Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account






Or

MOBAFire's second Mini Guide Contest of Season 14 is here! Create or update guides for the 30 featured champions and compete for up to $200 in prizes! 🏆
Sylas Build Guide by JoshAy

Middle Iron and Petricite: Sylas Mid Season 14

Middle Iron and Petricite: Sylas Mid Season 14

Updated on June 13, 2024
9.8
57
Votes
4
Vote Vote
League of Legends Build Guide Author JoshAy Build Guide By JoshAy 57 4 260,155 Views 5 Comments
57 4 260,155 Views 5 Comments League of Legends Build Guide Author JoshAy Sylas Build Guide By JoshAy Updated on June 13, 2024
x
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!
Vote
Comment

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!
Would you like to add a comment to your vote?

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

Runes: Standard S14

1 2 3
Domination
Electrocute
Sudden Impact
Eyeball Collection
Relentless Hunter

Sorcery
Manaflow Band
Transcendence
Bonus:

+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health

Spells:

1 2 3 4 5
Ignite Option
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

Iron and Petricite: Sylas Mid Season 14

By JoshAy
Intro (Who am I/Sylas):
Hi my name is Josh, I created this Sylas guide earlier this year to share my thoughts about Sylas after his mini rework. During Season 10 I made Sylas my Main for the first half of the Season and amassed 100K+ mastery on him until eventually getting to Mastery Level 7 at the very end of the season. I want to share the knowledge I've gained because it seems there is a lot of confusion about Sylas as a champion. :D enjoy my guide and please comment if there is something you want to see.

Season 11 is bringing about a HUGE amount of changes for items. Hopefully you can garner a better understanding of how they should interact with Sylas here.

Season 12 came and went and I didn't update the guide.

Season 13 came and went and I didn't update the guide.

Season 14 is here and I'm going to start updating the guide again.
Itemization
]
Item Choices
Mythic Replacement
Items have so much less Ability Haste now. Lich gives every stat you could ever want and is heavily geared towards high burst combos.
Rocketbelt has tanked quite a few hits to it's damage and stats but if you want a bit more mobility buy it first.
Really Sylas' only viable mana item currently. They reworked it's passive to be more similar to previous Luden's iterations and removed it's weird multi stacking passive. If you are a mana guzzler consider a Luden's
A pretty outdated item on Sylas. But if you are insistent on a more bruiser build ROA is the pinnacle of greedy scaling bruisers.
2nd/3rd/4th items
Shadowflame has some new shiny stuff! It's magic pen is now a flat stat rather than a passive and it allows your magic and true damage to CRIT low hp targets. One of Sylas' best items right now. The only question is do you build it second or wait till after deathcap.
Rabadon's now gives 140 AP. Big damage. Sylas right now needs to build high damage so it's good to build deathcap 2nd or 3rd.
The OG magic pen item. If you want big damage and don't care about CDR buy this.
An AMAZING new magic pen item. If you're lacking on CDR and want magic pen this is the best item. As a plus the healing ability is so good at helping in those late game fights whether you need a little edge to keep going or a little hp to finish objectives.
No longer as amazing as it use to be but STILL has really good stats. If you desperately need CDR you can build cosmic early on.
Very, very, very cheap item now. It gives some AH in addition to it's antiheal but no longer has pen. Generally only build it if there is a big healer to deal with.
Bit of an odd item, it feels like it's trying to do too many things but does nothing that well. Some people swear by it but I don't love it. Still a decent burst item which is what Sylas wants right now.
4th/5th/6th items
Much like Banshee's, Zhonya's lost it's CDR and nice build path to pump up it's AP. It's less attractive to build early on but Zhonya's is ALWAYS powerful, especially for Sylas as it enables him to reset his cooldowns in the middle of a fight.
Liandry's has regained it's damage stacking passive making it once again a viable option against tankier teams, even when not building DOTs specifically. However, don't build this item until you have your core 2-3 items built.
Omnivamp has been reworked! It no longer is less efficient for AOE spells so you can build Riftmaker if you want. You also gain a similar buff to Liandry's giving you up to a 10% damage amp. Unfortunately for Sylas the meta does not favor these long drawn out fights making Riftmaker a bit useless. If your game allows for longer fights where you can proc Riftmaker, by all means go for it.
Shurelya's was very strong a patch or two ago but it was nerfed but still remains a great option for engage. After the nerfs it's not a viable rush item but definitely not a horrible item to cap off builds.
A great option into heavy magic damage teams as it simultaneously buffs your healing. Really only one of two tank items you'd ever like to buy on Sylas
Summoner Spells:
]
Summoner Spells
Always
Flash is the poster-child summoner spell and you will take it for every game on every champion barring a few exceptions. There is no replacement for it in Sylas' kit and quite honestly most champions. It is your repositioning tool, your safety tool, your engage tool. Flash is key and must be taken.
Favorite
Ignite is the most popular secondary summoner spell for mid lane and can be very beneficial on Sylas. Ignite gives your champion early kill potential and is useful to help snowball and create leads. You lose the utility of TP however
Situational
Teleport is now "locked" pre-14 minutes restricting you to tower teleports only. Still a good rune but definitely not as strong as it once was.

