TFT Set 11 Build Comp Tier List
Find the best team comps for Teamfight Tactics Set 11: Inkborn Fables using our meta tier list. Building your team correctly will make or break your game. By using our TFT team builds, you will stay on top of the meta and up your game! Our Team Comps Tier list is updated for Patch 14.10 so you can stay on top of the ever-changing TFT meta.
Build a Team CompCurrently the strongest comp in the game, but it requires the Stage 2-1 Augment "Storied Champion". Maximize your economy and try to reach an early Garen*3 while maintaing a strong economy. Use the power spike of Garen*3 with his Hero Augment to rush for Level 9 so you can add Sett/Irelia/Lissandra to cap out your board.
Lillia is currently very strong thanks to her new targeting and the B-patch barely fazed her. She is either played in a Mythic Invoker setup or with Dragonlord Sage, with this version currently performing the best.
You can open with Mythic Heavenly with a budget setup based around Kogmaw and rush for Level 8 in early Stage 4. Roll for Tier 4 units like Lillia/Morgana/Nautilus and the rest of your core units. Once you're stabilized push towards Level 9 and cap out your board with Wukong and Rakan. This comp makes great use out of Sage and Heavenly Emblems.
While Duelist comps have been suffering in previous patches, they are currently in a great spot and worth playing if you aren't contested. Having +1 Duelist from an Augment like Duelist Crest/Crown makes a huge difference for this comp so you can reach 8 Duelist in late game to cap out your board.
The core concept for all versions is usually based around having a strong early mid game and pushing Level 7 in early Stage 4. From here you have to make a decison on how to approach the game. You could stay Level 7 and roll for Tristana*3 and Volibear*3, but I would rather recommend rushing for Level 8 and focus on Lee Sin as your main carry instead. You can still find Tristana and Volibear later in the game, while Lee Sin and a potential Irelia will help you to stabilize in mid game.
Augments make a huge difference for the power level of this comp. Look for Extendend Duel, Duelist Crest/Crown, Keepers or Fine Vintage as your comp will perform perform much better if you have one of them.
The gameplan for this comp is to slam items (Guinsoo early) and winstreak towards Level 9, while utilizing the power of 5/7 Storyweaver. Once you reach late game you want to pivot out of Storyweaver and replace the weaker units for Dragonlords and Legendaries.
With the help of economy Augments you want to push very aggressive towards Level 7 in Stage 3-5. You should be Level 9 in late Stage 4 or Stage 5-1 with this setup and roll down your gold for Legendaries. You mainly aim for this comp if you rolled down for Legendaries and managed to find Irelia and have suitable items for her, usually from a high economy spot or even a Fortune cashout.
4 Sniper with 4 Warden is still performly very well in the current meta. Ashe acts as your main carry and Amumu as your main frontline. Give secondary items to Aphelios, you can transfer them to Sett*2 in the late game, Nautilus can take leftover tank items.
In early game you open with a Sniper/Warden board and rush for Level 8 in early Stage 4, Look for Ashe, Nautilus and upgrade the rest of your core. Once you're stabilized you can push for Level 9. With Level 9 you can add Syndra for 3 Fated, or if you have a Porcelain/Sniper Emblem you can run 4 Porcelain with Lissandra or 6 Sniper to cap out your board.
Umbral is a rather tricky comp to play, you can make it easier on yourself if you only commit on this comp with either "Wrath of the Moon" or an early Umbral Augment from either a Portal or an Augment.
The core concept is to rush for a 6 Umbral power spike use it to push towards Level 8/9. If you find a lot of Alune you can roll for Alune*3 first, but you can also decide to keep her as 2 Star in the mid game and focus more on legendary units as your win condition.
Umbral Emblem usually goes on Kayn/Lee in mid game and Irelia in late game. Sett takes Lee Sin items in late game, once he is upgraded or stacked enough AD.
Ghostly Zyra can be approached in two different ways. If you have a strong Reroll Augment you can push for Level 7 in early Stage 4 and try to roll as many 3 stars as possible. In the reroll version your main carry will be Shen*3, while your main carries are Zyra*3 and Zoe*3. Since Shen is your main tank and not Illaoi you want to run Galio/Riven instead of Garen.
The other version only wants every unit as 2 star and rush towards Level 8/9. Here you want to run Illaoi as your main tank and therefore prioritize Garen for Warden. This version can pivot the late game board into Legendaries like Azir, Hwei, Wukong or Rakan.
In Patch 14.10 Riot buffed Lillia targeting, which immediately pushed her into the meta, because she used to constantly miss her casts. The new Lillia has extremely good targeting and as a consequence she is very viable in a Mythic / Invoker Setup as your main carry.
This comp works great with Mythic Emblems, especially on Annie/Azir to reach 7 Mythic or with an Invoker Emblem for Hwei/Naut and run 6 Invoker instead.
Only play this comp if you have Shen Hero Augment Ethereal Blades in Stage 2-1 or 3-2. Slow roll with Level 6 for Shen*3, can also pick up Yorick on the way. Position Shen in the second row so he can profit of the Behemoth bonus stats. Once you have Shen*3 you can push towards Level 8, add Ornn for 6 Behemoth and add Morgana for Ghostly. In late game you can replace Chogath for Udyr and run Wukong for Heavenly + Sage.
Give Shen 2x Guinsoo + Bloodthirster/Gunblade/Giant Slayer. This comp makes great use out of some of the new Artifacts, especially Talisman of Ascension is amazing on Hero Shen (or Hero Yorick) and will make a large difference for your late game.
Heavenly received a rework in Patch 14.9, so it now effectively works the same as Guild in Set 7 and gives out a team wide buff that is stronger on Heavenly units specifically. In early game you want to run Darius/Yorick with Qiyana and other heavenly units for a strong early mid game so you can rush for Level 8 and roll for Tier 4 units.
Your core comp is based around 5-6 Heavenly units with Lee/Kayn/Morgana. Lee Sin is usually a bit stronger and a better option over Kayn. Once you have your core upgrades you can push towards Level 9 and add Wukong/Rakan to cap out your board. Wukong can take Lee Sin items later in the game. You can also position Soraka into the second row so her mana reave ability can reach the enemy backline.
Fated Syndra is currently one of the best comps to go for. This comp makes great use out of Spatula for Fated/Dryad Emblem to either reach 7 Fated or 6 Dryad in late game to help cap out your board.
In early you you open with 3-5 Fated and 2 Dryad, itemize Kindred and try to rush for Level 8, where you want to roll down for Syndra, Ornn and if possible Sett/Azir/Annie. Once you're stabilized push towards Level 9 and look for the remaining legendaries or adjust your boards depending on your Emblems.
Usually Fated comps connect Thresh/Yasuo in early game for the defensive buff, but this version wants to prioritize Syndra/Ahri for the bonus AP and Damage. The Omnivamp from Sett can be useful in some fights, but it was heavily nerfed due to a bug fix in the most recent patch. For this reason you want to give the Fated Emblem to Azir to increase his damage in late game even further.
The overall goal is usually to rush for Level 8 in either stage 4-2 or 4-5 and roll down for a Bruiser / Trickshot setup. This usually requires a strong early / mid game or you will end up dropping too much HP on the way. You want to play Kaisa as your main carry and Galio as your main tank. Once you are stable you can push towards Level 9 and look for Xayah*2 and Udyr to cap out your board.
Due to Lillia being in the meta, you want to run Hoj, or some other form of sustain for Kaisa.
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