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Recommended Items
Runes: Standard
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
Flash
Ignite
Items
Ability Order
Way of the Wanderer (PASSIVE)
Yasuo Passive Ability
Threats & Synergies
Renekton
Renekton is widely-known as one of the best picks into Yasuo. Make use of your range advantage at level 1 to get some poke in. After that, you will have to play extra careful, whenever he has 50 fury (or close to) you cannot really walk up to poke him since he will trade you back and get out. KEY ITEM: Blade of the Ruined King Take Flash + Exhaust + Bone Plating + Doran's Shield EXTRA: Beware that he can break through shields with his empowered stun.
Gragas
Gragas
Champion Build Guide
Hello, I'm Vlasuo I have been playing LoL since around season 4.
Ever since Yasuo was released I fell in love with this champion, the gameplay was nothing like any other. Very fun & smooth to pilot with basically infinite outplay possibilities. Combined on all the accounts I own I have about 3 million mastery points by now and I still cannot get tired of playing him.
In my early days, I was playing this game mainly for fun with my friends and it became a staple in my life, usually for the sake of entertainment. Only in the recent years (3-4) I've started to take this game seriously and studying it full-time. I always strive for improvement and the results speak for themselves as I never considered myself an outstandingly "talented" player with most of my accomplishments being achieved through hard work.
I used to be stuck in platinum for years on-end with a very solid amount of games each season (normal / ranked / rgm's etc.). This allowed me to learn the game fundamentals at a light pace initially and gather surface knowledge about champions, in-game resources (gold / vision), tools (items / runes / team-comps). Then, I woke up one day and gave myself the goal of trying to reach diamond, after a few hundred games I got diamond 4 on EUW. It felt good but being competitive means to never settle for anything, so I kept playing and playing, each year peaking a higher rank.
(S9 - Platinum 2)
(S10 - Diamond 2)
(S11 - Master 300 LP)
(S12 - Grandmaster 220 LP / Master 500 LP)
(S13 - Challenger 1050 LP)
That being said, I'm still not satisfied with myself and I am grinding every day, but I started also focusing more on content creation lately. I stream every so often on twitch and I am eager to share any information about Yasuo or League in general if you have any questions.
P.S.: I will be updating this guide with more and more in-depth and up-to-date information.
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- Always being on the lookout for the right time to roam to top or bottom if there is an opportunity to change the outcome of a skirmish, take part in a dive or even defend a dive.
- Always trying to track your jungler and the enemy jungler to spot if there are any invades happening (either countering an enemy invade or empowering your jungler's invade).
- Never pushing unnecessary waves if there seems to be no viable opportunities on the map. You should go for favorable trades to damage the enemy, but pushing without a purpose is only going to allow your lane-opponent to farm safely under their turret, therefore not profiting from your winning position.
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- Taking as little trades as possible, without a way to sustain your HP back, avoid missing any minion XP, but sometimes sacrificing the minion-kill gold might be necessary.
- Avoiding enemy dives if you really feel that enemy could go for it.
- Being on the lookout to defend your jungler from an invade before your lane opponent gets there or, in some cases, roaming when your enemy refuses to push the wave.
- Trying to ping your team for assistance to reset it whenever the minion wave is deep and close to the enemy's side of the lane, as you are very vulnerable to a gank like that as Yasuo.
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- Your lane opponent struggles a lot to clear waves under their turret (usually in the early levels).
- Your lane opponent wants to roam to get leads. Pressuring them to decide between picking up waves or taking a risky roam will undoubtly force him into a mistake, eventually.
- Your lane opponent is straight-up unkillable and is playing too passively, therefore looking to outpush them and be first to any fight on the map is a big advantage.
Precision-Tree optimization
Keystone
I would highly recommend going Lethal Tempo in most of your games. Yasuo scales insanely well with attack speed in many ways: 1. His Steel Tempest cooldown lowers the more bonus attack speed he gets. 2. His Steel Tempest cast-time also gets lower on the same principle. 3. He likes building critical strike items which go hand-in-hand with attack speed to consistently dish out DPS. |
In some situations, you struggle to benefit from Lethal Tempo's effect due to either range discrepancy OR a high amount of hard CC from the enemy. That's where Fleet Footwork can be a good option for Yasuo. His Sweeping Blade also scales with movespeed, so the faster you are, the faster the dash animation happens. Lastly, I would recommend to combine this keystone with Ghost to be ridiculously mobile as a replacement for your squishy-identity as a champion. |
Rune #1
By far the better rune in this row currently compared to Overheal for an early-skirmisher like Yasuo. And obviously, Presence of Mind is unusable since it targets champions with mana or energy as a secondary resource.
Rune #2
Again, obvious choice in this row purely because of the synergy that Yasuo has with attack speed. Legend: Tenacity isn't much of a game-changer for a not-so-tanky champion and Legend: Bloodline is a decent choice, but still a suboptimal one.
Rune #3
You would think that for a champion that likes to get ahead through the early/mid game, Coup de Grace would be an amazing rune. Sadly, it is just objectively too weak and even if it might help finish off low HP enemies, more often than not Last Stand will be active during fights and will straight up provide more damage.
Resolve-Tree optimization
Choice #1
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Second Wind provides crazy sustain when playing a slow-paced laning phase. It's also probably the more consistent choice on mid-lane considering most opponents have a range advantage and prefer poking you before anything. |
In situations, where you are taking heavy trades Bone Plating will provide very high value. Usually most valuable against melee champions. |
Choice #2
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Overgrowth is just a safe choice that provides you with additional durability. It stacks up pretty quickly as well so you benefit from it even in the early-mid stages of the game. |
If your team composition has an abnoxious amount of heals and shields, enhancing that strength with Revitalize is quite powerful. It's more situational than Overgrowth but could actually provide more durability if picked correctly. |
Rune shards
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