Teleport is best used when you want to have greater map presence. Teleport is very good even for midlane because it allows for cheater recalls without lost XP or CS. If you are uncomfortable with it or not experienced with wave management ignite is still the better option. Generally on Sylas you want to be involved in a lot of skirmishes, if you cannot create a roam timer than TP can help you to roam and not lose out in your own lane.
With the nerfs to it's duration and cooldown Ghost has heavily fallen down in priority with many players but Movement Speed still remains as the most broken stat in the game. If you don't want TP or Ignite Ghost is not a troll option
Never
You don't need a shield.
You do not need heal. Just press W
Not as useful in 1v1s as Ignite especially because you will out-damage most champions in lane.
MAYBE useable into the odd Annie/TF but not worth it because their stuns will always be up whereas your cleanse won't be.
Ultimate Rankings (All Champions):

1 = Awful and shouldn't bother taking, 2 = Okay/Situational/Can use but not to it's full effect, 3 = Always good 4 = PERFECTION


WORK IN PROGRESS. CHAMPIONS "A" THROUGH "Q" DONE. TIERLIST IS NOW ACTIVELY BEING UPDATED, SHOULD BE FINISHED BEFORE JULY 2024!!!


3

My original assessment of this ultimate was wrong. This is a Tier 3 ultimate. The healing increase alone is what makes this ability insanely strong. In hard 5v5 teamfights it will be less strong if you are getting focused down but at rank 3 this ultimate will give a 100% healing increase. It is very good.

4

An Ahri ult is always one of the better ults to steal. Ahri has been updated recently giving her ultimate the ability to soft reset. Every kill you get will add another dash charge, however you can only hold 3 charges at a time and you cannot over charge. Spirit Rush was always a good ultimate but it is even better now especially as the reset mechanic is tied into the ultimate passive itself so Sylas can make full use of the ability.

4

Stealing an Akali ultimate ( Perfect Execution) has changed. Since her initial cast, R1, was changed to champion target only it in theory reduces mobility. However, being able to target dash with Perfect Execution helps to land the rest of your kit. And of course you get TWO EXTRA DASHES OMG BROKEN *that is complete sarcasm but the ultimate is still very good*

1


It's a worse Caitlyn ultimate with an indicator that isn't accurate.


4

Alistar has a very nice ultimate to steal. Unbreakable Will essentially makes the champion tankier, breaking crowd control on cast and increasing magic and and physical resistances while active. This makes Sylas a terrifying bruiser-esque monstrosity. Even more than he really is. Take this ult when you need to be an engage or frontline for your team, especially if you are getting blown up.

4

When you decide to take an ultimate from Amumu, make sure he doesn't think of you as a friend. His ultimate is an AoE cast that stuns and damages all enemies caught in it. Curse of the Sad Mummy also scales with ability power making it a potent source of damage. This is an amazing ult to steal, high damage, cc, instant cast. Curse of the Sad Mummy is always a good ult in any fight. Prioritize this ultimate and ultimates such as this. You can never go wrong with an Amumu ult.

2

Anivia has a strong AP scaling ability. It is an AoE slow that deals damage over time. However, Glacial Storm is not the best ultimate to steal for every fight because it requires time to be at maximum effectiveness. It has a low cooldown however and it is good in skirmishing especially early game.

1

Summon: Tibbers does not work well with Sylas and his playstyle. Annie's ultimate can be used especially in solo kills but do NOT prioritize taking this ultimate, it is not very good for you and extremely situational. Also if you don't know how to control it don't take it.

