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Recommended Items
Runes: My Build
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Ignite
Items
Ability Order Standard
Mortal Will (PASSIVE)
Pantheon Passive Ability
Threats & Synergies
Dr. Mundo
You are stronger early but he can just sit back and farm from range. After 6 you lose lane period so just roam. Shitty matchup without any real counterplay.
Aurelion Sol
Pantheon is versatile in how you can play him, if you choose correctly he works with any team.
Aurelion Sol
Pantheon is versatile in how you can play him, if you choose correctly he works with any team.
Champion Build Guide
He wants to use his extremely strong pre 6 laning to get a lead. Throughout the mid- late game Pantheon should be trying to push in sidelanes and use Grand Starfall to force fights with numbers while enemies catch the waves you've shoved in.
Pantheon falling off a cliff late game is just a myth. Old Pantheon lacked an ability to survive teamfights without Aegis Assault, and had no armor pen so his damage fell off as well. It's from level 6 until 2 items where he struggles most. At level 6 if you haven't managed to get a lead pre 6, many toplaners like Tryndamere, Trundle, or Wukong that can run you down and massively outstat you can be extremely difficult to deal with.
Finishing 2 items and getting level 11 for more armor pen from Grand Starfall will finish this. At 3 items and level 16, you are a strong teamfighter and beat probably 75 percent of toplaners in the sidelane.
While he doesn't fall off, he struggles badly from behind. He has no mobility to escape ganks or teams collapsing on him in the sidelane, or just stronger enemy toplaner all ins, and so if he isn't strong enough to control the sidelane he will struggle to get gold and xp to scale. When fights roll around, as a jack of all trades champ he is able to do everything when ahead and nothing when behind. From ahead he can win 1v1 in the sidelane, pressure the map with R, 100 to 0 squishy carries, or just fight front to back if necessary.
Presence of Mind is the best option to fix your mana problems in one place since the mana cost reductions.
Legend: Alacrity is the way to go in this set. Pantheon is by no means an auto attacker, but a little bit of Attack Speed makes your combos much smoother and strenghtens your dueling a lot. If you are planning on building Blade of the Ruined King, Legend: Alacrity is overkill and you can take Legend: Haste instead.
Finally, Coup de Grace is what I prefer to run in the last row. It is a little bit redundant with Comet Spear execute, but the extra damage on low HP often surprises people in lane for a Flash- Shield Vault kill or a solo dive. It fits Pantheon's gameplan to force an early kill too well to pass up even though Cut Down provides good damage as well.
The meta secondary tree is generally Sorcery. Scorch helps to be able to force the early kill via increased poke damage. From there, you go Transcendence which scales well into teamfights.
However, I prefer going Inspiration tree with Magical Footwear and Time Warp Tonic. With these runes you start Longsword with refillable potion and Time Warp Tonic gives 40 bonus healing to each of your refillable potions. With this, you have more effective health than you would with Doran's Blade and a health potion and also get to your item spikes 400g faster. Magical Footwear gets you to your items faster as well which is incredibly important on this champion. This setup gives a little less pressure early with the lack of Scorch, but the longsword refillable start synergy with timewarp is very strong and well worth it. IMPORTANT: Be careful of taking this setup vs a champion like Tryndamere where you may need early tier 2 boots to lane effectively. Either swap out Magical Footwear for Cosmic Insight or just take the Sorcery page.
Some players prefer the Resolve tree and run things like Bone Plating and Second Wind. However, especially before level 6 you should be winning hard enough to where you don't need defensive stats or runes to survive. Of course with defensive runes you can win fights you wouldn't otherwise, but in general the aggressive Sorcery setup will net you more early leads and the Inspiration setup will snowball you much faster towards items
For the minor shards, double adaptive and flat hp give maximum early pressure. Scaling HP or attack speed shard will kneecap your ability to get a lead during Pantheon's strongest point in the game
Therefore, you really want to be picking up one lethality item on Pantheon despite him being a bruiser. Edge of Night gives 15 lethality and also a passive that goes really well with Grand Starfall where you drop into the enemy team and can't be immediately locked down with CC before you can combo. This is the go to third item in almost every game and you will feel a big spike in burst damage to squishies when you build this.
Second we either go Black Cleaver or Sundered Sky. Vs tanky teams that will have multiple champions that buy armor/HP and cant be 100-0ed in one rotation of spells, go Black Cleaver, otherwise go Sundered Sky. Third you go Edge of Night most games, this is explained in the armor pen section. On 4th item if you went the Sundered Sky build, pick up Serylda's Grudge and you will have big damage vs squishies. Serylda's Grudge will do more damage in this slot than a pure lethlity item like Youmuu's Ghostblade even to a champion not building armor, so stick with grudge. Otherwise, fill in your build with the situationals,those are pretty self explanatory.
In your own lane, if you catch your laner lacking going for platings or overextending after you reset, ult on their head. Don't feel bad about using it to catch a big wave either, especially if you're already behind.
Ulting to mid: This is always a good option if you are able to shove in your wave toplane and their midlaner looks gankable. Grand Starfall on their head, hopefully get a kill, and you can usually get back to top without missing more than a few minions
Ulting to bot: Obviously more risky, as you will likely miss at least one wave and give up at least a plating top. In my opinion it's usually not worth it except for 2 situations: 1. You are way behind to the point of no return toplane(in this case try to leave your adc the kills if possible since you won't be doing anything with them topside) 2. Your team is way behind and their botlane has shutdowns. You need to make a play and get the shutdowns or your team will just lose regardless of you winning toplane.
Rotating mid or bot is more rewarding when a dragon is spawning soon, as even if you don't kill you create priority for your laners to go to dragon
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