has a 30% self-slow and it instantly takes away all of your 6 Style-grades. You can also use Galeforce during the ult so you can have multiple dashes when combined with Wild Rush. Sometimes there's even a bug where you can use autoattacks and Flair during the channel but that is not intended.

Tips & Tricks

- If an opponent stands close to a wall you can dash through it by using your Dash in the right ancle
- Don't panic and just click buttons in hectic situations. You have to sequence your abilities correct to get an S Grade and activate your ultimate ability. If you fail a Q it doesnt really matter too much because of the low cooldowns but keep in mind to auto attack after each ability and dont use all abilities in a row immediately
- If you are in your ultimate, flashing offensively to secure a kill can save your life. Not only Triumph is restoring a lot of health, but also your lifesteal and conqueror can heal an unexpected amount which can save your life even if it looks like you are just dying.
- Use Blade Whirl as late as possible. Even if some skillshots look like they already reached your hitbox, if you press it as late as possible the chances are higher you "cleanse" multiple projectiles away at the same time.
- If you are sure you will get a kill, use Wild Rush before shutting your opponent down. It will reset its cooldown anyway but offers you more damage dealth and more options to position yourself correctly.
- Always pay attention to when your teammates are applying hard CC so you can dash into your passive range and apply its effect. Sometimes the reaction window is super short so try to move your mouse over potential targets and move with your supports if your around with champions like Alistar Nautilus Thresh or Rakan for example.
- Going melee against minions allows you to hit multiple enemies at the same time by using your Q Ability, and sometimes farming and trading at the same time. Keep that in mind. Your melee stance also deals additional damage so if you can afford it and an opponents melee champ comes closer to you anyway, try it out.
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League of Legends Build Guide Author klanter
klanter Samira Guide
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