1

OOF.... so let's talk about Aphelios and his ultimate; Moonlight Vigil. So when you steal Aphelios's ultimate it is similar to LeBlanc where you take the properties of whatever gun he is using. If you have stolen Moonlight Vigil when Calibrum, the Sniper Rifle is active and Aphelios then switches to Severum, the Scythe Pistol your stolen ultimate will keep the properties of Calibrum, the Sniper Rifle. So to explain how to use his ultimate, it is best to use it on a clump of enemies because it can hit multiple. You gain all the passives of the ult but cannot make use of them (severum heals, gravitum slows, infernum does more aoe shots, calibrum marks them, crescendum heals you)

3

Enchanted Crystal Arrow is a nice ability to have. Because it has a global range it gives you more presence over the map. However, it is not great to chuck this ultimate across map for an insane snipe most of the time. Enchanted Crystal Arrow is however, really good for catching out enemies either to start a fight or end one. Use it when you an enemy is out of place or when an enemy thinks they can get away from you. Especially good for roaming bot with your jungler to set up ganks and snowball your botlane. Ashe ult is a single target stun, this is why it is tier 3 not 4

2

Falling Star unfortunately doesn't seem to actually gain the stats Aurelion Sol gives it based off his stack. Simply put, it doesn't grow and can't be transformed into the sky's descend. This makes it a very small, delayed stun. Not bad, but not as strong as it could be.

4

Emperor's Divide is a very good ultimate for pretty much every fight. The damage is pretty negligible but the crowd control it provides is amazing for teamfights. Remember you can you and your team can walk through Emperor's Divide but the enemy team can't. This allows you to zone off carries from fights or zone off tanks from carries. Just like Azir using this ultimate takes practice to master.

3

Bard, Bard, Bard. His ultimate, Tempered Fate is strong for teamfight disruption, saving teammates, a lot of things. It is a very good ultimate. You can use it to Zhonya's yourself or catch out opponents or save teammates all the good things. Use it well it is very strong.

1

Really horrid ultimate. When you steal it you gain the ability to get Bel'Veth coral meaning you have to get a kill or an objective before you can even use it. You do gain the passives for attacks and can gain true form but it basically removes your ability to ult completely until it runs out. I'm unsure if you can RESET Bel'Veth's ultimate with more stacks or if the cooldown ticks down as it's active. Honestly it doesn't matter. Don't take it unless you just wanna have some fun.

3

If you have never been chained cced by a Blitzcrank it is a frightening and frustrating experience. Especially because of his ultimate Static Field. It is a BIG AoE silence that deals lots of damage. It also has quite a low cooldown as well. so you can take the ultimate more frequently. Blitz ult also enhances your auto attacks when you have it but not activated. Unfortunately the silence doesn't give it much utility which makes it just a nuke.

1

Pyroclasm is basically useless without Brand's passive.

3

A big skillshot ultimate that knocks up and slows. CC is very good for Sylas. The biggest downside to this ultimate is it is a skillshot. If you whiff with Glacial Fissure, nothing happens which is a waste.

2

Works exactly like it does with Briar. You can use Sylas's Q and W with no issues and his E will cancel the berserk status. It also gives you some fat resistances and has a HUGE 120% AP SCALING!!!

1

Caitlyn's ult is very situational. It is a massive range snipe that locks onto a target and deals significant damage (can be intercepted by other champions). Because you will generally be moving around lots in fights and using abilities Ace in the Hole is not the best ultimate to steal. Only take this ultimate if you can snipe someone who is running away or to force them away from objectives. Sylas converts AD scaling ultimates into AP but only .6% total AP per 1% AD and 0.4% AP for 1% bonus AD.

2

Camille's Hextech Ultimatum is a targeted ability that knocks away enemy champions within its initial cast radius and then locks the target inside the area. Enemy champions other than the target can enter and exit the zone and the zone disappears if Camille dies or exits the zone. The ultimate also gives you extra magic damage on your basic attacks that additionally do 4-8% current health damage. A decent ultimate, it makes you untargetable on cast so you can dodge abilities, the damage buff is nice, and the lockdown on a single target can be useful against slippery targets. Good in skirmishes but not a replacement for a Mordekaiser ultimate.

2

A big AoE stun ultimate. Petrifying Gaze is only a tier 2 ultimate because it requires champions to be facing you to get the crucial stun off. If you can hit this ultimate it is good if you miss it it is just a slow. It is harder to use than something like an Amumu ultimate. Not a bad ult to steal though, just be careful.

3

This is a surprisingly good ultimate to steal. It is not just a meme sort of thing. Feast deals a large amount of True Damage to a target (I believe there is an execute range indicator like with Pyke). If the target is killed Sylas / Cho'Gath gain permanent max health and their champion model grows in size. The size growth does nothing for you really but the max health is very very good. You can only gain 6 stacks from non-epic monsters/minions but Cho'Gath can scale infinitely with his health off epic monsters and champions. This ability makes Sylas massively tanky as he scales into the late game. Remember Kingslayer's heal increases based off of missing health so you heal very strong as well as having massive health pools. In addition to making Sylas a giga tank, Feast also deals True Damage essentially giving Sylas a massive execute. Feast scales off of AP and Health.

1

Corki just got reworked and made Missile Barrage much weaker. The AP scalings are gone completely and the converted AP scalings are terrible. I'm not sure if you gain the ability to recharge the ultimate or not. Either way a bad ultimate EVEN AFTER the rework.

1

A budget Pyke ultimate. Without the Hemorrhage stacks the Noxian Guillotine will deal significantly less damage. Is is a point and click ultimate that does true damage. If you kill a champion you get a reset. A very lackluster ultimate that does nothing but deal damage. Doesn't provide any defensive stats, cc, or anything.

4

Moonfall is a good ultimate for Sylas for the same reason it is strong on Diana. A very good ultimate for diving into fights or pulling people back into fights. Moonfall also scales well with AP providing a lot of damage.

2


Maximum Dosage no longer sacrifices health for increased movement speed and health regeneration. With the Doctor's rework the new ult will now heal based of missing health instantly and over time which is lightyears better than his last ult (which was called Sadism) while also giving AD and MS. I rate the ult as a tier 2 because it allows you to heal a lot for duels but in teamfights it is better to prioritize a Tier 3 ult

1

Unlike an Ashe ultimate, Draven's Whirling Death provides nothing but damage. It is a global ultimate which can be very good in certain situations. Take the ultimate if you can easily pick somebody off or you can blow up squishy targets from a safe distance. Sylas's play style is usually more frontline/dive heavy so don't take Whirling Death if you are in a fight where you are taking a lot of damage, prioritize CC ultimates in that scenario.

4


Chronobreak is amazing, especially really early in the game. Sylas already heals a lot and can be darn near unkillable but with an Ekko ultimate his danger is ramped up massively. Chronobreak allows you to play much more aggressively and dangerously. Tower dives become very safe. Chronobreak is essentially a get out of jail free card. Very good ultimate in all situations. However, this is a "selfish" ultimate. Most of the time you are using this to dodge CC or reposition. In teamfights Chronobreak does not provide any CC or tactical advantage for your teammates (unless you one shot everything with it because it really hurts). Feel out the situation and decide if your team needs another ultimate over Ekko's. Last tip, you basically become ungankable once you hit 6 if the enemy has a mid or jungle Ekko, play aggressive when his ult is up because you can easily surprise the opponent.

1


There are very niche times when stealing an Elise ult can work, like using her Cocoon/ Rappel to tower dive or lockdown an enemy. Elise has what is called a "Transformation" ultimate. Sylas will transform into the opponent's alternate form (in this case Spider). It replaces his abilities with the transformed abilities. If not recast or killed, Sylas can stay transformed for up to five minutes. The reason you don't want to steal this ultimate is because Sylas loses his Kingslayer healing, and his mobility and damage from Abscond / Abduct.

4


Evelynn's ultimate, Last Caress is a pretty basic ability. You slash in an arc in front of you dealing increased damage to low health targets, become untargetable, and warp backwards a set distance. The damage, untargetability, and repositioning of this ultimate are actually amazing. You can utilize Last Caress similarly to Chronobreak. However, this is another "selfish ultimate" you have no crowd control for this ultimate and the AoE is not like a Neeko ultimate. It is an amazing ultimate, but there are situations where you may find there are better ones. Still, amazing ultimate, really awesome name that suits the champion well.

2


Trueshot Barrage is actually an amazing ultimate to steal and really fun. It has a 90% AP Scaling and it HURTS. Small side not I once got a triple kill because I respawned and used an Ezreal ult on the mid, support, and adc as they were hitting tower. It was FUN. Trueshot Barrage gives you very good AoE damage (if you can hit it). It can really impact teamfights. The limits of this ultimate (and other globals) is really dependent on your positioning and ability to estimate people (guess where they are going). This is such a fun ultimate but it can be EASILY wasted and countered pretty well. Like I've said before, CC is best for teamfights so don't prioritize this ultimate if there are better ones. Again, feel out the situation.

3


You will not be able to fear enemies with Crowstorm because his fearing passive is part of his Q ability. But Crowstorm is very good for fights because of its DoT and AoE properties. Crowstorm last for 5 seconds and damages enemies every .25 seconds. This means it has 20 ticks of damage. A rank 3 ultimate can deal 81.25 + 11.25% AP per tick. That means a Rank 3 Fiddlesticks ultimate will deal 1625 magic damage if you have 0 ap. Enemies have to respect the damage this ability puts out giving you good zone control. Remember, it is also a blink so you can engage really well.

1


If you manage to get off the Grand Challenge you are rewarded with a healing aoe for you and your teammates which can be nice, but that is it. Do not take.

2


While Chum the Waters is a huge burst spell it is in my opinion not amazing for Sylas for teamfights. The Fizz ultimate is best for skirmishing or diving/ganking your lanes because it is a nuke ability. Chum the Waters is really good if you can catch people off-guard with it. The damage and knockup increase the longer you throw it, but don't always LEROY JENKINS and max range the shot. It can be missed like any other line skillshot and will only knockup units in an area around the where the fish lands. This is a very big risk/reward ultimate. If you can land it it can change teamfights but if you whiff then you are A FISH IN OPEN WATERS. hahah fish jokes.

3


Galio is an annoying and painful matchup to play against. He can also gain a Magic Damage shield up to 20% of his maximum health making trading with him painful. The best part of the Galio matchup is the voice interactions Sylas has with him and of course, Hero's Entrance. It can be a little weird to use for people who don't have a lot of interactions with Galio's ult. Galio will leap from his location the the location of a ally at the time of cast, he becomes untargetable and leaps. He grants his magic shield to all allies in the radius of his landing and knocks up all enemies. Of course the ultimate scales with AP so it hurts as well. The only downside to this ability is it is a channel, not an instant cast so enemies can counter it with mobility, zhonyas, or untargetable effects.

4


This is THE BEST. Cannon Barrage scales entirely with AP and it deals Magic Damage. Also, Gangplank can upgrade Cannon Barrage to make it even more powerful. When Sylas steals a Cannon Barrage any upgrades to the ultimate are stolen as well. Gangplank's ultimate is global, slows, and deals massive amounts of magic damage. It is especially good at zoning as well. You can turn fights very well with a Gangplank ultimate. Because of it's global impact there is almost no better ultimate in the game than Cannon Barrage. Learn to love this one.

2


"Villainy never knows itself... eh, Garen?" Garen's ultimate is ridiculous for it's purpose, which is a single target execute. Demacian Justice deals true damage and the damage is increased by the target's missing health. Garen will deal true damage that increases with their missing health to execute them. That is it, that is the whole ability. A point and click execute that deals true damage. It provides nothing more than a single execute so be wary of taking it if a big teamfight is going to breakout and you can't 100-0 a carry.

4


Gnar only has one version of his ultimate so you will always become Mega Gnar. Sylas actually uses GNAR! better than Gnar himself because there is no rage requirement. You can steal it, and immediately jump in and use it.

3


A weird ultimate to use. Big AoE explosion that deals magic damage and knocks enemies away. Really nice ultimate if you are looking to zone people off or catch them out.

1


Basically you use Collateral Damage like you would use an Aurelion Sol ultimate. Really lackluster for teamfighting. Very situational, it is a big damage shot basically.
Edit: very very lackluster

2


You don't get Gwen's passive a thousand cuts with her ult so it won't deal the same damage and you won't heal.. It still has 3 casts, insane range, and a slow so it is a decent utility ult but not a great ult.

2


Very good ultimate for engages, like really good engage ult. Gives fear and a dash which. Not much to say about it. It can be used to make Sylas maddeningly mobile like with Akali or Ahri ult.

1


Don't. No. Never. Bad. Icky. This is another transformation ultimate. Garbage. Do not take. This is also one of the worst transformation ultimates to take as well. Garbage. Blech. YUCKY.

2


Unfortunately to my knowledge, Sylas cannot stack the despair stacks of Hwei's ultimate, hence he cannot increase the slow. The damage is relatively good and does slow so it's not horrible. Kind of like a skillshot Anivia ult

1


Sylas has a weird interaction with Illaoi and her ultimate. Leap of Faith will spawn a tentacle for each champion hit by the ultimate (there is a range indicator when using it) but that's it. Illaoi's tentacles only swing because of her passive Prophet of an Elder God and the healing comes from when a tentacle hits. So the ultimate is completely useless because the tentacles will not swing.

2


Decent damage/scalings and slows. That's it.

1


Daisy! is not even that great of an ultimate for Ivern as someone I know would say. She is quite lackluster, like a Tibbers but less menacing. Don't take this ultimate. The best usage would be to use Daisy! as a shield for turret diving or stuff. Edit, Daisy also provides a lot of CC disruption but it's just so much better to have a different ult.

1


Monsoon is ok. You can use it selfishly or for teammates but beware, it locks you in place which is this Ult's biggest downside.

4


A great ultimate to engage with. While not quite as secluded as a Mordekaiser ultimate Cataclysm works well to force a champion to fight with you. Obviously, a Flash or mobility spell can get them over the walls. You can even zone enemies off from fights by using Cataclysm on a choke point. Be wary though, your allies also will be blocked off by the ultimate.

grandmaster at arms

2


Jax got a mini-rework!!! Now his ultimate is a little better on Sylas. It gives resistances when you hit a champion based on how many hit and has a significant damage and ap scaling. And you still get the passive attack buffs!

1


Again gargbagio. Transformation ultimates, I'll say it again, are BAD because they CHANGE your abilities. Sylas is RELIANT upon his E mobility and his W healing. Without them he is like an Evelynn out of camouflage.

2


I dislike this ultimate. But for some reason it works for Jhin and for the same reason it works for Sylas. Either use it early to chunk down opponents, use it early to zone off opponents, or use it at the end of a fight to finish off low health enemies. Remember when using Curtain Call you press R don't right click and you are vulnerable so stay out of action in a safe place to use it.

Edit: The damage from this ultimate is very not good and there is almost always a better ultimate.

2


It's a fun ultimate. It hurts a decent bit because it does percent missing health damage. Good for finishing off a champion who thought they escaped. Good for fights where the enemies are clumped. You can also synergize this with an ultimate like Diana or Orianna to pull enemies into range together.

2


Sylas only gets the knock-back effect of All Out. No stat buffs or changes (or health-capping).

1


Killer Instinct is a dash. You get a shield and can only dash to a target that you have auto attacked or that has been CCed (I'm not sure if secondary targets of passive count).

2


One thing to take note of, this ultimate can ONLY be cast on an "Oathsworn Ally". When there is a Kalista on the enemy team Sylas starts with a Black Spear as an item that can be bound to ONE ally. Fate's Call can only work on one ally. Use it to save a jungler during dives or sending your tank/bruiser/assassin into the backline. This is a very good utility ultimate to set up fights or saving allies.

2


Mantra is transformation ultimate but it is the best transformation ultimate because it you can only use one ability before you lose the ultimate charge. This means you can use any of Karma's abilities once and then you gain your regular abilities back. The only downside is the abilities are not amazing for Sylas. Q will deal damage, W will root and heal Sylas if the tether remains unbroken for a couple seconds, and E will grant a shield to you/an ally that can spread to nearby allies.

2


Not technically the most efficient ultimate to steal, but awesome to use. Allows for a lot of global presence. This ultimate never really falls off. It is great early to punish bad fights across the map, great mid game when fighting becomes more abundant, and amazing late game for the raw damage.

1


Awful ultimate to steal. Riftwalk is only good on Kassadin because he can recast it so many times. When you Hijack Riftwalk you gain one charge (the lowest cost riftwalk) and you lose the charge once activating it once. The ultimate is bad do not take it, basically ever. This is one of the worst normal ultimates to take in the game. I cannot stress this enough, do not take Riftwalk

1


It hurts and it's an AoE ability which is very nice. Not an amazing ultimate because the channel can be interrupted and you do not gain resets like Katarina does. Still a decent ultimate in most situations.

4


It's a Kayle ultimate. Being able to keep one ally alive throughout a teamfight is irreplaceable. You can ult yourself if you are the carry, you can ult an ADC so they stay alive and continue to fight, or my favorite, ulting a really fed bruiser/tank (i.e. Nasus, Cho'Gath, Dr. Mundo, Shen, etc) so just when your opponents think they are going to actually FINALLY be able to get rid of them they don't die.

3


Really good ultimate for assassinating, diving, and dodging damage. Because Sylas converts AD scaling ultimates into AP ratios the form of Kayn actually matters. If Kayn has become the Shadow Assassin the ultimate will have a longer cast range but deal significantly less damage. Rhaast is the better form of Umbral Trespass because it deals percent max health damage and heals you.

4


EDIT: SYLAS WILL GAIN A MARK OF THE STORM WHEN USING KENNEN ULT AKA HE CAN STUN WITH KENNEN ULT. Kennen ult is INSANELY strong on Kennen and for the same reason Sylas. If you are lucky enough to face a Kennen prioritize this ultimate.

2


Void Assault is a very nice ultimate with a lot of potential. It is great for making picks and weaving in and out of harm's way. It has two charges when not evolved and three when evolved. Once late game hits the ultimate loses it's luster as you are in the middle of fights more and your Kingslayer healing and Abduct damage will be more useful (most of the time) then invisibility.

3


Can be a double edged sword. It is an amazing ultimate, saving multiple allies from death it is basically a Tryndamere ultimate with AoE. It allows for you to stall for cooldowns as well. However, it also grants immortality to your opponents as well as allies so be careful how you use it, where you use it, and when you use it because your enemies can take advantage of it as well. Don't cast it if the enemey Kindred has already used their ultimate, try and layer the effect when it is most beneficial for you.

2


It's a charge, just like the ability says. A pretty situational ultimate to use, but it does grant speed to allies like a Sivir ultimate. The shield and locking onto a target are also very nice. Use as an engage tool.

1


Not a good ultimate, you only get one charge just like with Kassadin. You can use it to snipe off an enemy from a distance or when they are trying to retreat. It has basically no other purpose, not a good ultimate. Lackluster, do not prioritize and for a general statement, do not take it. It's a waste of time.

2


Be careful, you will get whatever Mimic LeBlanc currently holds. Her sigil of malic is the worst version, Distortion is the best, and Ethereal Chains can be ok in some situations.

3


The Max Health damage scaling this Ult has ensures you will always deal decent damage in spite of Sylas's terrible AD->AP conversions. A good ult and it's fun to use. You can definitely do some fun insecs but it will be clunky (E2 -> R2 -> Flash) because of E2's lockout. I rate it as a tier 2 because you cannot ward hop but your E2 can mimic Lee Sin's Sonic Wave/ Resonating Strike

3


Ranged amumu ult. 'Nuff said.

2


Your abilities will apply dream dust without the damage so that you can ult. You can get big sleeps off but without Lillia's huge aoe and movement speed it's really hard for Sylas to effectively use.

3


Either a [[zhonya's hourglass] that heals or a decent stun. Not a bad ultimate at ALL but relatively low impact in teamfights. Definitely Tier 4 in solo fights/1v2s but lackluster in teamfights

2


Without the extra shots that The Culling gains from crit chance it lacks the huge damage Lucian can usually pop out. Big AOE damage and is a smooth ability.

3


Really good ultimate. Yes you can cast it on allies but Wild Growth is very potent on Sylas because it gives him a heal and a 1 second knockup AND a slow. Really potent crowd control ability that people may not expect to be useful.

2


Just a long range damage ultimate. Big old damage.

4


Rivals Gangplank's ultimate as one of, if not THE BEST ultimate for Sylas. BIG dash, BIG damage, BIG CC. Nothing about this is bad. Take CONSTANTLY. There's a reason Sylas is used as a Malphite counter pick.

2


Just mid. That's the best way to describe this. Because it locks you into the channel for 2.5 seconds it renders you basically as crowd controlled as the target. Only ever used to lock down one problematic enemy. You're either picking off an overextending enemy or you're giving your life so your team can take them out.

4


Maybe doesn't deserve a tier 4 status but I'm gonna give it anyway because of it's utility. While harder to use comparatively to Amumu ult, Maokai's gives IMMENSE pressure around objectives, especially around the jungle. While he's not meta right now Maokai heavily dominated pro play for almost an entire year because of the speed buffs to his ultimate

1


Glorified ghost. I do believe you get the CD refund as well which is pretty nice.

3


AOE cleanse and heal and gives a bit of tenacity. It's good!

1


It has a channel time of 3 seconds. You can't be standing still for 3 seconds. One in 25 games you may get the chance for a huge MF ult but generally a bad ultimate. You want to be IN the fights not looking for angles outside it.

4


Brazil has always been the BEST ultimate to just kill someone. Mordekaiser has been buffed the past year so that his ultimate now gets true damage on cast (so it can't be cancelled) and cannot be QSS'd. There is NO counterplay to it anymore. If Mordekaiser presses R, you better get your passport ready.

2


Sylas can proc Morgana easier than she can but it's just a little too slow to feel good on him. Similar to Lilting Lullaby the fact that it needs setup makes it feel too slow.

1


Honestly, I couldn't tell you how this interacts with Sylas. I'm not sure if he gets AD/AP, I'm not sure if he spawns packmates, I'm not sure if he can refresh the duration. Either way this ultimate is nothing good for him.

2


Sylas can't speed up any allies with Tidal Wave but it's relatively strong and has good CC effects. It's a bit slow though so usually only good at closer range.

2


Honestly just a solid ultimate. You use it similar to Wild Growth to buff yourself up in the middle of fights. Fury of the Sands gives you HP, attack range, armor, MR, reduces your Q CD, and creates an aura that does solid magic damage that scales with AP.

4


Point and click knockup and stun. Basically imposible to dodge. Scales with AP. There's a reason Nautilus is always a meta relevant support, it's because of Depth Charge. It's great for mid range engage and can be amazing in teamfights because you can knockup multiple enemies if you position them between you and the ulted enemy.

4


POST NEEKO'S MINI REWORK this ultimate got even better. Initially it used to give a shield as she jumped but NOW it knocks people up before her stun actually increasing her CC and guaranteeing the stun/damage on enemies. You can still R-flash and it is incredibly powerful now, if you flash right before your jump you can lock people for the entire cc duration and is basically impossible to react to. The enemy HAS to flash before you do otherwise they are caught. Or maybe 70 ping is just too hard, idk.

1


Forces you into Nidalee's cougar form. You can still get your Petricite Burst stacks while using her abilities. Unfortunately there is no way for you to get your HUNTED passive because you have no spear or trap so you're missing significant damage. As far as I know, you can stay in cougar form infinitely if you don't press R. Not sure if they patched that but the last time I tried it it still worked.

2


It's basically a delayed Diana ult. The base damage is pretty good though and you will also heal for 20% of the damage you deal to champions (it scales up to 50 with crit chance). It's pretty good but not on the level of Moonfall.

4


While I generally rule good single target ultimates or out of combat/engage ultimates lower, Paranoia is a T4 ultimate because of his incredibly unique sight reduction mechanic. This really screws over teams and even stops all teleporting abilities such as Shen, Galio, and even Teleport.

2


While it does lock you into a long channel time Absolute Zero is still powerful because it has a MASSIVE slow and can be recast as soon as you need.

3


Not much to say about Ragnarok, you gain armor/MR when you have it available AND while it's active and lets you become immune to all formes of disables. You gain a second long burst of movespeed towards champions as well. Unfortunately Ragnarok is incredibly short but can be extended by auto attacking. Because Sylas is much more mobile than Olaf he can keep it stacked a little easier. I don't know if abscond/abduct will keep the duration refreshing though ( Olaf's E refreshes the duration).

4


Command: Shockwave will deal damage and then pull enemies towards the ball. When Sylas uses it, the ball is ALWAYS centered on top of himself basically making Command: Shockwave a reverse Diana ult. I call it reverse because Moonfall pulls in enemies THEN damages them whereas Command: Shockwave damages THEN pulls them. It also does more base damage than Moonfall but doesn't have any increased damage based on enemies hit.

4


Massive engage tool with great damage and the Ornn-unique BRITTLE effect, which decreases the target's tenacity for the next immobilizing effect. You can't really hype it up enough. It's an AMAZING, and VERSATILE ult.

3


Grand Starfall has a naturally high base damage AND high ap scaling (300-700 base with a 100% ap scaling). It's big damage. Unfortunately you don't benefit at all from the armor pen passive. The thrown spear's damage scales with Pantheon's Q rank, but I'm unsure if the damage is based off the enemy Pantheon's Q rank or Sylas' personal Q rank. And even disregarding the damage, it's basically a free cast teleport nothing wrong with that.

2


Poppy's main combo with her R is to Q then R to guarantee the Q explosion. You can do basically the same thing with Sylas. Other than that, the tap Q is just a mediocre knockup. The channeled R is incredibly powerful but mostly only useful when disengaging or at the start of fights. Because it is easy to screw up and can screw you up as much as it helps you (like with Bard, it finds itself as a T2 ultimate.

4


It's goated. Not much to say. You get to share gold and get full access to the reset mechanic.

4


There really isn't much you can say about it. It's an INCREDIBLY powerful crowd control tool at any point but becomes LETHAL when you're in the jungle/river. Sylas likes skirmishing and Supreme Display of Talent is WILD in those fights. You steal it and walk into river fights and everybody has to scatter because you can stun anywhere in the river. In the jungle itself you can basically make all walking space a stun. Supreme Display of Talent just rips through teamfights. Not to mention it does max hp damage!

1


****. It's a ghost that ends when you start fighting. It's bad.
Download the Porofessor App for Windows
League of Legends Build Guide Author JoshAy
JoshAy Sylas Guide
Vote Vote
Iron and Petricite: Sylas Mid Season 14

League of Legends Champions:

Teamfight Tactics Guide